
Join the online Basketball revolution and immerse yourself in the ultimate sports simulation, where your decisions on and off the court will define your legacy. iBasket Manager 3 represents the nextgen of online Basketball Manager games. Are you taking the challenge, Manager?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Spanish - Spain, Turkish, Catalan, French, Italian, German, Greek, Portuguese - Brazil, Lithuanian
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Reviews
Confusing ...
mierdon de juego, va por tiempo real por lo que no puedes avanzar nada
It is a good management game, I am not the biggest basketball fan around but I know enough to get by and I like playing this game it has good features and pretty involved, for a free to play game you have the ability to be successful there are added extra for paid booster packs etc but you can also get free ones for hitting milestones etc. It is enjoyable and you can play it as socially or single player as you like although the chat sections never seem to have anyone in them lol
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Hours played at review time, across 28 reviews with recorded playtime.
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested mobile app![/url][/b] This mobile app is not free, it's infested with a nasty mobile-style in-app cash shop. You will be expected to hand over cash to the "developers" just for playing the game.[/quote] "iBasket Manager 3 - Online Basketball Manager" is one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. This is another nasty mobile cash harvester wearing the skin of a real game like something out of the bug scene in Men in Black. It looks like a sports management game, it's not. There's only a superficial game here. The game visuals and the game itself are incredibly shallow... think of them as the too-bright, colourful, thin plastic cabinet dress theme on a poker machine at the casino. That's basically what this is. So really, the mobile app "game" is just a veneer, a thin skin wrapped around a nasty, predatory mobile app cash shop. Setting the greedy mobile monetization and toxic cash shop aside, this is an iPhone app, not a PC game. I didn't pay thousands for a serious gaming rig to use it like an iPhone, and you shouldn't have to either... you deserve a lot better than mobile trash. We're here for PC games. Now on to pricing and value for gamers. A peak of [b]15 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not on a bet. This might be "free", but I still feel like I got ripped off. There are over 140,000 games on Steam, not every one of them is a hidden gem. I'm here to help gamers find the ones that actually matter in that sea of Steam Direct self-published mess. If you don't agree with my findings in this review, you should definitely download it and play it to see for yourself. I'm happy to have helped you make an informed choice, regardless of the outcome.
A lot of content.
en general es bien y es interesante, pero desde hace una semana no puedo entrar en mi ciudad deportiva para construir o editarla de ninguna forma, ya lo comente por otros lugares pero sigue igual, elimine todo y volvi a instalar sigue igual, por la web me deja, pero me gustaria poder hacer todo por aqui y no la web, a menos q busque premium pero obviando eso, esta bastante bien y recomendable, espero lo solucionen pronto
Juego tipo Hattrick. Un poco lio
The most pay to win game ever, nothing to worry about here move along, especially if you dislike P2W this game is very predatory. I still play, but only cause i am invested, was dumb enough to spend money.
iBasket Manager 3 to gra typu pay to win z wieloma mikrotransakcjami. Kto płaci najwięcej, po prostu niszczy innych graczy, kupując ich zawodników. Jeśli nie chcesz wydawać pieniędzy w grze, zostajesz z przeciętnymi zawodnikami i nigdy nie awansujesz na wyższy poziom. Poza tym to nie jest „menedżer koszykówki”, tylko raczej działasz jak General Manager, który ustala ceny biletów, zatrudnia personel itp. Twoje taktyki mają prawie zerowy wpływ na grę i nie możesz dużo interagować podczas samej gry. Ogólnie rzecz biorąc, to słabo opracowana gra, która zachęca graczy do wydawania pieniędzy, chociaż jest darmowa. Byłem podekscytowany tą grą, ponieważ twórcy stworzyli kilka dobrych menedżerów koszykówki, ale to jest krok w złym kierunku. Zdecydowanie lepiej byłoby poprawić poprzednią edycję Basketball Manager, która była naprawdę przyjemną grą, niż robić kolejną grę tego typu. Ogromne rozczarowanie. Gra nie ma podstawowych elementów
iBasket Manager 3 - Online Basketball Manager takes the familiar concept of sports management and builds it around persistent online competition. Developed by UPLAY Basketball and published by UPLAY Online, the game places you in charge of a basketball organization where success involves much more than choosing five starters and hoping for favorable simulation results. You are responsible for assembling a capable roster, developing the club, adjusting tactics, improving facilities, and competing against other managers. Its mixture of basketball strategy, long-term progression, and multiplayer rivalry gives it a distinct identity, although the free-to-play structure will naturally be more attractive to some players than others. The core management experience revolves around gradually turning your organization into a stronger and more competitive club. Players can acquire, improve, and manage basketball talent while also considering how individual pieces fit into the overall tactical plan. Progress feels broader than simply watching player ratings increase