
Run n' gun parkour speedrunner. Race to set the best times and create the fastest routes. Smash the pro times on every level and unlock new weapon packs as you progress through a prototype playground of replayable FPS mechanics. From the creators of BATTALION.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was originally sold/marketed as a COD 4 inspired shooter called PROMOD, it was amazin. Then it was for some reason hastily converted into this weird janky parkour game. Very late review, but with WARDOGS coming out, which I am very hyped about, I feel like it's important to point out the especially bad record the studio has with delivering on their promises.
Another game with great potential abandoned by builkhead
thumbs up when promod gets released
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KILLRUN [B]Mé celkové hodnocení: [59%][/B] [B]KLADY:[/B] + v základu velice jednoduché + decentní množství levelů [B]ZÁPORY:[/B] - nekonzistentní movement - "působí" nedokončeně 😶 protože... - ...je to pozůstatek většího opuštěného projektu - můj NASA pc u toho dost funí [B]CELKOVÉ SHRNUTÍ:[/B] Přesně něco pro mě. Trochu jako Trackmania nebo CS surf... je to o rychlosti a střílí se tu, takže je to sranda, [B]ALE[/B]... Má to, žel bohu, dost chybiček, které je třeba zmínit. Možná je to skill issue, možná deformace z CSka... ale movement tady působí nekonzistentně. A je cool, že to má tolik všelijakých mechanik a triků, ale mám pocit, že to někdy dost zásadně nespolupracuje. Druhá připomínka - vizuální stránka odpovídá koncept demu. Což není na škodu, k povaze hry to sedí... [B]JENOMŽE...[/B] I přesto hra žere dost výkon, ale což, mám na to kompl, tak pohodička. [B]Druhá strana mince je však horší[/B] - KILLRUN je vlastně pozůstatek opuštěného projektu a to mě docela zklamalo... Mapy měly být detailnější, dokonce otexturované, měl tu být multiplayer, gamemody... Jako je to sranda i tak a stojí to pakatel, ale mělo to prý být lepší... [i]PS: Děkuji [b]Emo[/b] za dárek ❤️[/i]
Ultimately giving a thumbs down as bulkhead never released and ended up abandoning the multiplayer and promod component of the game. This game could have been a prime opportunity to reinvigorate and breathe new life back into the CoD4 community and Bulkhead ended up squandering it before even giving it a chance. The server browser on CoD4 is worse more than ever, and we do not have any modern titles that offer the same gameplay experience like we had during CoD4. At the very least, It WOULD be nice to have access to the multiplayer game mode to at least host private servers and games with friends. On the other hand: I think the jumper and killrun game modes are a ton of fun and capture what made custom jumper/bounce servers in CoD4 so fun back in the day. - Completing challenges, improving your times and unlocking new weapons via the weapon modkits menu is good fun and also provides some good replay value. It is a shame RPG's and rocket jumps didn't make it into the game.
we need pvp !!
Call of Duty 4 but you speedrun levels with epic aim and movement. The challenge and level design keeps you trying harder to get at least 3 Star times as you go through each collection of maps, along with the separate movement only levels which can only be completed with the right movement knowledge. If you ever got into CoD4/ProMod or any of the other OG CoDs that ran on the iDTech 3 engine, then give this game a go. Especially for its price. very cool very fun very satisfying
It's a crime that this game has such low reviews, mostly because people are upset about the multiplayer mode being scrapped. If you judge it for what it is—a single-player time attack shooter & platformer—then it's incredibly well made. Inspired by CoD4 movement, the fluid mechanics and level design are top-notch. It might look simple, but once you get used to the fast-paced movement, it feels amazing. Easily one of my favorite first-person movement games, right up there with Neon White and Verlet Swing. It's an absolute steal at full price, and honestly, I'd pay even more! 🚀🎯
A good game plagued by horrible UX. Lots of little issues that add up to a bad experience but I could overlook most of them if it wasn't for the forced fov effects.
[h1]TL;DR[/h1] KILLRUN is merely a shadow of its former self, that being PROMOD. But even so, there's something worth checking out here if you're an old-school CoD player that enjoyed mods like CoDJumper. Unless you're apart of this super niche group of people, I'd recommend steering away from this game. [h2]KILLRUN only gives you a TASTE of what PROMOD was meant to be.[/h2] KILLRUN does a GREAT job at replicating how CoD4 felt. Wallrunning, strafes, bounces, vaulting, it all feels nearly identical to CoD4, even down to the little details such as weapon animations. You can really feel that this game was made with passion, and that fun, along with competitiveness were at this game's very core. The KILLRUN map packs never get stale, Jumper is a fun (even if occasionally frustrating) mode, and the training facility teaches you just about everything it should whilst having all the necessary tools for practice. All of this sounds great, so why is nobody talking about KILLRUN and why should the majority of people stay away from this game? KILLRUN was originally a side mode to the main game, that being PROMOD. But PROMOD was cut a little too short because BULKHEAD decided that they want to pursue other ventures. So they left their aspirations of a multiplayer competitive shooter to rot. I can't give this game a negative review, because it really is good at its core. I really wanted this game to succeed, hence why it sucks to see such a small portion of it realised. But even with all the DLC that was added later on, it's still nothing but a hollow shell of what once was.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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