
А unique combination of idle game with RPG elements. Fight with enormous monsters, upgrade your stats and equipment, use prestige to get permanent power ups. But once your are dead the journey starts from the very beginning!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
You auto battle and progress to a new monster automatically. If you aren't actively watching and upgrading skills/items then eventually you will hit a monster/boss that is too strong that kills you. The problem is that the "rebirth" mechanism isn't based on the max monster you defeat, but on spending XP/gold on buying rebirth points and if you are idling and die, you don't have a chance to buy those upgrades. In short, if you play this game as an idler then you die and gain nothing - you have to micro your character and buy upgrades before you die.
It says idle, but if you don't pay enough attention you lose HOURS of progress. It's too much to watch constantly. Also the prestige mechanic is boring, nothing new seems to unlock.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
The game is VERY bare-bones, but it seems fun, however, i would not waste my time on this game as it has a TON of information hidden, such as what bosses evade, crit and stun chances are, which you would think would be something the dev would want to inform players about so they don't waste their time overnight farming something which will kill them but no, no information in-game about: boss attack speed, evade chance, cri chance or stun chance I ended up wasting 36 hours due to a boss killing me when i was overnight farming and the only thing that could have killed me was if the boss suddenly gained more stats OR if it has a chance to evade, which i had never seen a boss do, so i am not recommending this game to anyone at all, stay away from this time waster until you get all the information you need as a player to actually play this "game".
wish it would tell u when a boss spawns other than that its fun as
It's a idle game that punishes you for getting too greedy. I think the game hasn't decided how much attention you need to pay to it (there will be several minutes where you don't have to press anything followed by a 3 second window to survive a boss fight), but I enjoyed the challenge and having something to think about. And the monsters are cute.
The game desperately needs to start with the "auto progress" off and the "auto boss pause" on, for the sake of new users (like the noobs at the top of the reviews rn) The game is probably a little too simple as of now, but with a few extra activities, it would be a good idle game.
I've been undecided for a while if I recommend this game or not, but for now decided to not recommend. While the game itself is decently executed as far as typical idle mechanics go, there are some feature/balance issues that need to be resolved before i can recommend the game: - The stats are extremely unbalanced in their importance for progression. In the beginning health and defense play a role, but the game quickly becomes just about agility and strength for faster farming. Get high enough agility so you reach an attack interval of 3,99 seconds, this lets you attack first on bosses ,which give mor ressources. Then farm enough strength you can 1-hit the next boss - repeat. Meanwhile supplement ressource gain and efficiency with luck and intelligence respectively. More agility for faster kills. Evasion, crits, defense, stun and health are completely irrelevant at this point. - By pressing shift+click you can bulk-buy stat upgrades, which is good and makes sense. But for some god-forsaken reason this was completel disabled for buying prestige points, and it is not an oversight either, this is an intentional decision by the dev, since it even tells you about it in the menu section: "Hold shift to buy multiple upgrades at once, except prestige ones". At some point, you have to click thousands of times to buy your prestige points, because you can only ever buy 1 at a time. To quote the AVGN - what were they thinking ????
The "No Refunds!" achievement is hilarious.
Too expensive for the features, too harsh on accidental deaths that can occur if you don't babysit this "idle" game.
An interesting and decent game, even though in some situations my ass is on fire because of it
Players by region
Where this game's players are, estimated from review languages.
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