
Hunt the military-industrial complex across stylish comic book micro-sandboxes in this fast-paced covert revenge thriller FPS from the developers of El Paso, Elsewhere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 4.57/day in the week after.
About

Genres
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 98% | — | $2.8M |
| $19.99 | 1.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My favorite genre of video game: super soldier rebels against his superiors and kills a bunch of dudes in masks
Игра небольшая, пробежал всего за 4 часа, закрыв основной сюжет на 100% и потыкав челленджи, НО это были лучшие 4 часа в моей жизни. Треки невероятно качают, стрельба супер простая, даже с помощью в прицеливании, но благодаря всему этому ты чувствуешь себя Рэмбо на максималках, тебя никто не остановит! И, неожиданно, СЮЖЕТ. Он здесь хороший настолько, насколько хорошим он может быть в небольшом арена-шутере. У тебя, как у героя есть цель, смысл крошить все эти толпы человечков, все диалоги озвучены сочно, все персонажи приятны, и злые, и "добрые". Игра не иронично на 100/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 72/day in the week to Jul 16 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.99−35% |
| 150ratings |
| 96% |
| — |
| not modelled |
| $19.99 | 36ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would give it a *neutral* rating if I could but with the overwhelmingly positive reviews for the game, I felt compelled to put a negative instead of a positive. It's not a bad game, I just don't think it is super amazing. [b]Combat[/b] The combat is fun. The gameplay loop is solid, and revolves around cycling weapons, a bit like Hotline Miami or such. However, very little that is relevant is added to the gameplay loop throughout the game, with the only inclusion that really felt significant to me was the addition of snipers. With the massive health pool, impact frames, and generous aim assist (not disableable), I never really felt challenged throughout the game, though this may be down to personal experience. Although I understand the rationale behind not implementing different difficulties, I personally would have enjoyed it. Portions of the game are locked behind reaching ratings in previously played levels or completing challenges in them. This was not particularly interesting, just pick the easiest ones you can find and be done with it. The enemies are not very varied. There are basically three enemies in the game: helicopter, snipers, and grunts. The grunts compose most of the game, and are completely lobotomized, just running and shooting at you. This would be fine, because fodder enemies are a good thing for this genre, but it is not fine when this is 90% of your game. It does not feel super replayable to me, with limited depth to gameplay compared to similar titles. This of course comes down to personal preference. [b]Story[/b] I don't think there's anything to write home about here. It's a bit like the stories in old FPS games like the old Quake titles that exist to justify the gameplay, but don't have much merit for themselves. Granted, its not quite that simple, and is paired with voice acting. The story took a bit too much of the spotlight, in my opinion, for what it actually is. [b]Visuals / Audio[/b] I like the visuals. I like this style in general, and enemies and objectives are easy to see. The audio is good, and the soundtrack is decent. The game also runs very well for me.
Great game! It offers a moderate challenge: it doesn't force you to master every single millimeter of a level to get the S-rank, but it’s never too easy either. Some levels turn into puzzles where you have to plan your movement and look for tricky enemy takedowns to reach the required score. I have mixed feelings about the generous headshot hitboxes; while this leads to some cinematic, John Wick-style combat, it can also feel like the game is playing for you, undermining the actual skill required for precision. There are also some minor issues with parkour animations failing at crucial moments, but overall, I had a fantastic time playing it.
