
IDEA is a game about discovering and sharing. Explore gorgeous landscapes, roll down highways and stumble upon welcoming cottages and abandoned dumpsters. Help your ideas find their way – and share them with the world when they stop, before beginning your journey anew.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Simplified Chinese, Korean
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un juego sencillo y relajante, donde tenemos que llevar nuestras ideas y superar los obstáculos del camino
Great game. If you aren't able to play (stuck on loading) turn on vsync in Nvidia Control Panel.
It looks relaxing but fails to actually relax you due to how irksome the game is. The limit for clicks and how long you can stay on one screen are absurd if the goal is to relax you, as is the inability of your little lightbulb to traverse the majority of screens without player intervention.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《灵光 IDEA》是由来自西班牙毕尔巴鄂的独游工作室TLR Games制作的一款试验式休闲治愈点击类游戏。 [h1]玩法&立意[/h1] 本作的玩法可以说是相当简洁易懂,玩家需要找准时机点击(每个场景只能点击至多三次)代表灵感的白色灯泡,并尽可能在现有灵感不断枯竭(数值条减少)前把灯泡送到下一个场景区域,每个场景中灯泡会随重力不断弹跳和下落,当灯泡落至其他圆形图案处则可以增加少许的灵感,而如果没有把灯泡及时转至下一个场景,就只能重头开始旅程,不过在原有位置消逝的灵感你可以通过留言的形式来帮助屏幕另一端的其他玩家继续推进他们旅程,或保留其他玩家的灵感留言选为最爱,其形式纸面上有点类似于“漂流瓶”,但实际也起到了推波助澜的功能,而在你通关时(点亮灵感),也可以看到其他玩家在图案处留下的文本,制作人所表达的想法也很透明,多多留心日常生活中的小事,是最直接、简单且快捷的灵感来源方式,正是前面一连串的灵感指引才造就了最后一出的“灵光乍现”。 [h1]画面演出和交互设计[/h1] 本作的画面演出和交互设计相当高明,其中的背景影像画面均采自北欧鸟瞰实景,不同场景转场的线路拼接也十分巧妙,周边的风景不会呈现完全的延续耦合,且最难得的一点是画面中移动疾驰的车辆也可以作为落点跳台与之交互,欣赏沿途风景之余也千万不要急于抵达目的地而错过了源源不断涌现的灵感。 [h1]总结&碎碎念[/h1] 目前本作暂不支持中文,不过商店界面倒是早早加入了中文介绍,有我们的老朋友“独立方舟”在,支持中文也只是时间问题,总之对该类型感兴趣的玩家不妨可以尝试一下。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Lovely calm and relaxed game. The imagery and music give it a pleasant vibe, and there's a bunch of stuff to discover in the game, rolling through the streets and offroad paths.
I've never played anything like this, but I love it! Very chill and relaxing
There are couple major issues/bugs in this game that really need to be addressed. Issues: -I game-overed so many times because of some screens having waaaay too short of a timer. How can you say it's about exploration when you punish people for trying to??? The individual level timer either needs doubled or not started until you run out of bounces! -After you reach an ending, starting the game again does not spawn a lightbulb. You have to manually restart it yourself and sit through another loading screen. This is really frustrating. Nitpick: -There are a couple of screens where you can get stuck between two levels because you cant see your bulb to click before it flickers back and forth between levels. This was really rare but it was frustrating as well. Fix the first two issues and I will change my review.
高情商:禅意游戏 低情商:我是谁我在哪我要干啥我怎么就死了 理论上是个令人放松的游戏,但是有时候灯泡不往自己想去的方向走会意外地感到上火。而且新鲜感过得非常快,连15分钟都维持不了。 游戏在关于探索和分享的理念上,比较类似小岛的死亡搁浅,我的评价是不如死亡搁浅([strike] 废话 [/strike])。 至于花40块钱和9G的硬盘来寻求15分钟的禅意算不算大冤种这个问题就比较见仁见智了。
The gameplay is not "relaxing" in any sense; it's tense, unwieldy, and unfun, and after playing to one of the endings it had nothing of interest or artistic merit to say. I'm all for games that take a stab at artsy, but you need to have some kind of actual thought or message instead of a vague platitude. I'd refund this if I could.
I love that people make this kind of games. Pure fun
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Players by region
Where this game's players are, estimated from review languages.
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