
A new virus is turning people into brain eating machines, etc. You know the rest. A cure has been found and all the infected people are now normal humans again. What is the problem then? Their skin color is still green. Play as an Ex-Zombie.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Genres
Stats
Languages: English*, German*, Spanish - Spain*, Arabic*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish*, Japanese*, Portuguese - Portugal* +1 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Human Apocalypse: Prologue, developed and published by Euphoric Bros, delivers a refreshing spin on the zombie apocalypse formula by shifting the focus away from survival and toward the aftermath of recovery. Instead of fighting endless waves of infected, players step into the shoes of someone who was once a zombie but has since been cured. Although humanity has found a solution to the outbreak, those who were infected continue to live with the visible marks of their past, making them targets of suspicion and discrimination. This premise creates an intriguing narrative foundation that explores how fear and prejudice can persist long after the immediate danger has disappeared. Rather than relying on horror clichés, the game presents a world struggling to rebuild while exposing the emotional and societal consequences left behind by the catastrophe. The game's greatest strength lies in its storytelling and world-building. Every interaction gradually paints a picture of a society attempting to move forward while refusing to let go of old fears. Characters are written with enough personality to make conversations meaningful, and many of them hold conflicting opinions about the former infected, creating believable moral tension throughout the adventure. The dialogue is supported by player-driven choices that can influence how situations unfold and ultimately contribute to multiple endings. Instead of presenting obvious right or wrong decisions, the narrative encourages players to consider the motivations behind each character's actions, making the experience feel more personal and thought-provoking than a typical post-apocalyptic tale. Exploration plays a major role in the gameplay, rewarding players who take their time to investigate the environment and uncover hidden details. As players travel through the game's locations, they encounter optional conversations, discover secrets, and learn additional pieces of lore that expand the history of the world beyond the central storyline. The gameplay is intentionally slower than action-oriented zombie games, placing a greater emphasis on observation and interaction rather than combat. This approach complements the narrative focus, allowing players to absorb the atmosphere and appreciate the smaller details that help define the setting. While the mechanics remain relatively straightforward, they effectively support the game's emphasis on storytelling and character development. The pixel-art presentation successfully blends nostalgic visuals with modern lighting effects to create environments that feel both charming and melancholic. The visual style captures the contrast between a world slowly recovering and one still haunted by its past, while the soundtrack reinforces the emotional tone with music that ranges from reflective to unsettling. Character animations may be simple, but they are expressive enough to communicate emotion during important conversations. Together, the audiovisual design creates a memorable atmosphere that enhances immersion without relying on technical spectacle or flashy effects. As a free prologue, the game serves its purpose well by introducing its setting, central themes, and major conflicts while leaving players interested in seeing how the complete story develops. Its mature subject matter, including themes of discrimination, depression, anxiety, and suicide, gives the narrative additional weight and demonstrates the developers' willingness to tackle difficult topics with sincerity. Although its shorter length means certain plotlines and character arcs remain unresolved, the experience succeeds in establishing a compelling foundation for the full release. Players seeking fast-paced combat may find the slower pacing less appealing, but those who value narrative depth, meaningful choices, and emotionally driven storytelling will likely appreciate what Human Apocalypse: Prologue has to offer. Developer: Euphoric Bros Publisher: Euphoric Bros Overall, Human Apocalypse: Prologue stands out by asking what life looks like after humanity has already survived the apocalypse instead of focusing solely on the disaster itself. Its engaging premise, strong narrative direction, meaningful decision-making, atmospheric presentation, and mature themes combine to create a memorable introduction that feels distinct within the crowded zombie genre. While the gameplay prioritizes exploration and dialogue over action, it successfully supports the emotional journey at the heart of the story. For players who enjoy story-focused adventures with thoughtful social commentary and branching outcomes, this prologue offers a promising glimpse of what the complete game could become. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great atmosphere and graphics but sadly short:)
Все равно никто не читает мои отзывы. Тогда кину рецепт оладья из простокваши Простокваша - 1 стакан Яйца - 3 шт. Сахар - 3 ст. ложки Мука - 1,5 стакана Соль - 1 щепотка Сода - на кончике ножа Масло растительное - 0,25-0,5 стакана
(youtube: Azaroth_kazty) o que aconteceria se um zumbi consciente fizesse parte dos humanos? bem, tenho noção que ele não seria um jornalista que tem um amigo que quase foi morto por contrabandear drogas. Que inclusive, usa os piores diálogos. Human Apocalypse usa os mesmos moldes de todos os jogos da Euphoric Brothers antes de garden of banban: mesmos gráficos, movimentação, enredo fraco, longos caminhos para chegar no objetivo. Mas esse consegue ser pior, já que nesse jogo ele não mostra por onde você tem que ir por conta própria, ele pega na sua mãozinha e vai te guiando para seguir os objetivos os mesmos clichês que esses irmões adoram por em todos os seus jogos
就那样吧
говно ебучее
[h1]Before I played Human Apocalypse: Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Un juego muy cortito pero es de esperarse al ser un prologo, tiene una historia interesante pero tiene algunos errores de traducción (en algún momento me puso un dialogo en ruso xD), los graficos son buenos y el estilo encaja bien con la historia Calificación: 8/10
Muito ruim, não compensa comprar a versão completa. Todo o desenvolvimento da história é muito lento e maçante, fazendo com que o jogador perca o interesse no que o jogo tenta contar.
步行模拟器
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24K | 72 | 75% | $9.99 | |
| $0 | 0 | 82% | Free | |
| $0 | 0 | 72% | Free | |
| $0 | 0 | — | Free | |
| $17.4K | 444 | 91% | $2.99 | |
| $1.6K | 20 | 65% | $4.99 |