
Rise from serf to sovereign in this medieval idle RPG. Level fifteen skills, raise a Holding stone by stone, slay drakes and leviathans, command workers, and grind your way to the throne. 100 achievements, 39 leaderboards, no energy bars, no waiting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You begin with calluses, not a crown.
Idle Crown is a medieval idle RPG with no energy bars, no premium currency,
and no real-world clock between you and the next level. Just fifteen
skills, a Holding you raise stone by stone, and an XP curve built for the
long haul.
Chop pine to heartwood, mine tin to runite, forge bronze swords through sovereign-tier blades.
Fish minnows to leviathans, hunt rabbits to drakes, cook simple meals into royal feasts.
Combat, Piety, and Stewardship round out the lord's craft, each with passives that bend every other skill.
Early levels move quick. The endgame is measured in days. Past 99, Mastery
branches (Yield, Pace, Fortune) open for every skill,
fully respec-able.
Twelve buildings on a 20×20 plot, each granting permanent speed bonuses.
Upgrade tiers climb from pine planks to voidstone. A maxed Holding is
months of work. A centerpiece you can point at when someone asks what
you've been doing all winter.
Climb the rank ladder (Serf → Freeman → Yeoman → King) to unlock
workers who run skills beside you. At high ranks they outpace the lord
himself.
Sink coin into yield, speed, XP, crit, coin gain, minion slots, forge
efficiency, sell prices, boss cooldowns, and more. Each ranks up the
deeper you invest. Push the offline cap from 12 hours to 36. Slot a fifth
minion. A treasury that always has a reason to grow.
Every achievement is named and written in voice, with no dry "kill 100 X"
copy. Hidden achievements stay hidden until earned. Each ships with a
hand-rendered gold-on-parchment icon.
20 leaderboards: speedrun, per-skill XP, Mastery, lifetime XP, longest streak
Friend Rich Presence so your liege can see what skill you're grinding
Offline catchup up to 36 hours, so a workday doesn't wipe a play-day
Serf to Sovereign. Take your time. The throne is patient.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
겜 구조가 단순하고 시간만 들이면 되는 게임이라 저는 좋았는데 리뷰는 별로 안 좋군요. 게임은 막 폭발적으로 성장하는 건 없고 천천히, 나중 갈수록 더욱 느리기에 단순하게 오래 할만한 게임을 찾는 분들에게 좋을 것 같아요. 밑에는 간단 공략을 써놓을테니 보기 싫은 신 분들은 넘기세요. 초반은 그냥 골고루 올리면서 버프 키시고 60렙 정도부터는 재봉으로 갑옷 만들고 팔아서 그걸로 명성 사세요. 무기 만들어서 파는 게 더 비싸긴 한데 인원 효율이 잘 안 나오는 것 같아서 재봉이 좋은 것 같습니다.
No clouds save no visible info about that. When something happend with your pc. Bye bye Save. Also leaderboards is full of cheateres so.... wasted times
Fun little game. Great for achievement hunters, and pretty good as an idle game in general. There's more going on under the hood than I initially expected, especially once you start stacking workers, upgrades, endowments, and production chains. Progression starts very quickly. I became Baron within 11 hours and Viscount within 4 days, after which the grind became much more substantial. I finally reached King after 48 days, although I could have done it considerably faster if I'd optimized better earlier on. It's also very friendly to checking in once or twice a day rather than constantly babysitting it. By the end, I had 27 workers doing most of the work while I watched increasingly ridiculous numbers go up. Graphics: Meh. Audio: Meh. Replayability: Meh. Achievement grind: Fun and engaging. Overall: 7/10. Nothing groundbreaking, but a surprisingly enjoyable little idle game, especially if you like optimizing production and hunting achievements.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Idle Crown ist eines der Idle Games, in die ich bisher am meisten Zeit gesteckt habe. Nach rund 80 Stunden bin ich immer noch nicht „fertig“, wobei das Spiel auch kein klassisches Ende besitzt. Das eigentliche Ziel ist, die verschiedenen Sammel-, Produktions-, Kampf- und Sozialbereiche auf Stufe 99 zu bringen und jeweils 100 Meisterschaft bzw. Sterne zu erreichen. Am Anfang ist das Spiel etwas anstrengend, weil man nur wenige Arbeiter hat und ständig zwischen den einzelnen Bereichen wechseln muss. Später wird es deutlich entspannter. Sobald man genug Arbeiter besitzt, kann man praktisch jeden Bereich dauerhaft besetzen. Dann reicht es meistens, einmal am Tag reinzuschauen, Ressourcen abzuholen, Verbesserungen vorzunehmen und das Spiel wieder laufen zu lassen. Genau dieser langsame Fortschritt gefällt mir. Man sieht dabei zu, wie die XP steigen, neue Level erreicht werden, Ressourcen wachsen und das eigene Vermögen immer größer wird. Das Spiel braucht kaum Aufmerksamkeit und kann problemlos nebenbei laufen, sogar während man etwas anderes spielt. Der größte Vorteil ist gleichzeitig auch der größte Kritikpunkt: Das Spiel ist extrem langsam. Teilweise dauert ein einziges Level mittlerweile ungefähr zwölf Stunden. Nach 80 Stunden habe ich beispielsweise erst das Schmieden vollständig auf Stufe 99 und 100 Sterne gebracht. Für mich ist das aber nicht unbedingt etwas Schlechtes. Viele Idle Games sind irgendwann einfach abgeschlossen und landen danach in der Ecke. Idle Crown kann einen dagegen über sehr lange Zeit begleiten. Fazit: Ein sehr entspanntes und langlebiges Idle Game mit einem etwas mühsamen Einstieg und einem extrem langsamen Endgame. Wer gerne über Wochen oder Monate immer wieder kurz in ein Spiel reinschaut und seinen Fortschritt beobachtet, bekommt hier sehr viel Beschäftigung. Meine Bewertung bisher: 8/10 👑
Muy entretenido, esta en español y es gratis, como muy pocos juegos idle de este estilo podes subir varias habilidades a la misma ves y no estar esperando y decidiendo cual subir primero, lo recomiendo bastante.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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