
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3.1Kreviews | 89% | — | $1.5M |
| $7.99 | 1.2Kratings | 87% | #9 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
赛博斗蛐蛐,纯放空大脑的爽游,没什么构筑深度也没必要构筑,莽就完事了。 只是想爽一下的话65折完全对得起价格,退款也仅仅是因为不太对我胃口,说几个个人觉得就该改的点,第一是下面的选关部分,只要不是开局太差劲,无脑拿钱多的发育几乎不需要抉择,要优化的话这块建议还是弄成二选一,或者干脆从隔壁把岔路地图搬过来;第二是遗物大多是数值直接相关,少有改变机制的,不过游戏定位如此,不强求;第三是事件太少而且重复率高,一命通正式版来来回回就是训练普通兄弟、贷款、借遗物给遗物、给钱拿遗物翻来覆去,商人、事件都有很多可以拓展的地方。
game is great plz buff quantum dude finance dude and any weaker dudes they can be so peak and i know eventually ill gold star them with double support but they should be STRONKER
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5K | 76% | $9.99 | |
| $1.5M | 2.5K | 80% | $19.99 | |
| $1.5M | 2.7K | 92% | $24.99 | |
| $1.5M | 3.4K | 88% | $14.99 | |
| $1.5M | 4.5K | 93% | $19.99 | |
| $1.5M | 5.6K | 94% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.9K | 577 | 82% | $19.99 | |
| $5.9K | 20 | 60% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good simulation of the average dude's life. Any dude will come to that infamous crossroads: Do I beat up 142 toddlers or 25 canadian geese?
还不错的游戏
I think it lacks too much meta-progression to be a roguelike, an actual physical Ranch you can see, with buildings you can interact with to for example buy stat upgrades for certain/all dudes, or being able to start with few select relics, so that you can make builds from a more stable foundation Still very fun for a while, and for the sale price, it's worth it
兄弟送的多少兄弟
чилловая полу-афк игра,нравится просто зайти и сделать какую-нибудь имбовую хрень из ЧЕЛООООВ
В Саванне был обычный день. Царя зверей съедала лень! Давно он ничего не ел! И вот решил полакомиться Мясом буйволиным, тем более, Что стадо их паслось Недалеко в низине… Подкрался тихо к одинокому быку, Щипавшему траву, Запрыгнул на спину И когти в круп Вонзил бедняге старику! Не тут-то было… Тот закричал что было мочи, Собратьев в помощь призывая… Те прибежали дружною толпой, На льва рогами напирая! Наш царь зверей еле успел На дерево забраться… «Ещё немного… С жизнью мог бы я расстаться! Тут не до гордости и львиной чести — Лишь шкуру сохранить на месте!» — Подумал он. На помощь подоспевших сверху наблюдая — «Что говорить… Ревущая толпа — она такая!» Не буду дальше я читателя тревожить, Ему пустые говорить слова. Ведь жизнь она одна, а значит и дороже… Для старого быка и молодого льва! …………………………………… Мораль сей басни такова — Толпою гасят даже льва! (С) Игорь Шелешнев
Dude, get your dudes and do the thing dude!
- Some dude types and relics are ineffective in higher tiers (difficulties). - I don't like consumable feature in fast and messy fights. Please at least add an automatic trigger system based on user-set conditions, like in Football Manager.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.