
Topple the vampires from the streets below! Will you unite the homeless, the gangs, and the secret hunter societies to defy vampiric rule? An interactive novel set in the World of Darkness extended universe.
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About
Topple the vampires from the streets below! Will you unite the homeless, the gangs, and the secret hunter societies to defy vampiric rule?
Hunter: The Reckoning — A Time of Monsters is an interactive novel by Paul Wang, set in the World of Darkness, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Welcome to the Downtown Eastside, a place Vancouver has tried its best to forget. Sandwiched between the steel and glass towers of the financial district and the gentrified tourist playground of the new harbor, the human detritus of the city keeps getting squeezed into a smaller and smaller box. Dispossessed, trampled, ignored…It will only take the right spark to set the fury ablaze.
Down on your luck, you’ve found yourself in a homeless encampment here. When a vampire masquerading as a cop attacks you, the misery of Downtown Eastside takes on a whole new dimension. Suddenly, you have a place to direct your rage: the world of shadow that preys upon the misery of your new neighbors.
But this first glimpse is just that: a first glimpse. A gash in the fabric of reality as you knew it. Soon, you find yourself torn between the street gangs of the Downtown Eastside, RCMP special ops, a coterie of Thin Blooded vampires, multiple secret hunter societies, and the Chinese Triads. The shadow world just goes deeper and deeper, and it seems like someone is ready and willing to betray you at every turn. Of course, each of them has something to offer you: a home, a job, a career? Money, glory, vengeance, or immortality?
Despite these temptations, you are not alone. In the short time that you’ve been here, you’ve met the fiercest defenders of humanity: your neighbors. You did not expect to find the camaraderie of the Downtown Eastside to be so strong, but now that you’re here, you can't imagine anything else. Together, can you and your new friends stand against the darkness? When the time comes, will you sacrifice yourself for your community, or will you choose to become one more bloodsucking predator of the night?
Play as male, female, or nonbinary; gay, straight, or bi
Scrounge for food, weapons, and allies in the back alleys of Vancouver's Downtown Eastside
Defy powerful vampiric foes lurking within the heart of the city—or become their willing servant
Help your found family to make peace with their inner demons, or manipulate them for your own ends
Set a vampire on fire
Hunted, broke, and homeless, your nights seem numbered. They have everything. You only have your guts, your wits, and a stubborn refusal to die.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i enjoyed the game, if you're a WOD fan you'll probably like this, but it is nowhere near as good as The Beast of Glenkildove which is why i'm leaing a negative review. Beast is a much better game/story. the character creation and limited stats are mid combared to Beast.
[h3]Tl;dr worth it if it appeals to you, but maybe try out the demo. Also perhaps not the best pick as your first World of Darkness narrative game.[/h3] [list] [*][b]Was it a pretty good story?[/b] Yes. [*][b]Did I (mostly) enjoy my time with it?[/b] Yes. [*][b]Was it maybe a bit on the short side?[/b] Yeah, but I'm a fast reader, and I kinda sped through the parts from the demo. [*][b]Do I regret buying it, even though it's maybe a little more than other similar titles?[/b] No. [*][b]Is it [i]AS[/i] good as the other Choice of Games World of Darkness titles?[/b] Mostly no. It's definitely better than [i]Sins of the Sires[/i], which is damning with faint praise, but it's definitely not as good as my personal high point thus far, [i]Book of Hungry Names[/i]. It's not even as good, IMO, as the other Hunter the Reckoning title, [i]Beast of Glenkildove[/i]. [/list] If you only want the very best stories, this one can probably be skipped without much loss, but if something about it appeals to you or you vibe with the demo, you could definitely do worse. There's nothing particularly WRONG with it but it never quite grabbed me the way some of those other stories did. Also, fair warning, it's a touch preachy, and that comes with a bit of railroading into playing how the creator wanted you to play.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Довольно интересная история с большим и вариативным прохождения. Каждый вариант отыгрыша имеет свою концовку, персонажи не страдают плохой памятью и припоминают прошлые взаимодействия(могут и послать), игра не заканчивается в случае смерти npc, и смерть кого-то приводит к новым сценариям взаимодействия, внешний вид имеет значение, все за одну катку не охватишь. Ваши первые шаги в игре уже будут иметь последствия. За два прохождения пока не охватил весь спектр истории и позже пройду снова.
