
Hypergate is an arcade-style space combat game. It is focused on fast-paced combat rather than resources, realistic flight, or grinding. It features a 2-hour campaign, LAN or single-player Instant Action for customizing your own battles, 30 upgrades to buy using in-game points, and 3 ships to fly.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun game, simple and enjoyable... I haven't even touched the campaign yet due to the awesome battle maker. Kind of reminds me of the combat from X-3 AP. If you haven't yet and you enjoy space sims shooters like Freespace or Xwing... give it a go!
dev has removed always online DRM, he's awesome
Rewriting this review as I've had more time to level up my ship's weapons and modules. This game is fun! Short, but fun! It's a little bare bones in some aspects, mostly the capital ship models, but that does absolutely nothing to detract from the gameplay. This game is straight-up dogfighting. 100%, from beginning to end, you're in a spaceship engaged in combat. Like some have said, the missions are short, the story is adequate, but in my opinion, this just cuts the fat off and makes it a lean, quick, fun, get-in-get-out space combat simulator. The controls are wonderfully tight and responsive, with two perspectives, either third or first person cockpit view. It has all the necessary bells and whistles (select nearest target, left mouse button shoots guns, right mouse button shoots missiles, you have an EMP, and for some reason, your ship has windshields!) The only real downside is there is no true 6dof. You can't thrust vertically up or down, or strafe sideways. The ship's direction will only follow your mouse. But that's fine with me. You can also create custom skirmishes for even more fun once the story has ended. Highly recommended if you love space combat dogfighting games such as Freespace 2, Space Reign, the Everspace games, Rebel Galaxy Outlaw, House of the Dying Sun, Subdivision Infinity, Strike Suit Zero, SW Squadrons, X-Wing/TIE Fighter, Freelancer, Wing Commander, etc.
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Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun. Buy it already.
Simple, fun space shooter Flight controls take some getting used to, but are super responsive and feel good when you get used to them. Upgrades are a bit bare, I was able to fully upgrade everything in 3ish hours. Campaign is decent, but leaves a lot of plot threads unanswered. (Why are we fighting the ISC? Who are the other bad guys that show up, and what do they want?) Voice acting is excellent. Game looks good. It's not overly detailed, or simple looking, but rides nicely in the middle. Performance was great for me. Despite there being a LOT going on at times. Overall, I wish there was more upgrades or additional ship types, but I don't regret spending $12 on this game.
It has tight controls, a pretty good soundtrack, and voice acting. The flying feels pretty good and the auto aiming turrets are just the right amount of user friendly without taking the challenge out of the game. Definitely worth checking out. https://youtu.be/coluxxeKuDE
A somewhat short campaign with fun gameplay. While the gameplay and skirmish modes are not as deep as X-wing Alliance, the game offers exciting dogfighting and a small variety of guns and missiles to help give the game some flavor. While I will recommend this game, I do want to point out that the really only mode there is currently is fighter vs fighter without any defensive objectives. I would like to see the addition of defensive protection missions, hit and run missions, the addition of more unique looking fighters (right now all the enemies look very similar to the player ship) and a larger (more than 4) types of the larger unplayable corvettes. More variation in corvette size and design would greatly help this game.
Highly recommended. Lots of pros, run on linux, great graphics, multiplayer game, different weapons and funny voice acting.
A solid space shooter. The campaign story is pretty typical of the genre but I found the controls and action were just the right mix to make it challenging but a lot of fun.
It's got plenty of polish in some places, I like the cracked window, and the way radio chatter gets noisier when you're far away; aside from the occasional crashes to desktop when loading a mission and the poorly designed mouse steering that needs to be recalibrated sometimes (it's pretty bizarre), I don't really have any polish objections here. However, the gameplay itself is very basic. I've encountered 6 enemy types so far, they are: fighters that fly around and very occasionally shoot you or launch a missile at you; turrets that sometimes (but rarely) choose to aim at you when you're blowing them up; and defenseless, stationary things that need to be destroyed to keep your side winning. When you get shot with bullets, what you have to do is stop attacking your target and instead wiggle around for six seconds to dodge long enough to regenerate. When you get shot with a missile, you have to keep an eye on the missile distance number and press a button when the missile gets within 500 meters. There are stronger pieces of equipment you can buy, but all the ones I've seen have been just slightly better versions of the same thing, no real effect on your strategy.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $899 | 49 | 63% | $0.99 | |
| $4.1M | 9.8K | 78% | $19.99 | |
| $2.7M | 4.1K | 81% | $17.99 | |
| $116.3K | 245 | 78% | $19.99 | |
| $60.2K | 95 | 68% | $19.99 | |
| $6.1K | 24 | 75% | $9.99 |
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| $11.9K | 68 | 99% | $6.99 | |
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| $11.9K | 65 | 97% | $9.99 | |
| $11.9K | 492 | 78% | $1.09 | |
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| $11.9K | 149 | 89% | $4.99 |