
Rise from serf to sovereign in this medieval idle RPG. Level fifteen skills, raise a Holding stone by stone, slay drakes and leviathans, command workers, and grind your way to the throne. 100 achievements, 39 leaderboards, no energy bars, no waiting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You begin with calluses, not a crown.
Idle Crown is a medieval idle RPG with no energy bars, no premium currency,
and no real-world clock between you and the next level. Just fifteen
skills, a Holding you raise stone by stone, and an XP curve built for the
long haul.
Chop pine to heartwood, mine tin to runite, forge bronze swords through sovereign-tier blades.
Fish minnows to leviathans, hunt rabbits to drakes, cook simple meals into royal feasts.
Combat, Piety, and Stewardship round out the lord's craft, each with passives that bend every other skill.
Early levels move quick. The endgame is measured in days. Past 99, Mastery
branches (Yield, Pace, Fortune) open for every skill,
fully respec-able.
Twelve buildings on a 20×20 plot, each granting permanent speed bonuses.
Upgrade tiers climb from pine planks to voidstone. A maxed Holding is
months of work. A centerpiece you can point at when someone asks what
you've been doing all winter.
Climb the rank ladder (Serf → Freeman → Yeoman → King) to unlock
workers who run skills beside you. At high ranks they outpace the lord
himself.
Sink coin into yield, speed, XP, crit, coin gain, minion slots, forge
efficiency, sell prices, boss cooldowns, and more. Each ranks up the
deeper you invest. Push the offline cap from 12 hours to 36. Slot a fifth
minion. A treasury that always has a reason to grow.
Every achievement is named and written in voice, with no dry "kill 100 X"
copy. Hidden achievements stay hidden until earned. Each ships with a
hand-rendered gold-on-parchment icon.
20 leaderboards: speedrun, per-skill XP, Mastery, lifetime XP, longest streak
Friend Rich Presence so your liege can see what skill you're grinding
Offline catchup up to 36 hours, so a workday doesn't wipe a play-day
Serf to Sovereign. Take your time. The throne is patient.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Webサイト用コードだけで作ってんのかエリアのサイズ位置自動調整でひたすらカクカクしてクリックできない。 放置ゲー謳ってるけど成長の幅が一切無いのでひたすら剣作ってMerchantが来るのを待つだけ。カクカクが無くなればとりあえずLv.99までは続けようと思うが。 ランキングシステムはゲームの出来が良ければ生きたと思う。
單純掛,沒什麼成長可言,電費太多可以掛
No começo a ideia do jogo parece legal... mas depois enjoa... upar uma skill depois a outra e pronto.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐玩,但11块而已,也没有给差评的意义。 一眼望得到头,纯来蹭你电费的磨时间游戏。 50级前可以随便体验一下,50级后经验需求暴涨,60级后单工人操作一个类目甚至一天只能升一两级,后面我真不敢想 没有太多意思,但不吃内存,就随便挂挂,哪天忘记打开了,估计就没了。
As someone with a lot of (completed) idle games under the belt I can say that this is a decent game, especially for the price. I like the UI & artstyle the most. Can recommend the game if you like playing idle games on the second screen.
랭킹이 등록되지 않아요.
Es macht Spaß, ist aber unbalanced in jeder Art und Weise. Die Spielzeit, die man für 100% benötigt steht in keinem Verhältnis zum Inhalt des Spiels. Man hat beinahe das Gefühl, dass die Statstik aufgebläht werden sollte, damit das Spiel nach mehr wirkt als es ist. Schade, weil es kommt mit ein paar wirklich netten gimmicks wie das Arbeiter-System. Und andere Spiele im Genre haben gezeigt, dass das Spiel nicht billig und hingerotzt wirken muss. Ich spiele weiter, aber ehrlich gesagt will ich nur wissen, wie lange ein Durchlauf wirklich dauert, kostet mich auch nur einmal am Tag einloggen und schließen...was ein Spielspaß
Jogo simples e prático, excelente pra deixar no monitor secundário e ir fazer outras coisas. Ainda é muito curto pra esse estilo de jogo, em menos de 300h dá pra platinar sem muita dificuldade.
放置种田,攒材料做装备打boss,是不是很眼熟 但是哥们,游戏性先放一边 你挖铁挖秘银就算了,你挖钢矿烧钢锭就很难崩了啊
Doesn't respect the players time and resets progress.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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