
Idle Skilling is the ultimate Idle Game with years of content! Meant to be played for 5-10 minutes a day, you gradually unlock new skills like mining, fishing, pet breeding, crusading, potion-making, lab-research, construction, and more! With new updates coming, you'll never run out of stuff to do!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wauw.. Seriously WTF!!! I only played because i wanted the badge for in idleon i skipped some rewards because i do not need it like silver/gold obols what veteran idleon player needs that?? But i wanted to claim some other rewards and the game is telling me that i need to claim the previous rewards first but i skipped them because i do not need them so now i can't progress in the reward system and ive wasted so much time on this game already, a game that i actually dont wanna play its super frustrating..... So for the people who read this CLAIM YOUR REWARDS or you will be like me who puts time and effort in for nothing
Just a bland time sync
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Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Убогие игры Стима. Мура.
TS SUCKS
Game gets a bit buggy the closer you get to end game and the game has been abandoned so I doubt the issues will ever get fixed. Only reason to pick this up is to get the trophy that you can equip in the developer's current game, Idleon, if you get far enough in this one which is to pretty much just beat it.
Game is alright, lack of cross-saving and steam achievements is slightly annoying. Has a lot of good content, but there's really no reason to play this over their next game Idleon.
trash game. just play for idleon rewards
Idle Skilling, developed and published by Lavaflame2, takes the familiar concept of an idle game and stretches it to an almost absurd degree. What begins as a simple click-and-wait experience quickly evolves into a sprawling network of mechanics that continuously expands over time. The game's premise revolves around training skills, defeating enemies, and unlocking new systems, but the real appeal lies in how every element eventually becomes interconnected. Rather than focusing on a single progression path, Idle Skilling presents players with dozens of opportunities to optimize their characters, creating a sense that there is always something productive happening in the background. One of the game's biggest accomplishments is the sheer amount of content packed into its modest presentation. Players gradually unlock more than twenty skills, ranging from combat and resource gathering to alchemy, pet management, construction, and scientific experimentation. Every feature feels like an entirely separate idle game layered on top of another, yet they all contribute to the same overarching progression. Resources earned from one activity frequently enhance another, encouraging players to think strategically about where to invest their time and upgrades. The constant stream of unlocks gives the experience a satisfying momentum that rarely slows down, even after many hours of play. Idle Skilling excels at creating a sense of long-term investment. It is clearly designed for players who enjoy watching numbers grow exponentially and discovering hidden mechanics months after they begin playing. Logging in for a few minutes can result in substantial progress, making it easy to incorporate into a daily routine. The game consistently rewards patience, whether through offline gains, prestige systems, or major milestones that dramatically improve efficiency. This approach makes it particularly appealing to fans of incremental games who enjoy planning builds and maximizing every available bonus. The visual presentation is admittedly basic, relying on pixel art and menu-heavy interfaces that prioritize information over style. There are no flashy effects or cinematic moments here; the focus remains entirely on progression and accessibility. While the simplistic art direction suits the genre, the user interface can become overwhelming as additional systems pile up. New players may find themselves staring at numerous tabs and unfamiliar mechanics with little guidance on how they relate to one another. The learning curve is steeper than many idle titles, and understanding the game's more advanced systems often requires experimentation and careful observation. Unfortunately, the game's ambition occasionally works against it. Idle Skilling has developed a reputation for technical hiccups and balancing inconsistencies, particularly during the later stages of progression. Certain mechanics can feel underexplained, while others introduce complexity without necessarily improving the overall experience. There are times when the game feels less like a carefully curated journey and more like an ever-growing collection of ideas. Players seeking a polished, streamlined experience may become frustrated by its rough edges, especially when bugs or confusing progression paths interrupt the otherwise satisfying gameplay loop. Despite these shortcomings, Idle Skilling remains an impressive achievement for a largely independent project. Its free-to-play structure offers an enormous amount of content without demanding a financial commitment, and its extensive progression systems ensure that dedicated players have plenty to explore. Few idle games can maintain engagement for as long as this one manages, and its willingness to continuously introduce new mechanics helps distinguish it from many of its competitors. In the end, Idle Skilling succeeds because it understands its audience. It is unapologetically dense, occasionally messy, and endlessly addictive. Players who enjoy intricate progression systems and the satisfaction of incremental growth will find countless hours of entertainment hidden beneath its simple exterior. While it may not appeal to those looking for a more refined or beginner-friendly experience, it stands as one of the more ambitious idle games available on Steam. Rating: 7/10
Only played this for the trophy from Idleon. Game is trash.
A really satisfying game. I heard the late game is really grindy without paying money, but its free nonetheless, so theres no reason not to play it at least until the point where you feel like you need to pay to make more progress
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 34 | 79% | Free | |
| $0 | 0 | 77% | Free | |
| $14K | 183 | 94% | $3.99 | |
| $4.9K | 41 | 88% | $2.99 | |
| $4.1K | 24 | 67% | $4.99 |