because the club itself can be developed. Facilities and other elements can be placed and improved on your available plot, creating a visible representation of organizational growth. This adds another layer of motivation to the usual cycle of managing a roster and pursuing victories. Tactical control is an important part of the experience. Managers can influence offensive strategy, defensive intensity, rotations, and game pace, allowing different styles of basketball to emerge. A fast team can attempt to push the tempo and generate more opportunities, while another roster might benefit from a controlled approach that emphasizes efficiency and defensive discipline. The system encourages experimentation because collecting strong players alone does not automatically produce an ideal team. Finding a strategy that complements the characteristics of your roster is part of the challenge. Games are handled through a real-time simulation system that lets you watch the consequences of your preparation unfold. Three-point attempts, assists, blocks, and other basketball actions provide a visual connection between management decisions and match results. Naturally, this is not intended to provide the hands-on excitement of directly controlling athletes on the court. Instead, the enjoyment comes from observing whether your tactical decisions work as intended. A successful adjustment can feel rewarding precisely because the manager influences the contest indirectly rather than personally executing every play. Online competition is central to the game's identity. The seasonal structure includes promotion and relegation, creating an incentive to perform consistently rather than treating individual matches as isolated events. The iBasket League and iBasket Cup provide competitive objectives, while private leagues make it possible to establish competitions with friends. Cross-platform multiplayer broadens the potential player pool and fits naturally with a game designed around persistent competition between human managers. Rivalries can therefore become an important part of the experience, especially for players who enjoy comparing their progress with others. Long-term progression extends into the seasonal iBasket Pass. Regular activity advances players through numerous reward levels, while a Premium version offers additional benefits through the game's premium currency. This provides frequent objectives and rewards outside normal match results, giving dedicated managers reasons to continue playing throughout a season. However, this is also one of the areas where personal preference becomes particularly important. Players accustomed to modern free-to-play progression systems may find it familiar and motivating, whereas fans of traditional premium management games may dislike the presence of premium currencies and optional purchases. The game's economic and asset-management systems further expand the concept. Building, upgrading, trading, and managing resources are intertwined with basketball progression, so there is always something beyond the next match demanding attention. These systems make the experience feel more like running a persistent sporting organization than simply selecting tactics before simulated fixtures. At the same time, the additional economic layers can make the game feel busier than necessary for players interested primarily in coaching. Its design clearly favors long-term engagement and continuous development rather than a straightforward offline career. Presentation is functional and appropriately focused on communicating management information. The simulation does not need spectacular graphics to accomplish its purpose, since statistics, tactical decisions, player development, and organizational progression are the primary attractions. The interface and visual representation of the club help make progression more tangible, although anyone expecting the visual spectacle of a conventional basketball title should adjust expectations. This is fundamentally a management game where decision-making carries far more importance than graphical realism. Steam Deck users should consider the game playable rather than assume a completely optimized handheld experience. Compatibility information indicates that it can run on Steam Deck, but it should not be treated as equivalent to an official Steam Deck Verified designation. Its relatively straightforward mechanics make handheld play feasible, although occasional adjustments or minor interface inconveniences may be possible. Players specifically buying or installing games for Deck use should therefore expect functional compatibility rather than guaranteed console-like optimization. Overall, iBasket Manager 3 - Online Basketball Manager offers an ambitious blend of basketball tactics, roster construction, club development, seasonal progression, and multiplayer competition. Its greatest strength is the number of interconnected systems supporting the fantasy of managing a growing basketball organization. Real-time simulations and tactical customization provide meaningful feedback, while leagues, cups, promotion, relegation, and private competitions create reasons to keep improving. The main reservations concern its dependence on online play and the free-to-play economy, particularly for players who prefer traditional self-contained sports management games. For basketball enthusiasts comfortable with persistent multiplayer progression, however, it offers an engaging framework with considerable long-term potential. Rating: 6/10
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| — | 213 | 45% | — |