
Icaria is a robot colony builder where everything can be programmed. Build factories, design logistic networks, terraform the landscape, and explore an unknown alien world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Automate a team of robots to gather resources, reshape terrain, and scale up factories on a procedurally generated alien world.
Every game you are exploring a different planet, with a different set of resources and biomes that present unique challenge. You start able to only see a small area, but as you progress you build out a radio network and unlock more of the world.
Expanding your colony requires ever increasing quantity of resources. Luckily, the planet you're on is ripe with them to find and use.
Anything you can do you can automate. It becomes a necessity as your colony grows larger, and recipes get more complex.
Single-player colony-builder
Automatable robots and factories
Procedurally generated voxel world
Mutable terrain
An easy-to-learn visual scripting language
Sharable scripts
Fog-of-war and power mechanics
Crafting
Trucks for long-distance transit
Trees that grow, die, and can be farmed
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you want automation games with an twist with an different style with a-bit of programming this game has barely enough content ea wise, if you pick it up just to support the devs or get it because you like games that make you think if you do it right theirs enough content do get easy 40+ hour game play saves. it just as an mid rate learning curve also cairns can be use as an quasi elevator until the dev adds belt lifts into the game. just note the game is early on, but worth it if you dont care about the jank.
This is kind of cool except when the ui has weird glitches
It's definitely improved since the first version of the demo I played (and that was a solid game already!). The new tutorials address pain points (how to switch by team color rather than creating a new role for each task, biomass usage, solving resource bottlenecks, and mass leveling of terrain). It feels like a combination of minecraft, factorio, and autonauts or a zachlike- there's automation, though it's not super complex unless you want it to be, you have the power to change the literal shape of the world through voxel creation and destruction, and it's fluid in how you go about and implement tasks. If you like any of those games, and especially if you like all of them, I would highly reccomend Icaria.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schöne Grafik und herausforderndes Gameplay
Playing factory automation, but with programmable entities, this is just what I was looking for. It's not on the scale of Factorio or Satisfactory, so individual programming is fun, instead of tedious, and tinkering the bots to automate all the things from transport to terraforming is absolutely rewarding.
Pleasant game. Enjoyable block-based programming. I enjoy flattening mountains with cranes. Would like to see where this is all going.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 3.9K | 81% | $29.99 | |
| $705.8K | 969 | 88% | $9.99 | |
| $1.9M | 2.7K | 86% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| $48.4K | 87 | 80% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.6K | 212 | 65% | $19.99 | |
| $88.6K | 102 | 62% | $29.99 | |
| $88.5K | 105 | 88% | $29.99 | |
| $88.6K | 655 | 93% | $6.99 | |
| $88.5K | 335 | 89% | $9.99 | |
| $88.6K | 233 | 84% | $16.99 |