
Humanica is a city-builder game about an ancient settlement, featuring vast technological development. Experience the journey from sticks and stones to iron tools and windmills!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 2.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It all starts in 10,000 B.C. You will have to go through a difficult path of human development - from the Paleolithic to the Iron Age. The game features a massive technology tree, the progression of which will change your play style from time to time, forcing you to adapt to new conditions. Meanwhile, your settlement will grow, becoming larger and more technologically advanced.
You will be building, gathering, crafting various items, farming, animal husbandry and smelting bronze and iron. In the beginning you will not have an abundance of resources, so in the first years the main goal will be to survive. After all, the settlers must be fed and clothed.
The game process is divided into days. Each day is an iteration of a cycle, or turn, within which the settlers will have time to do a limited amount of work. Therefore, you should strive to keep the settlers working as efficiently as possible. As the saying goes - “Just One More Turn!”.
You will have to explore a turn-based hexagonal world map. You can find useful resources on it: new seeds to grow, new animals to breed and much more.
The game features an unusual construction grid of irregular randomly shaped quadrilaterals. The landscape is editable, and consists of large square squares. If you suddenly dreamed about it, you will be able to dig out a mountain, or on the contrary build it!
Evil wild animals and nomads will want to stop you from prospering. Arm your settlers and build walls with towers to defend your settlement.
The world is procedurally generated. At the beginning of the game you will be able to choose the desired landscape to your taste.
A system of laws and annual plans that will add to the game the ability to customize your playthrough style. Available annual plans can drop randomly, adding light rogue-like elements to the game.
The quality of tools determines the acceleration of certain jobs for residents. Go ahead and create iron and bronze axes and pickaxes!
This game is made by one person with love! I hope you will enjoy it!
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice and stress free city builder
Jeu incompréhensible... Le graphisme est aussi nul que le fonctionnement !
游戏更新优化后,后期种田不卡顿了。。表扬。。。其次其他材料都可以自动收集,唯独原木无法自动收集,这个希望开发者能增加一个采集原木的建筑。加油!!!另外,后期人口为什么在食物,幸福感都充足的情况下,越来越少?是不是BUG。。。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Simplified Chinese, French, Portuguese - Brazil
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну чёт пока слабовато. Сложности пока не завезли - ушёл на час, вернулся и с поселением всё хорошо. Юниты бьются толпой на одной клетке и побеждают при любом раскладе (может это только в начале так хз). Может конечно когда-нибудь потом становится интересно, но я не осилил до этого момента из-за скуки. Может вернусь позже, но пока возврат.
Хорошая стратегия начинаешь с не большого племя и развиваешься, играл в пиратку а тут купил на подобные стратегий явно сейчас дефицит
Love this game is fun and relaxing. i love simulator games and this is perfect
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Very fun, definitely worth a try!
原本操作方式很不熟悉, 旋轉地圖的感覺好像左右相反...不過玩久了會想要把文明發展到最後。
игра прикольная но не хватает кооператива
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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