
Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About









Genres
Stats
Languages: English
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very complicated game but it's still a lot of fun. Good for the technical minded.
Pretty nice idle game. Numbers go up, I'm happy.
so glad mobile saves work on steam, restarting would have been a pain
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok
Game is not finished and the devs seem to have abandoned it for a new project years ago. A bit disappointed, will finish achievements and maybe unlock black ice.
ok
Power scaling Flasks vs Tubes
ugly as ♥♥♥♥ UI
1
Great game. Wish they would have fixed the end game content a little, but overall this game is great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $206.1K | 1.3K | 91% | $4.99 | |
| $87.8K | 249 | 67% | $8.99 | |
| $152 | 2 | 50% | $4.20 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |