
How to Say Goodbye is a beautiful narrative puzzle game inspired by picture books. Reorganize the environment and solve puzzles to help a group of ghosts on their quest to finally move on.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.14/day in the week after.
About
THE JOURNEY OF A LITTLE GHOST
How to say Goodbye tells the story of someone who has recently been turned into a ghost, lost in an unfamiliar world populated by disoriented spirits.
In this narrative puzzle game, move the decor to help the characters escape the liminal world in which they are lost. Help them on their quest to move on and escape from the grasp of a mysterious Wizard.
A PUZZLE GAME BASED ON WORLD MANIPULATION
Overcome tricky grid-based puzzles to lead the ghosts onward and travel through more than 15 chapters, from your kitchen to the moon.
Solve numerous conundrums in a universe inspired by illustration and great classics of children's literature (Tomi Ungerer, Tove Jansson, Antoine de Saint-Exupéry, Maurice Sendak...)
A STRONG AND UNIQUE THEME
A poignant puzzle game that deals with grief with kindness and subtlety
Save your friends before they disappear forever
Guide the ghosts out of the strange world in which they are trapped
Meet various characters, help them find peace and mourn their own death
Unveil the secret of the Wizard and the Spleens, the misguided spirits that haunt the other side
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 183reviews | 90% | — | $33.4K |
| $3.25−75% | 3ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lindo indie, la historia es medio sensillona y súper predecible con semejante nombre. No es una locura de juego, pero la idea es entretenida, como resolver los puzles de cada nivel, creo que es el primero que juego así. https://steamcommunity.com/sharedfiles/filedetails/?id=3745118167 En fin, recomendado.
DO NOT PUT YOUR NAME IN THERE IT WILL JUST MAKE YOU CRY HARDER
不好玩,被死亡题材骗了,以为是什么很多有内涵的幼儿死亡教育,但就是小游戏。后悔了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $12.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ Unique art style and concept + Interesting puzzles - Dialogue is a bit childish for the subject matter? Maybe there's something lost in translation, but the lexicon level is like 2nd grade. The conversations between characters could be more meaningful.
Neat little puzzle game that also incorporates themes of loss and acceptance of death. I found it did a really good job of incorporating the story subtly and letting the gameplay shine along with it. The puzzles are essentially kind of like a sliding block puzzles (but way more enjoyable), but with some slight complexities due to the way the grid can create loops on itself. The game also is really good at adding elements in over time kind of like how Portal does it, so the puzzles feel quite varied the whole runtime. There were some levels that felt a bit more open which was neat and unexpected too. Not the hardest puzzle game out there, but really satisfying to solve and mostly doesn't have any tedious aspects to it. The game was clearly built with mobile touch controls in mind. Translating this to mouse is pretty obvious although I felt that it was a bit slow dragging around the tiles with a mouse. I ended up using a controller and that worked surprisingly well due to the grid setup and being able to quickly skip to character or important items using triggers. Touch controls would probably be best, but it was still good. As I already said, I found the story well executed since it's experienced rather then told to you directly. The characters you meet are simple, but likeable and their feelings and what happens to them makes complete sense. There's also a short little side story which was also great and worth playing too.
Great puzzle game, made me sad within the first 30 minutes, but in a good way! Emotional/10.
in some moments my brain hurt as hell, except for that very nice game
Such a sweet game. Someone mentioned that the language used in the story made it sound childish, but to me that's a plus. It made it feel like a story book I might have read as a child, which gave the game a soft sort of comfort to buffer the theme it was working with. I definitely think the story hits harder the closer you are personally to themes of death and grief. I myself am at an age where I have experienced the loss of family and friends many times; there is no one way to grieve, no right or wrong way, no set time to the process. It simply happens, eventually, to all of us. I feel that message is beautifully portrayed here.
The artwork, story, colour, environment- they are all beautiful. The puzzles are intuitive and with difficulties that felt just right. The playthrough was fun and at the same time really calming- I think the idea of afterlife is well-presented with different souls and journeys, in a way that brings you some sort of closure if you have lost a loved one. p/s: hoping for more additional stories!
"How to Say Goodbye" is a story about accepting grief rather than trying in vain to "fix" it, accompanied by gameplay of sliding entire lines and columns of a grid around to get some ghosts to their destinations. The central figure in this tale is not actually the player, but Tove, whose encounters with others that help them move on is mainly an accidental byproduct of her own quest for closure. The artstyle is simple yet vibrant, which is good for identifying the key elements in each puzzle; the store page states it's inspired by classic children's books, and I certainly noticed the Goodnight Moon inspiration for one chapter. I personally think that difficulty of the puzzles isn't too challenging; more elements are introduced as progress is made, like buttons that must be stood on or wires that must be connected, but the main challenge throughout is simply not accidentally breaking up something you've already aligned while sliding something else on a grid to its destination. I'm not sure if the default price is a good one considering that ease of solving puzzles, but as of the time of this review, it sometimes drops down to a much more affordable 75% discount. Overall, I enjoyed the experience, and I'm satisfied saying goodbye to it now that I've reached its end.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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