
Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Genres
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Languages: English
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idk 67 but is good
amazing nothing more to say exept addicting
手軽なインクリメンタルゲーム、steam実績なら80-100時間程度で解除可能。 やることが「短期周回(プレステージ)」「長期放置」の2択くらいで、ほとんどは短期周回しておけばおのずと攻略できる。 その周回含め、新要素解禁されてもすぐに自動化できるので、適当にプレイしてもおそらく詰まることはないだろう。 詰まっても一晩経てば突破できると思う。 ゲーム内実績はレベルキャップのおかげでおそらくコンプ不可。 加えて、これから面白くなるタイミングで終わりなのと、数年以上アップデートされていないことから、やや肩透かし感はある。 コメントにあるデイリーソリティアは実質プレイしなくてもよくなった(ソリティアプレイせずに報酬がもらえる)
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Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun at the start, got bored later
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $206.1K | 1.3K | 91% | $4.99 | |
| $87.8K | 249 | 67% | $8.99 | |
| $152 | 2 | 50% | $4.20 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |