
A craft-based, isometric survival horror game with twisted monsters and warped reality. Scavenge and build to survive terrifying days and nights while using stealth and noise to fight enemies that stalk by sound. All styled with bold comic art and an '80s horror vibe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

I Hate This Place is an isometric craft-based survival horror game set in a cursed land filled with reality-bending nightmares and terrifying creatures that thrive in the dark. You’ll need to scavenge, build, sneak, and fight if you want to make it out alive.

Scavenge every corner of Rutherford Ranch to stay alive. From haunted forests, a derelict town, to infested bunkers. Explore a world teeming with danger as you gather vital resources, craft essential gear, upgrade your campsite, and rebuild outposts to have somewhere to hide.

A dynamic day-night cycle that changes the world. Use daylight wisely to explore, scavenge supplies, craft what you need, and prepare for what’s coming. When night falls, the real nightmares come out to play. More enemies appear, stronger and more aggressive than before. The landscape becomes harder to navigate with just your flashlight. Sometimes your best hope is to find shelter and hunker down till morning.

Stealth and combat go hand-in-hand here as many of the twisted creatures in Rutherford Ranch hunt and stalk you by sound alone. Brute force will often just land you in an early grave. Use sound to your advantage, luring creatures away from your path or cleverly leading them straight into deadly traps you laid.

