No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $126.7K — a different platform, not this one.
Hyper Jam is a neon-soaked arena brawler full of lethal weapons, stackable perks, furious combat and a killer synthwave soundtrack.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $14.99 | 50ratings | 90% | — | not modelled |
| $12.99 | 504reviews | 94% | — | $126.7K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $14.99 |
| 133ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 70% | $5.99 | |
| — | 0 | 0% | Free | |
| — | 1.9K | 76% | $7.49 | |
| — | 29 | 78% | $24.99 | |
| — | 0 | 0% | Free | |
| — | 9.6K | 56% | Free |