
Dodge bullets, shoot enemies and even stop time as you navigate through 15 beautiful levels in this perfect blend of bullet hell and FPS. Uncover the origins of Sakuya Izayoi's past and investigate the mansion where the scarlet vampires resides in this Touhou Project Fangame!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W,A,S,D: 이동 스페이스바: 점프 E: 상호작용 1: 권총: 꾹쏘기는 안 되고 클릭한만큼 쏴짐 2: 샷건: 왼쪽 클릭으로는 1방, 오른쪽 클릭으로는 4방 나눠서 쏠 수 있음 3: 나이프: 벽에 튕김 4: 시계: 시간 정지 5: ⑨후모: 레이저건 느낌인데 딜이 구려서 요정이나 루미아 잡는 용도로 씀 노말 모드만 하면 파트 1, 2 합쳐서 1시간 반 정도의 플레이 타임이 나온다. 노말만 해도 꽤 어렵다. 다른 리뷰 보면 파츄리 외 보스몹한테 맞을 시 한방에 죽는다고 하던데 노말 기준으로 플레이어를 한방에 죽이는 보스는 없었음
I bought this game for 2 dolars on summer sale like a cheap bastard and i can say for sure this is the most 5/10 game i've ever played [h3] lots of spoilers of the game btw lol [/h3] If i had to name the biggest flaw of this game is that is undercooked, i could see that there was more planned through my playthrough most of the time but it just didn't happen [spoiler] there seemed to be some kind of story with sakuya being a nameless hunter who has never felt at home in her life [/spoiler] , and i do really like that because it gives her a back-story, but given that the game doesn't last an hour and a half, it just isn't as explored as it should, it feels like a story that could be build upon for a longer game but nope, only some text over a wallpaper and that's it. The dialogue was, something??????????? i think what makes sakuya a funny character in the original touhou series is she being rude for no reason to the point you just have to laugh at how unfriendly she gets against at random-ass people, which i assume is what they were going for in this game but it just looks like she's trying too hard to sound cool, which could be intentional as this is a younger sakuya that the one we see in touhou 6 fowards but i just didn't find any of her dialogue endearing. The rest just get some basic dialogue that could be said by anyone so i don't have much to say in that regard. [spoiler] flandre gave me a chuckle though so she gets a pass. [/spoiler] But the part about this game that's supposed to be the most attractive is gameplay, as it is a doom mod after all, but it's not that great if im being honest. The enemies were, fine?????, rumia was just annoying and the green fairies were an actual challenge but besides from that everyone else are just dummies for you to 1 shot with the revolver [spoiler] (and i just find it weird that some enemies are other touhou characters like rumia, suika or wriggle, they just fell extremely out of place and like the creator ran out of imagination, that's just me being picky though) [/spoiler] . And about the weapons: the cirno doll is completely useless as you can get a good fire rate and better damage with the revolver if you just click fast enough, the knifes were a buggy but interesting idea, the revolver is busted, and the shotgun is absolutely ridiculous, like one of the most overpowered guns i've ever used in a game this thing tears through hordes of enemies like if they were nothing and the bosses become absolute jokes (i'll go deeper into this later). The clock is actually the best implementation in the game, it's not a power house like the shotgun, but it let's us use sakuya's abilities to make strategies and i think the game should of have been centered around this mechanic. And the bosses, oh boy the bosses: all of them have 2 simple attacks that are somehow a problem because sakuya just moves 10 cities if you dare to tap one of the direction keys for some reasons, but they were still a joke, how you may ask?, 2 reasons 1- if you stop time and shotgun them a few times you get their health bar to half and have practically winned and 2- [spoiler] everything in this game is dodgable by crouching, you just crouch and nothing can get you know, isn't that lovely? [/spoiler] . So the conclusion is: this game has all the potential of the world, but it all was kept on concept and then the final game doesn't build on it, i would be lying if i said i didn't have some mindless fun being a beast that can demolish everything with the shotgun, but behind the crust of it there's a game that could of been much, much more. It ranges from being potential man, to being mid, to being a mindless shotgun simulator, to being mid again, to me getting stuck on a level because sakuya jumps lower than the guys at my local gym who skip leg day, to being potential man again. The developer later on made a sequel and a dlc, but i've heard horror stories about them so i don't think the fundamental issues of this game were solved, but i hope these concepts can be more explored and let them flourish. I give this game 5 drunk looking sakuya sprites from eosd out of 10.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wish there was more levels, like an episode for PCB or 2 secret levels like in Doom II. Still gud game Also if you try to play as anyone other than Sakuya or Reimu (Like Hank from Doom's Madness Combat mod Somewhere in Hell), you will not survive. Amazing attention to detail on how it feels to be an outsider thrown into Gensokyo.
Jogo muito bom porém só recomendo se você já for fã de Touhou, pois ele é bem difícil em certas partes e ridiculamente fácil em outras. Isso causa uma experiência frustrante, mas ele é divertido e bem impressionante. As músicas são ótimos rearranjos da OST de Touhou no estilo das músicas dos Dooms clássicos
I am sakuya.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3K | 134 | 87% | $4.99 | |
| $40.9K | 232 | 91% | $7.99 | |
| $17.2K | 123 | 93% | $5.99 | |
| — | 3.8K | 98% | — | |
| $68.6K | 739 | 95% | $4.99 | |
| $64.7K | 744 | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $130.1K | 705 | 71% | $6.99 | |
| $130.1K | 366 | 85% | $12.99 | |
| $130.1K | 152 | 77% | $19.99 | |
| $130.1K | 234 | 72% | $17.99 | |
| $130.1K | 269 | 77% | $13.99 | |
| $130K | 255 | 94% | $14.99 |