3.5/5 If you are desperately looking for more contents of WoD IF like I do, likely you won't regret playing this game, as it was competently written, with clear structure and an ambitious story. I found it especially interesting to play as someone who didn't know vampires were even true, and try to piece out what their culture was like. And it was a nice touch that the stats were stated in a sentence like "someone starts to trust you, only a little" instead of percentage. That said, if you only want to play the best CoGxWoD collaboration has to offer, probably could look elsewhere I agree with other reviews that themes and characters were clearly heavy-handed, even if you agree with the message you may still find the delivery wanting. Further, the MC's background was under-explored and almost irrelevant to the story. As players we knew MC was young and has been homeless for a few days when the game started, we also knew the MC had "better days" - that created a puzzle, a potential tension inherent with the character, and it felt like a missed opportunity when it was never addressed in a meaningful way. Last but not least for this ambitious a theme - uniting people against impossible odds- I really think this story needs to be better fleshed out to feel credible. The first interlude was handled nicely as an opening scene, but following interactions unfortunately felt rushed to me, which also bleeds into romance.
it may have been a struggle against the odds to survive but in the end it was worth it to 1. romance the troubled older man who was simultaneously warning me away from him and hoping i wouldn't listen and 2. to get a vampire hit by a train.
Kinda woke, but still pretty decent
I'm only giving this a thumbs down not because of the prose (very well done writing), but more-so the plot. I'm a huge fan of Vampire the Masquerade and Werewolf the Apocalypse, where morality, politics, and community walk a tight rope filled with drama and difficult decisions. Which I felt was lacking here. There's unambiguous good and bad guys, and if you try and work with the bad guys.....let's just say that it doesn't offer much more than "you're bad and everything sucks now". Which is fine for the morals and theme of this story, I still respect it. I just found that it wasn't what I wanted to chew on. I missed the stakes and the intrigue. So pick it up if you want to be an extremely disempowered underdog where friendship, trust, and community are key. Otherwise, look for something with a bit more moral ambiguity in its choices.
Disclaimer: This thing has a free demo, you should probably try that instead of relying on the opinion of internet randos (if you know me, then I'm not an internet rando, but you should still play the demo. It's like, right there. And free). If, despite the endless wisdom of second disclaimer, you're still reading this (for some godawful reason) let's get on with it. Life sucks. In A Time of Monsters, life sucks really hard. You're homeless in the streets of Vancouver, with little to your name other than the tent you spend your nights in. And AToM makes sure to take even that for you in its first few pages. "Damn, that's terrible", you think. Well, it's about to get worse, because you know what, besides life, sucks? Vampires. Vampires suck. This one in particular is interested in sucking your blood, and that's, y'know, bad for you. You kinda need it to live. After an unlikely rescue via crowbar, you find yourself thrown together with a small band of hunters, interested in protecting not just you from vampires, but the entirety of downtown eastside from both vampires and, perhaps even more dangerous, the cutthroat society that threw them - and you - to the neighborhood left forgotten. Will you throw in with the local gang for a roof over your head against the cold Vacouver winter? How many people are you willing to help them step on if it makes your life easier against the bloodusckers, both literal and metaphorical? Is wise old Zheng right? Does standing by others at the cost of yourself build something better overall? What if the overall leaves you in the dust? They say a rising tide lifts all boats, but what if yours has a very short anchor chain? The Eastside is certainly not floatiing very well, and it isn't for lack of people. Maybe Wil's got the right of it. Maybe everything's ♥♥♥♥♥♥, and people will backstab you at the first opportunity if it means even a meagre chance that it'll make it better for them. Reading what I'm writing, arent YOU considering backstabbing some NPCs and taking their stuff if it means you get a roof? That you don't starve? But if that's true, why is Wil even here? He certainly can backstab a ♥♥♥♥♥♥ - or frontstab one, if it comes to that, but fighting fair is for people who aren't very interested in winning. From each of those paths, paths split, but "giving to others and hope it works out" and "keep it to yourself, and maybe take some more" is the most basic of