
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 15.5Kreviews | 93% | — | $1.6M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like it.
It is just pain... The art style and combat is the only thing enjoyable. There are sooo many things that haven't been fully thought through. * If you die, you have to pick up every single item again. * Camera moves very bad sometimes. * Checkpoints are very badly placed. * Saves are not working at any time. * Some skill upgrades make no sense, as the card design does not allow them to be used effectively. * Enemys are very often barely visible or not visible at all, as they are positioned behind objects. * There are sooo many rooms with too many enemies at once, where you just have to get lucky. * The boss fights could be better, too. -> But there is one very bad: He is spamming projectiles, you can't get trough it and if you managed to do so he just teleport away. You have to skill one specific skill to kill him. Just imagine if you didn't have enough points left to unlock the skill. * Controls are very bad. You can not configurate them in the settings. * The sound and music are sometimes very loud and then sometimes very silent. * Precision aiming features a snap-to function for straight shots, ensuring you never accidentally miss a straight shot by aiming slightly off-target. * Precise aiming features a locking mechanism for straight shots, ensuring you never shoot slightly higher or lower. * Secrets are sometimes out of sight. You have to know, that they are there. * If you're hit, you'll be knocked down and unable to act. But enemies can still hit you, which will knock you down again. * Med kids must be found in the world and will not be refreshed otherwise. * You often need ammunition to unlock secrets. Ammunition can only be replenished by destroying objects or hitting enemies. If there's nothing to destroy, you sometimes have to run around for minutes on end, since objects reappear only very rarely. * Some animations are much to long. * Very often animations start while fighting. (Sometimes the cam moves, too.) * Normaly secrets are signed this some kind of symbol on the floor. Sometimes there is nothing at all. Why so inconsistent? * Some skills will not be triggered. Even not in combat. * Enemys can sometimes hit through walls. You not. * You have to backtrack very much. Thats nice if you would have the possibility to add markers to the map. You can not add marker in this game. * While searching for secrets you can get stuck in corners. You have to kill yourself and restart from the last checkpoint, which might be over 10min ago. * The Endurance bar is way too small. You can't really see it mid fight. * Shortcuts sometimes close behind you, which means you can start over from the beginning. It's as if the developers stopped programming at 70%... even though the last 30% are always the most important. I will never play a game of this developers ever again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 77% | $17.99 | |
| $1.6M | 6.6K | 84% | $19.99 | |
| $1.6M | 7.3K | 93% | $7.39 | |
| $1.6M | 530 | 67% | $49.99 | |
| $1.6M | 3.4K | 85% | $19.99 | |
| $1.6M | 4.6K | 78% | $12.49 |
Related
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30 minutes and I already ran into a roadblock that provides zero information on how to proceed. Just a way point in an empty room with an inaccessible entry point. Wish there was an informational review for this game, gonna leave it as a recommended even though I don't recommend it.
its the. good
재밌음. 스토리 이해하기가 빡세서 그렇지 액션도 시원시원하고 보스보는 맛이 있음.
esse jogo é muito lindo.Quando voce se perde fica um pouco maçante mas é muito bom. Recomento!
ну норм так, пройти испытание с рывками тяжелее чем боссов...
ладно нет это приокльно
This game is very good
ATTENTION : ce jeu est dur inutilement. Les mécaniques demandent des timings extrêmement précis, notamment avec les dashs. Une action ratée peut rapidement provoquer un stun et te faire enchaîner derrière. À plusieurs reprises, j'ai plus eu l'impression de gagner par chance que par skill. Pourtant, j'ai terminé Nine Sols en difficulté maximale et je me suis régalé. Donc le problème n'est clairement pas que je n'aime pas les jeux difficiles. Ici, j'ai simplement trouvé que la difficulté reposait trop sur des timings ultra précis. Le skill est clairement possible, mais j'ai l'impression qu'il faut limite 300 heures de jeu pour vraiment maîtriser le système. La DA est sympathique, mais sans plus. L'absence totale de dialogues rend aussi certaines petites BD assez incompréhensibles. Je comprends la volonté de raconter l'histoire uniquement par l'image, mais personnellement je suis souvent resté devant certaines scènes en me demandant ce que j'étais censé comprendre. L'exploration est présente, mais elle se résume surtout à chercher des passages cachés dans la carte. Pas vraiment ce que j'appelle une exploration passionnante. Et la musique... bah elle ne m'a absolument pas marqué. Pour moi, elle est tout simplement nulle et n'apporte pas grand-chose à l'expérience. Au final, je comprends que le jeu puisse plaire à ceux qui aiment maîtriser des mécaniques exigeantes et recommencer encore et encore jusqu'à avoir les timings parfaits. Mais pour moi : Si vous aimez le die & retry, apprendre des patterns et rager jusqu'à maîtriser le jeu : allez-y. Si vous êtes un joueur plus casual qui cherche une expérience originale sans devoir passer des dizaines d'heures à maîtriser les timings : passez votre tour. Vous risquez surtout de ne jamais le terminer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.