
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 22.2Kreviews | 68% | — | $35.6M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
everytime i start this game it crashes
Увлекательно затягивательно
What I love about Humankind: 1. The possibility of going faster on an age, and leaving others on a previous age with lesser tech. 2. The culture switch. Others hate it, but I love it. 3. More. Something that makes me irritated is the city center not updating with the ages. I know this was what other people back then wanted, but not everyone appreciates this. I hope there’s a mod or button to just auto update these city centers. Definitely Excited for Humankind 2.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Новый взгляд на механику Civilization в плане развёртывания городов и расширения территории. Сперва оккупируется территория, как в Northgard, а затем производится улучшение поселения до города. Можно объединять территории в один город, расширяя его, а не основывая новый. Присутствует та же система с основанием районов из Civilization 6 в добавок к постройкам в городе. Чудо света бронируется одной державой, поэтому гонки и разочарования при неуспехе нет. После 30 часов поиграл в Civilization 7 и понял, почему у неё низкий рейтинг. Они попытались по-своему переосмыслить механику Humankind, но плагиат вышел хуже оригинала.
J'entends parler de la suite, je me "ok c'est cool, c'est un jeu, j'avais bien fait de l'acheter". Je fais plusieurs partie, et là le méga bug, je choisi comme doctrine pour ma relegion "Faire du prosélytisme", et BAM, au lieu de me rajouter +1 d'influence, il me fait perdre 1 point par point de religion. Je finis en 3 tours en négatif. Je chercher sur internet si ce bug existe, mais oui, et il est connu depuis des mois. Comment une boite de dev peut connaitre un bug, le laisser de côté et annoncer en parallèle : "Y'a des nouveaux DLC et des une version 2 de Humankind qui arrive !" Mais non !!
hihi
A 5 años de su lanzamiento, Humankind logra una experiencia estratégica muy completa, de forma competente y con un excelente nivel artístico—tanto en lo gráfico como en lo musical. El juego balancea bien los cuatro aspectos del '4X' y tiene un enorme valor de rejugabilidad. Lo primero que llama la atención es la atmósfera: cada partida comienza con una paz de "mundo virgen" inigualable, lleno de vida natural, y conforme avanzan las eras el mapa se va habitando gradualmente con asentamientos, distritos y vehículos, creando esa sensación de presenciar la expansión de la civilización. El sistema de estrellas y puntos de fama es inteligente: orienta el juego si queremos maximizar la eficiencia, pero no nos obliga a seguirlo. Se puede jugar de forma exploratoria, creando una historia propia, sin obsesionarse por estos objetivos. Cada cultura tiene su tendencia clara y creo que todos tenemos nuestros faovirtos (Egipcios, Romanos, Joseon y Brasileños, por ej.). Lo más ingenioso es el sistema de cambio de culturas en cada era: podemos pivotar nuestro imperio entero de economía a diplomacia o militarismo simplemente eligiendo una nueva cultura que redimensiona la estrategia de la era siguiente. Sin embargo, persisten algunos problemas de equilibrio y algunos combos (económicos sobre todo) dominan la partida. El combate táctico es otro gran diferencial: al igual que en Endless Legend, ocurre en el mismo mapa del mundo y no en una pantalla separada. Esto mantiene el ritmo y hace que cada enfrentamiento tenga peso estratégico real, no sólo mecánico. Donde el diseño flojea es en el sistema de Influencia: funciona territorio a territorio y abre opciones diplomáticas, pero poco más. Algo similar ocurre con la religión, que es bastante esquemática—podría tener más profundidad y elementos interactivos. Sumado a esto, al final del juego hay tanta información que parece sobrecargada. El juego mantiene una excelente salud técnica y de rendimiento. Después de +80 horas, con múltiples victorias en dificultades distintas y configuraciones variadas, sigue dando ganas de probar nuevas combinaciones de culturas. Es un juego de estrategia pulido que respeta el tiempo que uno invierte.
Civ clone and boring
IMO best historical 4x
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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