choices. And you better choose, or someone with more power will choose for you. And it doesn't matter if it's the people who think you're unseemly and bad for property values or the ones who think you're a snack and good for their diet (and also bad for the Masquerade). Both the literal and the metaphorical vampires agree on one thing: They'd rather you don't be. And if you want to spite them on that... well, the good news is that you got your work cut out for you. THE GOOD: - A certified Paul Wang, with all the impactful narrative choices, stellar writing, and ocasional rapier-wit humour that you might be familiar from his other works. - Storyteller Mode on, if you want to see all the nitty gritty mechanics. Storyteller Mode off, if you don't. - You want choices that make a difference? Well, here you go. None of that Telltale false advertising here. Some of those consequences you might not see coming for a bit, but pretty much everything consequence that you'll take to the face you'll be able to go, "damn, this is probably because I did that other thing. Maybe I should've picked differently." (Spoiler: that just means you take a different thing to the face. You'll be taking a lot of stuff to the face, and very few of it is going to be food) - See if you can spot every meme Fleur-de-Lys throws at you. - Fight uphill! Your opponents are fast, strong, tough, brutal, and merciless. And that's just the metaphorical vampires, let alone the literal ones. Even with Storyteller Mode on, when you can see if you're good enough to make a check, you'll always be left wondering, "what about the NEXT check?". And if you want your groceries, what about your next paycheck, where is THAT going to come from, and what are you willing to do to get it? - Save slots. Are things going poorly? Instead of having to make a whole new playthrough, go back a couple of chapters and try something different. Maybe it'll go better. Or maybe it'll just go poorly in a different way. - You can hit a vampire with a train. A TRAIN!!! :DDDDDDDDDDDDDDDDDD THE BAD: - I ran into ONE consequence that you aren't told about when you make a choice, even though I can't find a narrative reason for it. Maybe it's more predictable if you're familiar with World of Darkness? Fortunately, there are save slots, so you can go back and go another way. - Terrible marketing. You can hit a vampire with a TRAIN and these people waste a Steam store page bullet point on fire? ON FREAKING FIRE?! I CAN HIT THAT WOMAN WITH A TRAIN!!!!!!! (there is no "bullet train" pun if you do, though - I expected better of you, Wang. smh) - You can only hit a vampire with a train once. But I don't know why you're still here, man, for real. I opened this review by telling you there's a free demo you can play, shouldn't you be doing that instead? Alas, you cannot hit a vampire with a train in the demo. P.S.: Have I mentioned you can hit a vampire with a train? It's hella fun. More games should let me hit vampires with trains.
As a big fan of the Choice of Games WoD titles, I was really looking forward to A Time of Monsters. After almost six hours and one playthrough, I'm unsure how to rate it. The writing style is great, and I like the setting. It was exciting to find myself in the role of someone who has nothing and yet keeps losing more and more. Learning how to navigate an area marked by poverty and suffering while also trying to learn how to smack a bunch of vampires was challenging in a good way. Two things bothered me while playing: First, A Time of Monsters suffers from the same weakness as The Beast of Glenkildove. Both stories start incredibly strong and captivating - only to have the finale wrapped up in just a few pages. The ending felt rushed. Second, I was disappointed that there wasn't enough time to get to know all the group members. Especially if you're interested in a romance, it consumes almost every moment left for social interaction. I still give the game a thumbs up, because I was well entertained and I’m also thinking of going for another run since I’m pretty sure I missed out a lot the first time.
Another fantastic WoD game from CoG, this one has a more grounded tone than Glenkildove, feeling closer to Hungry Names or Night Road. I completely recommend this fun and engaging story with a diverse conclusions and options. It does feel significantly shorter than Glenkildove or Hungry names, and there's some options that feel like you should have but don't. Although it's possible I've just missed them (Things like confiding about a secret deal in one companion rather than all of them.) and in a few places a discussion you've had isn't remembered but thats an exception on the whole this game is extremely reactive. I've run it acouple times and it's got good variation. Not dethroning Hungry Names as the best WoD text game, but a solid and fantastic addition to the line up. Survive the night, gain friends and rise to power.
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