
Embark on your asteroid hauling career with Veritago Fortana. Start with a basic ship and earn credits to upgrade, customise and repair as you try to fulfil larger and harder contracts. Built exclusively for VR, use your own hands to build, wire and fly using 100s of interconnecting components.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 2150. You’ve successfully landed a job working for one of the many mining facilities stationed in the asteroid belt between Jupiter and Mars. Using a company issued Asteroid Hauler, your job is to search for mineral rich asteroids and tow them back to the primary mining facility for further processing.
Pre-fitted or built from scratch the control layout, types and operations are assembled using a fully player modifiable node based system of simple single function components. Don’t like the position of a control? Move it, change it or remove it. This is your ship so it’s your choice!
All components can be connected using red cables which simulate power distribution and green cables which simulate data flow from user input and various sensors. Using the modules and data systems you can wire the ship how you want it. Want to fly with proximity sensors only? Wire it up and off you go… but good luck!!
Use the controls you built and wired or a pre-fitted ship to haul asteroids and complete contracts or just have some fun flying about in space dodging rocks.
Be warned, this trivial sounding job will push you to your creative engineering limits. The asteroid belt is extremely dangerous, radiation and cosmic rays will continuously degrade the components of your ship. Over the course of your employment you will need to become intimately familiar with how all ship systems operate and fit together so that you can rearrange, rewire and reprogram them as they fail around you. You’ll need to get creative to survive and get your payload back to the primary mining facility.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is honestly one of the coolest VR games out there right now. The systems inside of the game are very complex but also enjoyable, and the wiring is incredibly satisfying once you get something right. I personally loved messing around with all the displays and gizmos, incorporating visuals to the functionalities of the ship. I will say, however, that the rock collecting part of the game is a bit weak. Nothing changes much throughout the games besides the parts you can put inside of your ship, and the rock collecting felt a bit slow-paced to me, but that's just my opinion. All in all, this game is great and has great potential. If you're reading this, just by the game. It costs less than the average price of any game out there today, and has so much you can do.
I think it can be a very compelling game for people with this kind of brain. I like technical games, i play the crap out of Satisfactory and Factorio, but this one just didnt work with my brain, and that is okay. not an issue with the game, and for that im still giving it a thumbs up, despite requesting a refund
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game for the most part, but the inventory position is horrible, You have to put your head into a very awkward position to be able to see and interact with it. As it stands this makes it very hard for me to play or enjoy this game
An absolute dream if you love sci-fi, simulation and engineering. Extremely complex systems to play with, fix and upgrade right from the start. Maybe could stand to give you the option to pilot a simpler ship from the jump and ease into the complexity a bit more, I like me some engineering/computer science-y games but this is pretty intimidating even for me, and I've been a professional programmer for years.
I've barely finished the tutorial and haven't even fiddled with the complexity this game offers, but the experience of throwing a huge asteroid at the station like I'm Marco Inaros alone was worth the cost of the game.
Definately a niche market game. If you enjoy VR and are looking for a complex ship simulator this is def your game. Every wire, every component has a purpose. Upgrade your ship, build complex automated systems, or just fly around and fetch rocks for companies. Its up to you. This is a sandbox VR game and it doesn't force you to do anything. You can do contracts or build anything you want. Some items are unlocked from doing special contracts so they def help, but you can build anything if you know how to. Lots of various ores to collect. Dangerous radiation fields exist away from your ship. Check out my walkthrough video on my youtube channel (Link is in my profile) for a walk through of the game's tutorial to see if its something you'd enjoy. I give this a 10/10. Very solid game at time of posting this. 20 hours in with no noticable game breaking bugs. There are some misspellings in their documentation, but the fact it HAS documentation to help you learn this game is already amazing. Fun little race game as well if you want to challenge your flight skills in zero G, also simulates inertia like space engineers or something. This game is comparable to it in regard to building ship systems, just not the ship itself. It compares to stationeers in the sense that it simulates data transfer and logic circuits, again, no base building, but this isn't about base building. Its about fetching rocks. :) Very chill game if you want it to be, or you can venture out into the radiation belt and try your hand at finding more rare ores or you can just poke around with logic circuits in the dock in sandbox mode which unlocks all the modules and tools with no limit to setup whatever you want. I do suggest that you play the game in career mode if you want to experience more of a "content driven" gameplay where things are unlocked and have some small element of progression. TL;DR - VR is required! - Its complicated but if that's your kind of game you will like this. Well documented Space + VR + Customizing and logic circuit control. If you like starship simulator, you'll like this game. If you like stationeers, you'll like this game, if you like space engineers, you'll like this game. If you like Call of Duty, you won't like this game. If you like Shooting and fighting games, you won't like this game.
Died of asphyxiation in the tutorial due to high CO concentration, as I forgot to switch the carbon plate. Excelent 5/7, would die again.
Great looking game. Just wasn't my type of game so i asked for a refund.
Every time I try to fetch a rock I always have to let go of it because it would pull my ship with it.
Awesome Game/experience. Runs and looks great on a Vive Pro 2, works great with wand controllers. Lots of attention to detail. Features a fascinating new take on presenting radiation exposure to the gamer, it looks like being inside a cloud chamber. Sooner or later, you will be designing your own upgrades for your ship, buying the parts and seeing it work. I wish I recorded this wild unscripted adventure. I had a ripe fat rare rock (that'll get me close to unlocking wireless modules) heading home and the radiation knocked out my lights, engine and half my gear, I thought about just quitting for the night because death seemed moments away, instead I prioritized the problem: first power plant then life support. By the time those were sorted, my ship and rock was wedged into the processor (during repairs I had coasted straight in from 6500km away, lucky I'm not a smear on the wall). Next problems, fix tethers, un-wedge, fly clear with no inertial dampers, all while servicing a life support that is chewing through consumables since whatever fix I thought I did. Try to land w/o inertial dampers, out of control spins, almost collide with station, now drifting out front I have to learn how to fix inertial dampers with an hour's progress at stake. Seeing the damper's instrument cluster light up after jumpering past burned out components... a genuine thrill. Got to the hanger, saved, now I have to repair all the wiring and buy redundant components and prioritize where to install them.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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