
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 509 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It seems a lot of players have jumped on this game because of some creator conflict. Sad to see so many people being influenced this way & unable to form their own opinions. This game is bare bones at it's best. No mission, no guide, no traders, no NPC's, no motives. Just another zombie simulator in an empty world. Give it 5 years minimum because this is the type of perpetual development cycle that will take years & many transitions. By the time it's finished & comes out, if it ever does, the motivation to play will be muted by better games that are actually finished.
it is curently unplayable
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 509 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Due to recent events, I am looking for a new Zombie crafting/survival game to play. Human Host is looking very good so far. It takes the genre back to its roots and builds from there. I especially like the dev, who is not only reading/interacting with player feedback, but acts on it swiftly. Thus far it has proven to be great fun and promises to get much better in the future. As an Alpha it is having the usual growing pains, but those are being dealt with quickly and have not diminished the enjoyment. A game I am actually excited about, a rare thing these days of AAA slop and half-baked games. Oh, and it already has modders in the works, doing their thing.
Highly enjoying this. It's EA, but there's a lot of fun to be had already. Updates are frequent and relevant. New stuff coming all the time. Dev is tuned in to player's wants.
its pretty good i must say keep it up and it becomes better then 7d2d its still need alot of work but i think with time this game will become big 10/10
It would be a great game if I could use a controller, plus to many bugs needs to be fixed
First, there is a learning curve. Stick with it. I am an old geezer and it is difficult for me to remember where my finger falls but once you get the hang of it, IT IS GLORIOUS. Next, It is still in Early Access. It will get better even if you get bored, the improvements coming will change both gameplay and survivability. That being said, unless you are a novice gamer, your suggestions will get a fair shake as the game develops. Maybe even as they develop merch. I am thoroughly impressed by the concept, the advancement structure of crafting is in a sensible order of importance, and the leveling of weapons forces you to advance and there is noticeable difference between weapons. Other games like MW have a weak, negligeable difference. The fire rate and ability to aim with rapid fire weapons are close to IRL. My compliments to the Chef.
Not a bad game there just isn't a lot to do in it. My vehicle base completely disappeared, There are places to go but no buildings to go in except the first zone with the houses. Game is missing a lot of stuff example being more crafted armor and weapons among other crafting stuff, you can't make upgraded weapons or armor minus a few guns. The lasers dont really do anything to the zombies. I'm fighting level 200+ zombies and the lasers dont even hurt them making them pointless to have, on top of never having a base excluding my vehicle my entire game and only defending horde nights with my toon alone which didnt even seem hard.
Неудачный клон 7 DTD. Весит дофига, а контента с гулькин нос (всё видимо ушло на ОГРОМНУЮ карту). Сейчас смысла брать нет, только через 2-3 года когда что-то играбельное допилят.
Spent three hours digging a hole to build a bunker. Ran around for an hour collecting wood before being killed by THE zombie that best represents an undead Hulk. Respawned and lost my bearings. Checked map to go back. Never found that hole again due to being distracted. 10/10 would do it again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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