[h2] 100% Achievement Review #23 [/h2] ● Estimated difficulty: 9/10 ● Approximate amount of time to 100%: 15 hours ● Online achievements: no ● Number of missable achievements: none ● Difficulty based achievements: none ● Minimum playthroughs: many many short playthroughs of each level ● DLC required: yes, however it is free and included in the base game ● Glitched achievements: none [b] Notes [/b] I Am Your Beast is awesome, it has a great soundtrack, good combat and it has a great sense of a power fantasy of being an unstoppable force. I really enjoyed most of my time with the game however there are a few things I would like to point out. First of all the game gets pretty hard if you are aiming for S ranks. The main campaign is just fine and you will likely get an S rank in a couple of runs. The DLC however especially the Support Group is really tough and I mean this in the sense that a single mistake will ruin your entire run. This is where some of the issues with the game unfortunately show up. Before this every mistake felt earned, I didnt get an S rank because I could have gone for that kill or I could have used the RPG here, in the DLC it felt more like trying to play around the limits of the game. For instance there is a level where you need to pick up bear traps which give you more score to save time, this is where I came across the issue where after picking up the second bear trap my character would seemingly have a cooldown before I could use it, this made it frustrating as I would have to stop to be able to throw it on the guy I wanted. Similarly there is a level where trip mines propel you forward and while you can influence where it propels you many times it would simply propel me into a wall. This sucks when every stumble every small mistake can be the difference between an A rank or an S rank. I cannot stress enough just how perfect your runs have to be to get an S rank, the timing is super tight. This coupled with some issues when climbing trees or walls made it frustrating. It no longer felt like I made the mistake and made it that much more frustrating. Towards the end the game becomes less of a shooter and more of a puzzle game where you are figuring out how to maximize your route and also the weapons or tools you pick up and use to get the most time saved. All that said the game knows what it is trying to do and the developers put care into making the experience stellar, you can reset runs very fast and it starts you off without having to see a cutscene or a dialogue, they know you are gonna be repeating runs often so I appreciate them making it as smooth as possible to reset. Not to mention the music which is simply awesome. Achievement wise most of them come from the story, you need to beat that and get S ranks, I would recommend simply focusing on the same level and not going further until you get an S rank, that way you will memorize the level and wont have to learn again if you just play through the story not caring about your ranks. Then you will need to play the Challenge maps and also get S ranks and also the Support Group DLC with S ranks. After that there is a third DLC called Cold Sweat where you only need to finish the missions regardless of what rank you get, however even without the S rank requirement they are hard. Another thing to mention the developers are seemingly planning more content to be added so keep in mind more achievements may be added too, if that happens I will update the guide.
This game does exactly what it wants to do perfectly, it actually makes getting timed on levels fun. Any game that can make me want to S Rank a level and play it over and over until I do is perfect in my mind, the snappy combat, cel shaded graphics, the stylistic method of story telling, I enjoyed this from start to finish.
I Am Your Beast feels like an expansion of the first TimeSplitters game, weirdly enough. It's a fast-paced speedrunning shooter with quick levels focused on nailing perfect runs. Don't expect a second El Paso, Elsewhere from this, even if they share the same creator, voice actors, and musicians. This is its own game, and it does a pretty solid job of carving out its own identity. I Am Your Beast follows Alphonse Harding, a former government agent retired from the shadowy COI, after his refusal to take "one last job" leaves a squad of agents dead. The COI are determined to bring him in for more fieldwork, and they've begun hunting for him in the forest he calls home. Harding already did several "one last jobs," so he's at the point where he'd rather kill anything thrown at him than compromise. What follows could best be described as a giant game of chicken, with neither Harding nor the COI refusing to back down as more bodies stack up and more wilderness becomes a warzone. The game seems simple at first glance. Most levels focus on Harding getting from point A to point B, sometimes completing objectives along the way. You're on a constant timer, and certain actions deduct time from your current total. Killing enemies, especially with crazy weapons like beartraps or beehives, removes more time from your total. A few levels are wave-based and center on Harding holding off hordes of enemies until reinforcements run out. To encourage replayability, there are additional challenges you unlock after beating a level, like only getting headshot kills or killing no enemies. I Am Your Beast prioritizes speed and perfect runs. It only has a few guns and pieces of equipment, but they're meant to stand out with different risks and rewards. You typically carry one major weapon and one piece of equipment. For example, the assault rifle is weak, but it has a large magazine and full-auto capabilities. Meanwhile, the pistol is simple but reliable for headshots. Enemies take on the usual forms of melee-based agents, gunners, soldiers with armor, and snipers. Harding can sprint, slide, and do other moves to keep his momentum going. Health kits and herbs restore health, while armor lets him endure more gunshots than usual. To S-rank levels, you need a low enough time. This can mean doing unorthodox things compared to your usual FPS. You can aim down sights in I Am Your Beast, but it's mostly unneeded outside of the sniper rifle, and there's even a challenge designed to make you kick that habit. Auto-aim is pretty generous as long as your crosshair is lined up with an enemy head. Whacking enemies with knifes isn't as rewarding as throwing them or kicking enemies in the back. The mechanics of I Am Your Beast can take some getting used to, especially the timing and score requirements. Only a few levels need unlocking with scores, but they are required by the story, so you need to buckle down and get good eventually. The story is conveyed through radio communications between levels. Cutscenes are minimalistic but clever, making good use of the voice talent while compensating for the smaller studio size. The great soundtrack by RJ Lake sells the intense action of levels and emotional impacts of the plot. I Am Your Beast doesn't go in any particularly crazy directions with its story, but it delivers a pretty satisfying plot. After you beat the main story, you can try to S-rank the levels or move onto bonus campaigns. Challenge offers up some much tougher scenarios unconnected to the story. Support Group is like an epilogue covering the COI's reactions to Harding's rampage. Cold Sweat is like Challenge, being unrelated to the plot, but giving you an even tougher set of levels to beat. I didn't really like Challenge or Cold Sweat, but Support Group was a lot of fun. The finale of Support Group, "I Am Your Fears," was on par with the main campaign's final level in terms of sheer fun and unpredictability. You could theoretically beat I Am Your Beast in about three hours, but the replayability and bonus campaigns easily add a few more hours to the total. I was initially frustrated with the mechanics, but once I got a handle for the sort of speedrunning it expected of me, I had a good time with it. I'd recommend trying it out on sale! If you enjoyed games like TimeShifters or TimeSplitters 1, where you're racing against the clock to beat levels and overcome impossible odds, then I Am Your Beast will be right up your alley.
