
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Most likely between $3.1M and $8.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 74% | approximately $5.2M |
| Epic | $19.99 | — | #54 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
类僵毁的设计,但是没有僵毁的深度,操作有待简化,只能说未来可期,希望制作组继续优化。
This game is fun for what it is. It is definitely one of the better zombie games in terms of crafting, survival, exploration, and even combat. I have found in my short two hours of exploring a couple of farms and a neighborhood that loot is neither plentiful nor scarce, zombies are around enough to be trouble but not yet a major concern, and the mechanics make sense. The camera angle isn't my favorite, but seems to be something I could get used to. I do find it odd (not really an isometric guy) that I can only see like 20 feet in front of me, which in a zombie game I find visibility to be one of the more important aspects of survival. Worth it on sale.
I just didn't have fun with it. Almost immediately lost all interest and found the game to be frustrating to even work past the very beginning of the game. Not sure how long it takes to get to the cool stuff shown in the trailers, but I didn't see any of it. 4/10
It's still an early access game, needs a lot of polishing, and hosting a server always have connection issues
Задумка хорошая, реализация,говно!!! Оптимизации ни какой,что бы в это нормально играть нужен топовый комп по цене автомобиля. Заявленные требования просто фикция!!! Мой комп мощнее рекомендуемых требований и играть я могу только на средней графики при заложенных 60 ФПС с постоянными просадками до 20 ФПС. При автосохранении игра просто зависает на 2-5-10 секунд. Включаешь фонарик или фары моментально - 10 ФПС. Пошел дождь,снег,метель - 20 ФПС. На автомобиле ездить вообще не возможно просто ежесекундные фризы!!! Строительство отдельная боль элементы просто не хотят стыковаться нормально,набор элементов очень скудный. Стены,потолок,пол,лестница,дверь и ВСЁёёёё!!! Описание предметов это просто жесть. Текст настолько мелкий,что нужно читать на расстоянии 15см от монитора,При этом текст уползает и половину просто не видно. Из описания оружия и экипировки по информации только оставшаяся прочность предмета. КАКОЙ СТВОЛ ИЛИ БРОНИЖИЛЕТ ЛУЧШЕ ПРИДУМАЙ СЕБЕ САМ, в игре описания нет.Это какая-то при альфа,а не релиз!!! Разработчики не смогли совладать с этим движком,чтож они не первые кто с ним обосрался!!!!!!!!! Уменьшайте детализацию мира она избыточна,заказывайте специалиста по работе с этим движком из Китая, только они умеют с ним работать. Проект мёртворождённый,разработчики не вытянут! Выпускать такое это просто позорище!!!!
The game concept is great. I love the world itself, the locations, the enemies, the loot, all the stuff there is to do and find. It's the kind of game I really want to get my teeth into. Unfortunately, the game makes me feel like I have no teeth and I'm wearing a gag, with one hand tied behind my back, and having to wear an eye patch. The point is, the game stops me from getting at all the things I've indicated I would enjoy. The controls are just plain awful, however you configure them. Movement is awful, interacting is awful, using a regular bow is awful. In what other game do you have to reload after every arrow shot? Most games you auto reload an arrow, don't you? Just chopping a tree you have to click, click, click, click...can't just hold the button. Devs never heard of repetitive strain injury, I guess. And the whole unnecessarily complicated process for equipping tools and weapons (which you have to do and change frequently) is needlessly frustrating, and potentially fatal if you haven't got it down and you're being attacked. For me, it's at the point I no longer want to push through the pain. I'm stopping playing, but will check back to see if things have changed. I hope they do because there's a good game here, but for me it's inaccessible. I don't want to fight the controls, I want to fight the zombies. C
Played 100 hours before 1.0 played 80 after 1.0, I would not recommend this game as it still feels early access. I was going to 100% it for acheivements but the fishing is just down right a nightmare, it takes RNG time for a fish to bite 10-120+ seconds, then its RNG if the fish stays on the line while you try to reel it in. I see why less then 1% of people have caught even 20 fish. I could go into way more like about the auto save lag (even when turned off), items glitching (both duping and disappearing), Zeek spawning on/in objects/cars/fences, and more... was fun and kinda different, but painful in the end and i do mean literally painful, you have to hold crtl for every item you want to transfer between you and a container causing actual pain to your pinky after hours of game play.
El juego esta medio traducido al español, con el mando olvídate jugar ya que no esta bien implementado, los menus del juego .... le falta pulir muchas cosas para que sea 1.0 , por lo demás tiene mucho potencial para convertirse en un gran juego. Cuando mejoren todo esto ,cambiare mi recomendación.
to many movement bugs, shaking camera, even when its off.
Died, next to a lake, in the rain, due to lack of water. Game just does what Project Zomboid, Vein, State of Decay, and other zombie games try to do, but is mechanically worse in every category. Could eventually be decent, but has a long, long way to go. And even if it is mechanically improved, it's still just a worse version of games that already exist.