
Corporations turned crime-infested streets into profit margins for bounty hunters and John Sawyer is going to make a killing. Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.
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About

The world’s gone to hell, gangs run wild, and one bounty hunter keeps coming back. Hunt, die, upgrade, repeat in this explosive roguelite prequel to Huntdown where John Sawyer forges himself into a cybernetic legend.

Fast, violent run-and-gun action ripped straight from VHS-era blockbusters. Tight controls meet brutal firefights in a roguelite loop designed for pure adrenaline. Collect bounties and survive as long as you can. When you finally go down, Tony drags you back to his operating table and rebuilds you stronger.
Every run pushes you deeper into dangerous gang turf - from neon-soaked city streets to desolate wastelands. Choose your path, lock in on your targets, and adapt on the fly. Each death teaches you the patterns, each resurrection makes you deadlier. This is John Sawyer’s origin story: the transformation from man to cybernetic legend.

Crank up the heat with a powerful arsenal of firearms, melee weapons and tactical gear. And if heat isn’t your thing, go for a cryomod and let an electric baton do the rest.
Discover cybernetic upgrades and weapon licenses buried in enemy territory. Make your upgrades permanent by unlocking them between runs and reshape how Sawyer fights. Reinforced limbs and experimental combat mods - hundreds of combinations to forge Sawyer into the killing machine that fits your style.
Each run offers fresh opportunities. Bank your earnings, invest in permanent enhancements, then jump back in with new capabilities. Adapt your approach: go loud with heavy firepower or slice through with bladed brutality. The city’s scum won’t know what hit them.

Meticulous pixel art meets modern lighting in a stunning collision of retro craft and contemporary technique. This is pure early-80s B-movie aesthetics - bold reds on deep black and explosive contrasts. No pretty neon nostalgia, just VHS-era swagger.
Welcome to the grindhouse. Welcome to Overtime.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool! Going to listen W.A.S.P. after this
Difficult with high replay value! Love the terminator/80s aesthetic and callback 👏 I just wish this game was out when I was a kid — Haha...
Всё время начинаешь с самого начала. Нельзя выбрать следующую локацию, даже если открыл её. Иллюзия прокачки, чем сильнее становишься, тем сильнее становится последний босс локации. Боссы сложные и уходит много времени, чтобы распознать их тайминги. Игра оправдывает называние, время выматывает только в путь!
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Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having played the hell out of the first Huntdown, I was a bit skeptical about this game, after reader that it was a roguelite, but after having just beat my first run, I was pleasantly surprised. Like the first Huntdown, this game pays homage to the action hero movies of the 80's and 90's, but this one steps it up even more. The cutscenes, music, voice acting and art style nail the feel and I absolutely love it. Mechanically, it plays pretty much like the first one, it feels just as tight and responsive, double jumping is a bit janky sometimes though. So far, the roguelite elements are fun enough, but there is nothing ground breaking here, although the gun mods/ guns are pretty cool. Some people were saying that this game is too hard compared to the original, but I have to disagree, this feels about as hard as the normal difficulty of the first game, albeit with slightly spongier bosses. My main criticisms of the game, are that Cherry Boom Boom (rocket launcher lady) feels a bit overtuned, relative to the other minor bosses. Additionally, I found the act 1 final boss to be harder than the act 2 one and speaking of act 2, the zombie pit area seems pretty unfair and could use some tuning. The level design is pretty good, but there are some reused levels here and there, I reckon they will sort that out in the future though, seeing as how this is still in early access. All In all, I think it's a great little game and I look forward to seeing what they add in the future :)
MOAR
战斗手感和BOSS战演出绝了,如果你钟爱 80 年代复古电影风格,又喜欢横版卷轴复古射击游戏,这款一定要试试
Очень хорошая игра ! Побольше бы таких , в каждой анимации виден талант и любовь к работе . Спасибо жду продолжения *)
A very good game for a Steam Deck. Crunchy retro cyberpunk, very good animations, tight combat. Mini-bosses are fun and Sammy is a blast. One big issue I have is some weapons being questionable, many of them are mediocre and othets are clearly the best way to clear a run. Gonna wait for a full game release.
Massive improvement over the original game, though they did choose the least interesting character from that trio. Solid feeling side-scroll 'em up that has a nice difficulty ramp with enemies and bosses that are pretty fair. After 30 hours I'm desperate for new content to keep playing, and something to shake up the upgrades as I keep relying on the same few that are just head and shoulders better than the contenders.
You loved the first HUNTDOWN for it's fast pace, endless weapons, and checkpoints that kept things moving at speed with maximum enjoyment and minimal grind, then you'll hate HUNTDOWN: OVERTIME. The montage when you die is fun the first time even if it it doesn't match the art direction of the cutscenes, but seeing it over and over again because there's no health drops is tedious, as is having to exit the infirmary, take the elevator and navigate the map again. Speaking of the map, a spectacular failure in world building that the first Huntdown absolutely nailed. Upgrades could have been fun if they made a difference and didn't just slow things down further. Nice touch to improve the graphics from the gorgeous Huntdown's NES style graphics to Overdrive's SNES style graphics, superficially being able to enter building's was was cool also. Handcuffing bounties is a nice challenge. Doomguy style HUD is cute, although possibly just visual clutter. Overall, returning this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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