I did a 360 no scope with a pistol i stole from a guy who i beheaded with a kick
[h1]一只小鸟引发的血案[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3792904461 在游戏《I Am Your Beast》里玩家将扮演退休隐居的前军方特工阿方斯·哈丁,为了拒绝组织的第6次再征召(前5次都成功完成任务),怒而杀光所有派来抓捕他的特工的反抗故事。本作画面是简洁明了的漫画风格,配上丫够燥的音乐和快节奏的跑酷射击,给玩家带来了一场较爽快的杀戮之旅。 https://steamcommunity.com/sharedfiles/filedetails/?id=3792904837 游戏的玩法主要是跑酷、滑行、近战和快速定位后射击。游戏虽然有20多关,但是每个关卡都很短,基本控制在20-100秒之间,且会随着完成时间的长短和不同的杀敌方法来给出评分。每关的目标又分为了全歼、破坏、使用电脑、坚守阵地和逃离这几种。此外每关通过后还会逐步显示总共2个附加目标,诸如用特定武器杀敌,或者用环境物品击杀,甚至是一个敌人不杀这些。故事模式下有些关卡需要你在前面的关卡里打出特定次数的A或S级评价,或者要总共完成多个附加目标后才能去解锁。并且如果想解锁故事模式外的挑战模式需要玩家把故事模式的所有关卡都打出S评价,因此想体验所有内容的话每关的重复可玩性还是挺高的。除了前面提到的故事模式、挑战模式外,游戏还有个后续故事模式以及难度更高的混合关卡模式。这也让打完之前模式的玩家有了新的挑战目标。 不过本作也有着以下不足之处,比如战斗系统过于简单,敌人种类单一AI也很呆,无官方中文(虽然看不懂故事也没太大影响)等。但总体来说推荐给喜欢快节奏移动射击的FPS玩家们,折扣时购入更合适。 [hr][/hr] [h2]【评分】:简述游戏优缺点以及适合人群,打分以优良中差为标准辅以加减,满分100为完美[/h2] [b]优点:[/b] + 简洁明了的漫画风格画面 + 丫够燥的音乐和出色的配音 + 快节奏的跑酷、近战、射击 + 每关的重复可玩性较高 [b]缺点:[/b] - 战斗系统过于简单 - 敌人种类单一且AI很呆 - 无官中 - 价格略高 [b]适合玩家:[/b] • 喜欢快节奏跑酷射击的FPS玩家们 https://steamcommunity.com/sharedfiles/filedetails/?id=3792905029 [b]总结:良(74分)。一只小鸟引发的血案。[/b] 电影圈有个很出名的梗,即一条狗引发的血案。游戏圈也有个年代久远只有上了年纪的玩家才知道的老梗,由一只兔子引发的血案。而本作这次就又给游戏圈补上了一笔,即由一只小鸟引发的血案。虽然说本作的故事和玩法都有点简单,但是融合了快节奏跑酷和射击还是比较爽快的,并且关卡众多且有着不同的挑战目标可以让玩家一遍遍的去尝试用不同武器,不同的切入点找出得分最高的那条路线。如果你是一名喜欢快节奏射击的FPS游戏玩家,那么本作会给你带来一场还不错的游玩体验。
didnt like this game, skipped all the cutscenes and muted the enemy dialogue because it all sucks, way too try hard , the levels themselves are all about 15 seconds long and it seems like a waste because they usually have unique music and you barely get to hear it, on several occasions an enemy I needed to kill would get stuck somewhere stupid and I would have to search the map, this way just about the only time the songs got a chance to play but that's not great
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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