
Inspired by the timeless classic Chrono Trigger, I am Setsuna is a great homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.7Kreviews | 72% | — | $1.6M |
| $11.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun traditional style RPG from Square Enix, could have been a little longer.
Es como si hubieran decidido crear una mutacion genetica con ADN de chrono trigger y la saga de final fantasy... que resulto bastante bien. No es el mejor RPG de la historia pero cumple bastante bien. Te dara depresion por el helado y nostalgico mundo, ademas del triste final... Vale la pena recomendado
Bought I am Setsuna on a whim because I wanted to have something to play on vacation, and after sinking a few hours in, this game really is a mixed bag leaning towards mediocre at best. The OST is phenomenal and probably the best part of the game. The story is similar to Final Fantasy X, with Setsuna being a Yuna adjacent. This game has that classic JRPG feel with ATB combat, if you're into that. The way you learn new spells by selling monster drops was pretty interesting, but truly, the list of positives really ends there. The combat is tedious and the Momentum system is never really explained in-game. I never cared to learn it, so I never looked up a guide. Whole story threads are dropped and never mentioned again. It ran okay(ish) on Steam deck, but the game would occasionally run strangely for a seconds before fixing itself. All-in-all, I am Setsuna was just kinda boring, and even though I'm close to the end, I'm not inclined to finish it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was overwhelmingly mediocre. You'll gather a party and traverse from snowy village to icy dungeon repeatedly. You've seen pretty much all the game has to offer environment-wise in the first 10 minutes. I was hoping that would get better, but it doesn't. The story has been done before (and better) with Final Fantasy X. The combat is just monotonous. You'll one-shot every enemy with the first basic combo skill you get so there's not much reason to experiment. The skill upgrade / progression system is just needlessly complex and entirely random chance. And the damage sponge enemies will constantly have a final death move that will happily troll you with a game over. A couple of the longer boss fights have this too, just to make it more painful. I'd avoid it, there's better JRPGs out there. Looking at my playtime in this review, I would've thought that I'd sunk 80 hours in because that's what it felt like over the course of 25.
Pretty good JRPG that I’ve played recently. It has a nice story, a not-too-bad ending, a good OST, and a beautiful snow-themed atmosphere. However, this game was designed to be like older JRPGs, so it has some odd inconveniences that you should be aware of before buying and playing it, such as: [olist] [*] You cannot load your save normally. Yeah, I don’t know who thought this would make the game more hardcore or if it was meant as a tribute to older games, but it’s just stupid. To load your save, you either have to die and reload, or close and reopen the game. For me, it was just an inconvenience, not some respectful homage to classic games. [*] There is no map or minimap in the game. The game itself has relatively small dungeons and an overworld, but sometimes you really wish you had some kind of map. Many dungeons are built with very similar layouts and assets, so you can easily waste extra time navigating them instead of going where you need to go. The same applies to the overworld: there are many locations, but no fast travel and no in-game map, so you have to find a map on the internet and navigate using that. It would have been much simpler to just add one to the game. [*] Dialogue options don’t change anything. You can choose different dialogue options throughout the game, but all they change is how other party members respond. Overall, they don’t affect anything meaningful- there is no friendship or relationship system, so they only slightly alter responses. [*] Not very responsive objects. In the game, there are some puzzles and points of interest that don’t always respond properly to interaction. You often have to press the interact button multiple times, or even move away and try again, which is a bit annoying. [/olist] That’s pretty much all the inconveniences in the game. It would be a lot better if you could simply exit to the main menu and load your save, but if you’re willing to let these issues slide, you’ll definitely enjoy it. As for achievement hunters, the game and achievements are pretty simple. There are only two missable achievements, and you only need to think about them at the very end of the game, during the last boss fight, so a separate save file helps a lot. There’s also just one grindy achievement, but it can easily be done in the late game. Overall, just play the game normally and worry about achievements at the end. I recommend this game to all JRPG lovers, especially those who like older entries. If I had to rate it on a scale from 1 to 10, I’d give it a 7/10. Just one missing feature could make it a lot better, but it’s still good as it is.
Loving this game, Great FF style vibes with excellent and engaging game play. mangohud %command%
Final deixa a desejar, mas a gameplay é bem boa quando vc finalmente entende como funciona, e recomendo fortemente que procurem em algum momento da gameplay a galera ver alguma dica no youtube, pelo menos para n passar a gameplay toda sofrendo, a última dungeon fica bem mais tankável se vc usar item para escapar da batalha, fora isso o jogo todo é muito curto. Ele pega bastante inspiração de Chrono Trigger e Final Fantasy, por mais que as interações sejam curtas eu curti boa parte dos personagens, até queria alguma variação em alguns finais dos personagens...Principalmente da Aeterna e da Setsuna, foi tudo muito rápido... Seria interessante esse ter um remake, mas esperar da Square...
One of the best game ive played in awhile ~ cant believe i waited 10 years to play it. Highly recommend this game; story was straight forward and still leaves you with a bit of mystery, battle system was complex enough to keep you engaged, overall gameplay was just amazing. Wish there was better side quest and a few more background development and fixes, but overall 10/10.
Story is similar to Final Fantasy X but is still a unique experience worth playing, I thoroughly enjoyed the cast and didn't have a hard time liking any of them. Gameplay starts of basic (like most rpg's) but as you progress and you take advantage of combo skills, accessories, abilities and the momentum system you will find yourself enjoying one of the few turn based rpg's with a decently high skill ceiling beyond just maxing out your stats, all that to say you cant fall asleep on the menus. My 2 gripes with the game are: - When you die you reset back to your last save, which wouldn't be an issue if save points weren't so scarce, (excluding the open field areas between towns and dungeons), as a result you will have to rewatch cutscenes before bosses that you are stuck on, which leads me to my second gripe.... - There is also no cutscene skip button, which means you will have to manually spam to speed up dialogue to reattempt each fight. - there are other nit picky stuff like, some music tracks reappearing a little too much and low resolution assets (particularly in the UI) but those didn't significantly impede my enjoyment of this game. Overall Cute game, really liked it, picked it up for its ost and I don't regret that decision, its also not a huge time sink so if you're thinking of picking up an rpg to complete in a (relatively) short amount of time this is the title to play.
The overall experience is good, but it starts very slow, which is made worse by the snowy set accompanied by piano-only soundtrack. By the end of the game I was immersed, but I almost left it a few times before hitting 10 or 12 hours in the game. The game actually reminds me of Final Fantasy IV, that is a barely acceptable game, because the core and the gameplay are good, but too much rough in the edges. The story is too flat, as are the characters before the two or three final dungeons. The game mechanics are plenty but badly explained, difficult to handle, and totally unbalanced, thus unnecessary. By restricting yourself to exactly two moves that are available since the very early game, you can very easily beat the game. By trying anything else, you will fail a lot until you hit other viable strategies. Still, I finished the game with enjoyment.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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