Inspired by the award-nominated comic book series created by Kyle Starks and Artyom Topilin, I Hate This Place comes to life with bold colors, a punchy retro comic book style, and a heavy dose of '80s flair. A unique blend of horror, dark humor, and just the right touch of camp and gore where unsettling dread meets stylized charm.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 131reviews | 72% | — | $40K |
| $14.99−50% | 164ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know what? I don’t really hate this place. I don’t even dislike it. But, it certainly feels like a house you renovated for two years, moved in, then started realizing how many of the small details aren’t finished, and how some of the plans don’t really fit in. Skirting boards are missing, you don’t have all the lighting, paint is botched around the windows, there are a few weird black spots on your bathroom tiles, and that space under the stairs doesn’t really make sense now. Except, when you drink your first morning coffee in it, gazing through your new glass wall into your backyard, the coziness of it all overtakes you, stifling that nagging voice in the back silently screaming “It’s not finished!” for a bit. That’s the dazzling veneer comic book vibe slapping me from this, until that coffee buzz wears off. Good thing there’s always more coffee the next morning. Based on the comic book of the same name, I Hate This Place, it superbly nails the colorful, sharp, comic style, including the “sounds” popping up on the screen as thuds, crunches, and bangs. And yet, it still manages to convey the dread, repulsiveness, and the oppressive ambience of a place supposedly cursed by an entity called the Horned Man. Hating this place gets off to a good start, crawling through an abandoned bunker, your first meet up a weird, but friendly, cultist with a deer skull on his head, and all your next ones different mutated creatures. Some of them give out too many crunchy hugs if you get close. Elation at acquiring a gun rather early evaporates faster than a cigarette after a nookie when you realize you might as well be throwing frozen peas at the mutants. Thankfully, most of them are blind, love punching, react only to sound, and can be avoided. Considering they all absorb damage like the T-1000 before you get better weapons, that’s a good thing. It also puts the emphasis on stealth, tin cans, and scrounging, making for some hair raising encounters. Spider lovers can also rejoice, there’s many of them, they have eyes where they shouldn’t, aren’t blind, and are pretty much disturbing on all levels. Also, watch out for deer in the night. Crawling out of the first bunker gets you to Rutherford Ranch, your main base of operations for the entire game. Weirdly, you can’t enter the bunker again, but I’ll guess it must be some kind of tutorial PTSD. The ranch is where you find out a bit more about the backstory, and its significance. As you progress, you’ll uncover bizarre cults, atrocious experiments, and your own connection to it all. Bunking at the ranch also opens up the survival and crafting loop integral to the game, which will eventually make that T-1000 look like a discarded toothpick compared to you. It’s a bit of a sad thing that all this requires only running around, combined with a little bit of time wasting. Having an unlimited supply of, well, everything, kind of makes the survival aspect trivial. You do have a hunger bar, but I emptied it on purpose, and you only lose stamina, your health bar doesn’t drain. So I sat there practicing an extended fast, waiting for buildings to complete, then stuffed myself with so much vegetable soup I turned vegan on the spot. Seriously, I didn’t touch meat the entire game, you’ll get it. I also walked around with so many bandages the ancient Egyptians would be jealous. When you get access to ammo crafting, you can imagine what happens. It just becomes a crafting thumb twirling, waiting for the cycles to complete, so you can go Rambo the enemies, while looking for your next story hit, or a blueprint you’re missing. You can throw tactics out the window when your backpack is full of lead. The narrative beats are good, and as far as I can tell, having never read the comic, it doesn’t follow it, but makes its own story inside the same world. It’s too short of a game for any significant deep dives into lore, particularly for the Horned Man, but it still has enough to make it satisfying. There are enough documents, wall graffiti, dead bodies, and NPC side quests to make it more than presentable, and even spine chilling at some moments. A lore twist, if I got that right, also anchors all the people that die around the ranch as ghosts, and gives you a few quests to solve their demise, which made for some good story vignettes. I believe the world map, and the game area, deserve a special mention. It’s not large, but is crackingly well made, and feels like a truly cursed, but alive location. There’s no autosave, but it’s solved with plenty of well placed save points that blend seamlessly into the world. It also includes a few smartly placed boat fast travel points, which ease the burden of walking around. You also unlock the map as you progress by repairing bridges to new areas, and getting access to new items. There were some technical issues at the time of writing. The voiced over dialogues sometimes just don’t play, and the writing doesn’t always equal the spoken word. I had one NPC triple himself, but my first thought was that it was intentional because of weird things happening in the story, which was hilarious. Thankfully, that didn’t mess up the original NPC. There’s also a certain tentacled enemy that respawns which has way more awareness than it should, and also tends to clip through other objects to snag you. Stealth mechanics mostly work, but I do get the feeling that you sometimes get spotted way off screen, which is slightly annoying. And I got stuck at the ranch house a few times because the exit prompt wouldn’t show up. Reloading the game fixed it everytime. The most annoying technical issue is likely the inability to rebind keys. Back to that unfinished house renovation, and coffee highs. The indie effort put into the game is more than visible, even with most of it seemingly going into the presentation side. I enjoyed what’s there, even with all the faults, because the vibes are almost immaculate in their horror coziness. There’s a good light survival and crafting game underneath all the tentacles here. I think most of the mechanical and technical issues can be solved and fixed, even the survival ones. I do believe the entry price is too high though. A lower price would more than likely open it to many more players, who potentially wouldn’t wait for a future sale, considering the mixed reception. Particularly because it’s not a bad game, it just needs some skirting boards. P.S. Is it just me or does Elena always sound like she also doesn’t really hate this place? [quote]More off the beaten path games, wonders and failures at the [url=https://store.steampowered.com/curator/37838664/][b]Cabinet of Curiosities[/b][/url].[/quote] [url=https://store.steampowered.com/curator/30168383][b]Follow the Average Achievement Hunter Curator for reviews and useful information on Steam achievements[/b][/url]: I believe there’s only one truly missable achievement, the ghost stories one. There’s a thread in the discussions with the correct answers for it. I think the blueprints you can find in the first bunker can be acquired later, but just to be sure, explore the first bunker thoroughly. The rest can be acquired during the story. Just don’t finish the main quest before getting all of them.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 36ratings |
