
This is my job. Dying again and again. But I'm used to it. That's how I can see the future. What's waiting for me? Good question.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В эту игру надо игарть мухам, только они способны понять что происходит на экране 1 из 10
I honestly don't remember purchasing this game. Which slightly softens the blow. This game tries to be too many things, and as a result drops the ball repeatedly. At first glance the whole "top down shooter" presentation, has you in mind of Hotline Miami or Nuclear throne. Which highlights the games issues from the tutorial alone. In the HM and NT they have distinct BUT clear art styles. I can tell whats cover, and whats decoration and whats lethal at a glance. Not the case here, the level had a mix of murky tones with varying things that could be cover. The enemies were also murky and obviously didn't have to worry about visibility. The tutorial doesn't actually tell you anything, it just throws you into things. The UI is spread out, which isn't a major sin, but looking off to figure how much targets you have to shoot will get you killed. Your character has a teleport ability, but the cool down isn't made obvious. Your gun ammo is shown, but it doesn't make clear reloading. Your knife can deflect bullets... but again the game doesn't teach you any of this. The bear traps are frustrating. In so far as the enemies are so lethal its hard to keep an eye on their aggressive approaches, trying to find cover and remember where the traps are. Again the murkiness comes into play here. Basically this game feels like its not finished. The ideas are all there, but the game wasn't tested for balance, or something. The game doesn't feel like an asset flip, so I am curious as to what went wrong... EDIT: Things don't improve in the actual campaign either. I will say I like the lore and storyboard art but its not enough, the game play is a brickwall. Shame.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very good, short time killer. Its at a nice balance of difficult but not impossible, though it can take some time to figure out what to do on some levels/achievements and there is not a single tutorial about this game due to how overlooked it is,
неплохо, но есть куда расти
Игра заставляющая не только стрелять,но и думать
I can't see the future ):
хз играл в эту игру в 2018 сейчас не играю, для репутации сделал отзыв
прикольная игрушка
клас
арбуз дверь одеяло
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $96.4K | 335 | 90% | $11.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $1.2M | 4.1K | 95% | $14.99 | |
| $7.9K | 73 | 75% | $6.99 | |
| $3.9K | 27 | 96% | $5.99 | |
| $93 | 1 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3K | 139 | 86% | $7.99 | |
| $21.3K | 110 | 46% | $9.99 | |
| $21.3K | 100 | 89% | $14.99 | |
| $21.3K | 58 | 91% | $9.99 | |
| $21.3K | 96 | 68% | $7.99 | |
| $21.3K | 204 | 63% | $4.99 |