
An incremental game about blasting bugs, collecting guts, upgrading a base, and blasting more bugs!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An incremental game about blasting bugs, collecting guts, upgrading a base, and blasting more bugs!
Genres
Engagement
Reviews
its a really gud incremental game with gud incremental (also ty nerfed reflexes for the code)
Buggy game from the start. When starting a new game, it would freeze during the intro. Reinstalled and clicked continue and it let me skip the intro. Not sure what I missed. Repurchasing upgrade tree between each level is really annoying and time consuming. Repetitive gameplay that is not that rewarding. Some of the achievements are grindy especially with low replayability. Currently not worth the price or the frustration. I did not refund, but I wish I did.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 39 reviews with recorded playtime.
I play on a Steamdeck, and it works just fine once you rebind the joysticks to mice and set the sensitivity to ~50%. Blast some bugs!!
Solid incremental. - Good progression - Plenty of player choice - Nicely balanced - Lets you feel cool and powerful - Doesn't overstay its welcome
Dev is super awesome and generous. He tossed some keys my way for a community giveaway. All in all, I'd of paid for the game. It's not your typical node busting incremental. it gives you real choice each time you prestige on how you wanna build it out for the next prestige. Rockets? Exploding machine guns? Bombing runs? The world is your oyster. I did get the game for free, but I'd of gladly paid for it. I do wish there was more content, but am still not upset. I will say my demo progress carried over, so if you've played the demo, you may want to delete your save and start fresh. It's worth it.
Der Umfang vom Spiel ist extrem gering. Warum dann aber 10 Stunden Spielzeit? Die wichtigste Ressource wird anfangs zum Großteil passiv gesammelt, weshalb die Spielzeit nicht die aktive Spielzeit widerspiegelt.
어떻게 보급이 후반 3~5초 정도에 떨어지냐? 라운드가 끝나는데 보급을 떨구는 사령관이 어딨냐고 존나 폐급이야
Very fun game! I was expecting to play it for a while, but I couldn't stop for 2 hours and still feeling very tempted to do the ng+.
有几个问题,1.自动攻击的逻辑有问题,前中期激光伤害不高的时候会优先自动打地面血厚的单位,导致浪费大量的伤害和时间,同时也不会优先攻击空投。2.地勤人员和卡车拾取到材料不是实时获取的,要送到基地才行,这样就导致了最后几秒的材料基本获取不到。3.最终的材料需要挂机时间来转换,后面天赋树都点完了还有很多最终材料没转换完,硬耗时间。4.同样的增量游戏成就问题,也是有需要挂时间堆数量的成就。惯例好评,但是这个价格作为小品级的增量游戏即使打折也不推荐。
Fun litle game with nice graphics and a a decent progression system so far. Has a bug on some PCs where new game locks up during the intro sequence. Closing and choosing continue on the main screen works.
Players by region
Where this game's players are, estimated from review languages.
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