
Icaria is a robot colony builder where everything can be programmed. Build factories, design logistic networks, terraform the landscape, and explore an unknown alien world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Automate a team of robots to gather resources, reshape terrain, and scale up factories on a procedurally generated alien world.
Every game you are exploring a different planet, with a different set of resources and biomes that present unique challenge. You start able to only see a small area, but as you progress you build out a radio network and unlock more of the world.
Expanding your colony requires ever increasing quantity of resources. Luckily, the planet you're on is ripe with them to find and use.
Anything you can do you can automate. It becomes a necessity as your colony grows larger, and recipes get more complex.
Single-player colony-builder
Automatable robots and factories
Procedurally generated voxel world
Mutable terrain
An easy-to-learn visual scripting language
Sharable scripts
Fog-of-war and power mechanics
Crafting
Trucks for long-distance transit
Trees that grow, die, and can be farmed
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty neat game. It combines elements of factory building, terrain manipulation, and programming (think autonauts or The Farmer Was Replaced). I think the UI is just okay and there's some QoL features required to make playing crisp but worth the buy!
When you play the tutorial for 2 hours because you forget it's a tutorial...and a demo...you throw your money and thank the creators for a good time.
Theres no way we're calling this 1.0
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game with a lot of potential, that needs some polish and additions. Moving items between levels is a lot more fussy than it should be. An elevator or a better way to quickly throw up a slope would help. The conveyor system is an interesting take, with everything being request-based, but compared to how intuitive something like Factorio is, it can leave you scratching your head as you try to locate blockages. The T Junction, especially, is a nightmare to figure out. Overall I love the basics, I love the idea of a 3d factory game where the world changes, I am looking forward to seeing how it improves.
The requirement to program the drones makes this a more accurate simulation of world colonization than its competitors. The voxel terrain creates a large and beautiful world where you wonder how it does not eat your entire ram. Kind of like Minecraft. The visual programming language is slow to put together and limited, but can get your bots doing something useful. If you want them to enter the age of high performance orchestrated actions, you need to use the text language, which unlocks the powerful ability of math operators. However, it's underdocumented, which means you likely need to already be an elite code slinger to work it. The visual language will get you up to speed on programming if you are not. The game is janky but large compared to other programming games. For example, the text editor word wrap behaves incorrectly.
Very solid automation/programming game, really glad I found this had as many hours in the demo as I do the game. Looking forward to updates to an already slick game.
I still love this game and can't wait to see how it develops over the years. Will edit with full thoughts another time...
Just started but I can tell its going to be a very different and fun game than the usual.
I will eventually return to this game again and give this a good review if the UI or the "programming" is overhauled. I dont want to replay the tutorial each time I come back to this game after a while.
Wspaniała gra warta polecenia. Bardzo dobre rozwiązania w grze o automatyzacji. Każda poprawka wprowadza kolejne usprawnienia i czyni grę łatwiejszą i bardziej intuicyjną. Osobiście nie przeszedłem żadnego tutoriala i byłem w stanie odkryć samemu wiele mechanik gry i nie mogę przestać grać :) Jestem programistą z zawodu więc to mi ułatwia sprawę. Widzę, że ledwie liznąłem potencjał tej gry. Zdecydowanie polecam dla entuzjastów budowania zaawansowanego.
Players by region
Where this game's players are, estimated from review languages.
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| $4M | 3.9K | 81% | $29.99 | |
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| $1.9M | 2.7K | 86% | $19.99 | |
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| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.6K | 212 | 65% | $19.99 | |
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| $88.5K | 335 | 89% | $9.99 | |
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