
Fight through waves of alien interlopers and save the world as Dewey Owens in HYPERGUN, a fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness. Enter the simulation. Build the HYPERGUN!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 74reviews | 62% | — | $16.6K |
| $9.99 | 37ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game got mega hard with the last update. I did my best to play through the game a bit, but got flustered after a bit. It's an awesome idea, but just needs flushed out a bit. Neon Abyss is a simpler but more fun version for gun augments :) https://youtu.be/TGM9lDeHDh0
While this game has huge potenial, I honestly thought it was an early acess game when i bought it. The idea is great and adding componets on to your gun is fun. But alot of the upgrades are mediocre. The enemies are not varied enough, and the bosses are somewhat boring after youve faced them a few times. Not to mention there are some glitches, for example, if you play as sue sharp and use your class ability, its like a short teleport, facing a wall, you clip right throuh the wall and fall into nothing until you quit the game or return to base. Overall this game needs alot of work done, its fun but could be alot better. It gets boring pretty fast. Hopefully the devs fix these issues because this game could be really great. For now Id rate it a 5/10.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
야 이게 게임이냐(게임이다) 보스 끼임 버그, 맵 탈출 버그, 소리 없이 그냥 지 꼴리는대로 작동하는 함정, 음악성으로만 좋은 사운드라서 사플 전혀 안됨 결국 로그라이트 엪겜이라는것 땜에(스트레이프 개 좋아합니다.) 때문에 계속 하겠지만 ㅅ1ㅂ 정식출시면서 버그 왜 이렇게 많아. 사실 맵뚫 버그로 게임 다 말아먹어서 그럼.
如果你是Immortal Redneck和通灵塔这类fps肉鸽游戏爱好者,那么这款游戏不容错过。难度肯定是有的,就像不朽,至今我还没通关。相比较通灵塔毕竟是国人做的,就贴心一点了,有简单难度起码让玩家可以通过。。不过一般通关后也会懒得再挑战新的难度。 当然这个游戏初看刷的元素还是比较多的。 因为枪械是各种天马行空,加上模拟场景带点电子元素在内,射击是缺乏所谓真实感的。但是游戏过程中大部分精力肯定是集中在瞄准和躲避上,其他都不重要了。注意,外星怪物都有暴击点。需要枪法和身法的说。 期待做出第一把终极武器的时候。 再次强调,第一关boss就有点难! 11.1添加评论:游戏难度前期过大!建议作者降低难度和增加终极币的掉落!还有随机方面,很多时候第一关地图过小,人物根本来不及发育,还有很多时候是有钱没商店,有商店没钱!有钥匙没宝箱,有宝箱没钥匙!! 难度太大,让人无法投入和坚持游戏,只能享受到游戏10%的乐趣!太可惜了。
if you play this game, try putting on Eiffel 65 or Vengaboys or some other 2000s band that would be played at max volume inside a laser tag place, it improves the experience 5x over
HYPERGUN这款游戏从总体来说是十分的好玩,游戏里采用了复古的子弹槽设计,只有简单的能量条,也就意味着你不需要思考要捡什么子弹,只要突突突就完事了。 游戏的主要特点是有各种武器配件,每个武器配件都有自己的优缺点或者副武器技能,如果你进行一定的搭配就能把怪暴打。 游戏中的boss十分简单,你可以无伤打完一个boss。主要缺点就是小怪联合起来攻击你时就很难,所以这会导致玩家一次次的放弃。 总体来说游戏十分好玩,小怪boss都有独特的设计,各具特色的地点,带感的音乐,沉浸感的游戏体验是这个游戏所做到的优点。 从游戏性的方面来说: 这个游戏的难度较高,而且看脸,很多的怪所对应克制的武器(比如狙被回旋镖克)要看脸抽到。 此外,我目前打到了第三关(快到第四关),但是死亡的原因总是卡地形(灌木超级多)。而且辅助输出怪很烦,被真菌整死很多次。 目前第一关boss我已经知道了如何无伤打败boss的方法(这个boss对大部分新人来说十分的难),方法很简单:往它的各个方向各丢一个雷(至少3个),然后用武器一直对一个方向扫;如果激光束暂时消失,按shift跑到另一面(火箭发射器过来要时间的),继续输出(持续循环);然后一圈盾就会没掉,这时你就可以疯狂输出了。
most of the time no double jump, hitboxes are just fking off, bullets hitting target but do not register damage, how does this happen? shoud've just refunded this game
топ за свою ціну
It's the best kind of add on game.
This game has a lot of potential to be good but its got issues that make it very unfun to play. its visually a solid 9/10 mechanics get a 6/10 because its very bare bones for the genre it claims to be. you can unlock 3 additional classes that each have a different weapon base and perk set that fundamentally change how you **should** approach combat the problem is that the enemy hitboxes are insanely precise this isnt a problem for a majority of them but the two flying enemies ive managed to encounter (i have yet to make it past area/level 3) are small and somewhat erractic in their movement making them tedious *at best* to even try to hit. call it a skill issue but i stand by my assessment. perhaps if the Devs actually supported the game it would get the tweaks and updates it needs but by all the information i can find this game i has basically had a complete sticker slapped on it and abandoned. which is really sad as the only permanent progression you can make is unlocking new attachments or perks or one of the 3 adsitional classes. over all the game just feels unforgiving and Empty.
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