| 84% |
| — |
| not modelled |
| $14.99−50% | 3ratings | 80% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd like to preface this with the following: I Hate This Place is a great game with great roots in survival and scarcity. Every enemy encounter feels like and actually is life-or-death. The stealth is on point and there are times when hunger can easily become a genuine issue which I would say is rare in survival horror. I've never been so happy to find a bag of chips! If you like survival horror you will like this game. My critiques, which boil down to: I wish this game was not necessarily longer but had about double the content for the ideas things it's trying to do. - The social interactions are barebones, minimum viable product to move the story along. I wish I could speak to the aunt and uncle just more in general and to any character really. The setting is weird and cool, I want more! - There are basically three enemy templates (Cultist/Deer/Spider) with variations thereupon and that felt thin at times. For a setting that so weird, we could have gotten a LOT weirder with this. - The base building was cool but it didn't have much effect on the gameplay. Sure you can build a livestock barn but by that point, I wasn't going hungry, up to my eyeballs in soup! It's kind of just a nice passive bonus for a game that encourages and enables living of the land.
Underrated. Reviews are a bit harsh imo. The game is a homage to a comic IP. Honestly, I love the design and how the game plays out. I especially love the art style chosen; I would love to see the devs cook more or even something of their own IP with a similar art style and concept.
Beautiful aesthetics and design but the gameplay itself is pretty bad. The combat is simplistic and a bit janky, and the entire "enemies can only hear you" thing is broken. The AI definitely knows where you are at all times. I've thrown a "grenade" type weapon at the floor next to an enemy, have it explode, and they come directly after me. I've lured enemies to an area, and snuck on the opposite of side of the wall and tiptoed my way around and have them face me and head towards me. I wish they'd spent as much time on the mechanics as they did the aesthetics.
クリアしたみたらまぁ面白かったかなという印象。 ストアページに「アメコミのド派手さが融合」とあったので撃ちまくり倒しまくりかなと思っていたため、始めの1時間ぐらいは微妙でした。 実際はうまく逃げながら探索をするゲームでした。それを理解してからは面白くなってきました。 途中から基地でファーム・クラフトをできるようになるので難易度はかなり下がると思います。 クエストがどんどん更新されるのでそれをクリアしていく流れだが、移動はまあまあ面倒。 全体の雰囲気は素敵でした。 フレアガン最強。 めちゃ面白いというわけでもありませんが、まあいいゲームなのかなという感想です。 悪いゲームでは無いためセールで2・3000になったら買いかな。
Is the game poorly optimized? Yes Does it bug out making all the enemies Immortal? Yes Was the story and gameplay good? Yes I actually enjoyed this game and the bugs were easily fixed by reloading my save.
Update: Ive played the game more since the i posted this video and unfortunately the issues i mentioned do become far more prevalent further into the game. Hence im updating my verdict to not recommended. I do hope the developer takes the feedback from the community and updates the game as there are some positives, however the issues and balance problems outweigh these in the current state. Hello Im Skill Incarnate and Welcome to My Games Review Series. My reviews cover indie games that i have bought, had gifted to me and have been provided by developers for review. In this episode I check out a new Survival Horror Game on steam called I Hate This Place on Steam. This game was developed by Rock Square Thunder and is published by Feardemic who also released the Isometric Defence Game, Ritual: Crown Of Thorns. I Hate This Place is an adaption of the Comic Book Series, taking place in an alternate version of the American Deep South. The player controls Elena Rutherford, a young girl returning to her family home, a place steeped in the supernatural. When her best friend is taken by followers of the Horned Man, a deity feared and worshipped by the local populace, its up to Elena to confront her past and return to a home she thought she had left behind for good. In addition to Elenas ability to speak with spirits, she will use an arsenal of conventional and magical weapons and tools in order to survive the supernatural forces of her home, whilst investigating the horned mans origins and the disappearance of her mother many years ago This game did release to mixed reviews, and I did encountered some issues during my time playing the campaign. This included janky controls, an unreliable stealth system and a horror environment which didnt feel as atmospheric as other horror games. What the game does excel is in its fantastic visuals, using an art style inspired by the comics, as well as in its worldbuilding and exploration. The campaign allows you to travel through haunted forests, underground bunkers, abandoned mines as well as alternate dimensions full or supernatual entities, with the player solving puzzles and communicating with spirits. Youll also need to defend yourself against the minions of the horned man by crafting an arsenal of home made firearms, traps and explosives. If your a fan of horror games like Resident Evil and Silent Hill, and you dont mind a game that leans more into an action based adventure rather than horror, then you will want to check this game out. Just be aware that it does have a few rough edges Please note: All opinions in this video are my own. Game was provided by the developer for review purposes ================================================ Skill Incarnates Gaming Channel: https://www.youtube.com/c/SkillIncarnateGamingStreams Skill Incarnates Gaming Channel on Twitch: https://www.twitch.tv/skillincarnate Skill Incarnates Twitch Stream VODs: https://www.youtube.com/@SkillIncarnateGamingStreams Skill Incarnates Gaming Channel on Bitchute: https://www.bitchute.com/channel/skillincarnate/ Skill Incarnates Gaming Channel on Odysee: https://odysee.com/@skillincarnate:1 Skill Incarnates Gaming Channel on Rumble: https://rumble.com/c/c-2031962 Twitter: https://twitter.com/skillincarnate Facebook: https://www.facebook.com/skill.incarnate.9 Email Enquiries: skillincarnateschannel@gmail.com I Hate This Place on Steam: https://store.steampowered.com/app/2604490/I_Hate_This_Place/ ================================================
広めのマップを歩き回り、行方不明になった幼馴染みを探すうちにカルトの陰謀に巻き込まれて…るんだけど、勝手に叔父叔母の牧場でクラフトアイテム作成するぞ!というゲームです。10年前なら面白い、今ならもっといいゲームある。展示会でインタビューに答えたので商品キー頂いていた。 鉱員が閉じ込められて餓死したはずの鉱山に食料が落ちていたり、謎解きが突拍子もない数字の組み合わせだったり、ライフル・サブマシンガン・ショットガンを強化するよりも序盤に手に入る武器が最後まで強くてバランスが劣悪だったり、なんのヒントもなしに「電撃ビリビリで電子機器が回復」ギミックがあったり、ゲーム全体の挙動がおかしかったりする。和訳は自然なんだけど、おそらくAI翻訳なのか、文脈が掴めてないせいで起きるミスが散見される。 珍しいタイプのアートワークだったので気になってはいたが、まあ、唯一無二でもないから…
Generic and uninspired. The plot is average at best.
I Hate This Place, Reviewed by Someone Who, Actually, Rather Likes It. The game opens with awkward voice work and rigid character movement, but the world’s exploration, crafting, and storyline settle into a steady rhythm once you begin to roam. The game’s odd corners and small surprises give it a crooked charm that keeps you moving from one task to the next. Stealth and direct combat both work cleanly, and the game never argues with you about which one you choose. Footnote: During testing, one build spawned a single lantern in every room of the map, and the team spent an entire afternoon trying to figure out which line of code believed the world needed that much light.
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Players by region
Where this game's players are, estimated from review languages.
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