
I paid 10 more artists to hide bees in their artwork. Can you find them all? Warning: Relaxing.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lubię pszczółki, klikanie i osiągnięcia
I’ve purchased all the “I commissioned some...” games, and i like all of them! It’s both challenging and incredibly fun. The bunnies and carrots are cleverly hidden among vibrant, abstract shapes, making them tricky to spot even though they’re technically in plain sight. It’s an impressive design that keeps you engaged and entertained. I highly recommend this game to hidden object fans who are looking for a relaxing yet stimulating experience. This game strikes a perfect balance and stands out as a must-play in the series. 😊
Nice and relaxing hidden object game with bees!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Swedish, Slovak
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10
Легкая игра подсказки слишком имбалансные но прошел почти без них. Достяги получаются по мере прохождения нет чего можно выделить. Рисовка прикольная задумка прикольная реализация прикольная. Советую если есть лишнее время то покупайте но знайте она коротенькая. С кайфом поиграл 3/10.
the best level is 2、5、9 :(
A nice litte hidden picture puzzle. I had fun with it and I can recommend it to everybody who likes puzzle games. Because of the artwork of some pictures it can really be challenging, but it is never unfair.
fun
Developed by Follow the fun and published by I commissioned some series, I commissioned some bees 3 is a hidden-object game that fully embraces simplicity and transforms it into its greatest advantage. Rather than relying on complex mechanics, lengthy stories, or competitive systems, the game revolves around a single objective: finding tiny bees hidden throughout a collection of beautifully illustrated scenes. What could have easily become a repetitive concept instead evolves into a surprisingly engaging and relaxing experience thanks to thoughtful design, artistic variety, and an excellent understanding of pacing. At first glance, the gameplay appears almost absurdly straightforward. Players enter a detailed artwork and begin searching for hidden bees scattered throughout the image. There are no enemies to defeat, no puzzles to solve in the traditional sense, and no major obstacles standing between the player and completion. However, the effectiveness of the game lies in how carefully each scene is constructed. The bees are integrated naturally into the artwork, encouraging players to examine every corner of the image with increasing attention. The illustrations themselves are the true stars of the experience. Created by a range of different artists, each scene introduces its own visual identity and artistic style. Some levels are bright, cheerful, and playful, while others lean toward fantasy, surrealism, or abstract creativity. This variety prevents the game from feeling repetitive because every new image offers a completely different atmosphere. The diversity of artistic approaches gives the collection a gallery-like quality that encourages players to appreciate the artwork even beyond the hidden-object gameplay. One of the most satisfying elements is the gradual increase in challenge. Early bees are usually easy to locate, helping players settle into the rhythm of observation and exploration. As the search continues, however, the remaining insects become increasingly difficult to spot. Clever placement, visual camouflage, and intricate environmental details force players to pay close attention to shapes, colors, and patterns. This progression creates a natural difficulty curve that remains engaging without becoming overwhelming. The game excels at rewarding patience. Instead of demanding fast reflexes or strategic mastery, it asks players to slow down and observe. Every illustration becomes a puzzle built around visual perception rather than logic or action. The experience often feels meditative, allowing players to become absorbed in the process of searching without any external pressure. This calm pacing is one of the main reasons the series has developed such a dedicated following. Exploration feels rewarding because the search for bees often leads to the discovery of countless small artistic details. While scanning a scene, players notice background characters, humorous visual gags, hidden references, and intricate environmental storytelling elements that might otherwise go unnoticed. The game effectively encourages players to engage with the artwork on a deeper level than they normally would. The overall presentation is intentionally minimalist. Menus are simple, controls are intuitive, and navigation is straightforward. The interface never distracts from the artwork itself, allowing the illustrations to remain the primary focus. This design philosophy supports the relaxing nature of the experience and ensures that players can immediately understand what they need to do. Another notable strength is accessibility. The game requires no prior knowledge of hidden-object mechanics and can be enjoyed by virtually any type of player. Whether someone is an experienced puzzle enthusiast or simply looking for a casual way to unwind, the gameplay is easy to understand and welcoming from the very beginning. The lack of complicated systems makes it particularly effective as a relaxing gaming experience. The soundtrack further enhances the atmosphere. Soft background music accompanies each stage, helping create a calm and comfortable mood. The audio never attempts to dominate the experience but instead serves as a subtle companion to the search process. Combined with the artwork, it creates an environment that feels cozy and stress-free. One of the more impressive aspects of the game is how it maintains interest despite its narrow focus. Hidden-object gameplay can sometimes become repetitive, but the constant introduction of new artistic styles helps keep the experience fresh. Every level presents a different visual challenge, encouraging players to adapt their observation skills and approach each scene from a new perspective. Completionists will find plenty to enjoy as well. Finding every bee within an illustration can become surprisingly addictive. The final few hidden insects often require careful examination and persistence, creating moments of genuine satisfaction when they are finally discovered. The sense of accomplishment generated by fully clearing a stage is far stronger than one might expect from such a simple premise. However, the game's simplicity can also be viewed as its biggest limitation. Players searching for extensive gameplay systems, narrative content, or significant mechanical depth may find the experience too lightweight. The game remains entirely focused on locating hidden bees, and while it performs that task exceptionally well, it offers little beyond that core activity. Its relatively brief length may also disappoint players hoping for a larger adventure. Most people will likely finish the available content within a few hours. While the artwork remains consistently enjoyable throughout, the experience is designed to be concise rather than expansive. There are occasional moments where certain bees become almost too well hidden. While these difficult discoveries contribute to the challenge, they can sometimes lead to extended periods of searching that may test the patience of less dedicated players. Fortunately, the overall relaxed atmosphere helps prevent frustration from becoming overwhelming. What ultimately makes I commissioned some bees 3 memorable is its commitment to a simple idea executed with care and creativity. The game understands exactly what it wants to be and never feels compelled to complicate its formula unnecessarily. By focusing on strong artwork, satisfying observation-based gameplay, and a relaxing atmosphere, it creates an experience that stands out despite its modest scope. I commissioned some bees 3 is a charming hidden-object game that celebrates art, curiosity, and attention to detail. Its diverse collection of illustrations, enjoyable search mechanics, welcoming accessibility, and peaceful presentation combine to create a surprisingly compelling experience. While its minimalist design means it will not appeal to every player, those who enjoy relaxing puzzle games and visual exploration will find plenty to appreciate. It is another successful installment in a series that continues to prove that even the simplest concepts can be deeply enjoyable when executed with passion and imagination. Rating: 8/10
I love these games. Own a lot and enjoy the relaxing fun. Beautiful and unique art.
Players by region
Where this game's players are, estimated from review languages.
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