
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 22.2Kreviews | 68% | — | $35.6M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
Humankind is quite a Unique 4X. It made strong choices that can Rebuke some players that know the genre and have their preferences. I played a lot of Civilization and other 4x's and I loved it. The different Culture Choices are great and flavourful. I really love this game and have played many games. Give it a try with an Open Mind and you it could become your favourie 4x too :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🥐
Feeding the devs!
Very good and entertaining game overall
интересно
Excellent jeu qui en empruntant le style des civilizations l'améliore et en fait un civ avec une meilleure esthétique, de meilleurs combats, une meilleure diplomatie etc... Humankind est donc un jeu de stratégie qui sans révolutionner le genre, y introduit tout de même plein d'excellentes idées, alors quand un jeu comme celui-ci surpasse les plus gros jeux de stratégie, ne restez pas bloquez sur ces derniers et jouez plutôt a Humankind qui vous apportera au minimum une bonne centaine d'heures de jeu. Hâte que le studio fasse une suite encore plus perfectionnée qui finira de réveiller les grosses productions.
Um jogo no estilo civilizations mas com seus diferenciais. Muito interessante para quem gosta do genero !
I love the art, the music, the vibe, the UI, the gameplay. I love pretty much every aspect of this game, except for one : the math behind it. Like all other games from Amplitude, it suffers from snowballing too easily and way too hard. Just take the maya and then the khmers and build the wonders in a few turns, or spawn gigantic armies in a blink. When the entire game boils down to a handful of decisions, it all feels pointless. The prehistoric nomad era is great though, I wish more game took inspiration from it. I also enjoy the rush to pick the next civilization. But the balance is awful, I'd spend hundreds of hours on this game if they addressed it in an update (with massive nerfs on most civs and infrastructure). It's still better than civ 7 and most of Amplitude games so I don't feel like giving a negative review. But I don't recommend it until they fix the balance, which is unlikely.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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