
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3Kreviews | 89% | — | $1.5M |
| $7.99 | 1.1Kratings | 86% | #9 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1397 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's taken me 110 hours to 100% this game.... if you're into auto-battlers then this is a must-play .... and if you don't know about auto-battlers, this would be a great one to start with
Game is fun if you play it the first 2-3 times. And then, as the others say, it just becomes boring. There is not much depth in game, and while they say there is a big sense of changing your dudes and breaking the game, the only thing breaks is your dudes, and your will to play another LONG ASS RUN. Rougelites aren't supposed to be this long. Slay the Spire, Raccoin, Hades, Monster Train sure you can sink hours into it, but not just one run that might get fumbled out of your control, no matter how fast you use active items in battle or whatever you do. And you don't know when you messed up irreversebly, it just happens. It could be fun, but it is just... for some reason not. It lacks something. I enjoyed it, but I cannot go around and recommend only because it has a meme value to it. Looks like that this game needs more Designer Dudes to it, to make it more fun, and less.... like a chore.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值拉跨的不是我兄弟,是路人。什么叫路人?就是你既不是我的朋友,也不是我的兄弟,也不是我的敌人,我们不是一家人。
局外成长纯一坨,只有用低难度的这个角色通关了,你在高难度才能用这个角色,并且各个角色平衡太抽象,很难想象战地医生凭什么和牙科医生同台竞技,还是早点开创意工坊吧
Great game ruined by an absurdly grindy achievement I am writing this negative review in hopes that the developers reconsider the balance for the "Baby Boomer" achievement. I’ve played for over 60 hours, completed every single other achievement, and earned Gold Stars on 60–70% of all characters and items across various difficulties. I genuinely enjoy the core gameplay, but requiring players to defeat 50,000 Toddlers is ridiculously poorly balanced. Even if you explicitly target Toddler encounters, you barely fight any in a standard run. Progress is painfully slow. After 60+ hours of full dedication and clearing almost everything else, my total count is still under 40,000. Forcing players to engage in tens of hours of mindless, arbitrary farming long after they have already mastered all content is not a fun challenge—it is pure disrespect for the player's time. Please adjust this requirement to a sane number. I will gladly change this to a positive review once it is fixed. 優秀的遊戲,卻被極度不合理的成就刷數破壞了 我寫這篇負評是希望開發者能重新考量「Baby Boomer」這個成就的平衡性。 我已經遊玩超過 60 個小時,解鎖了除此之外的所有成就,並且在各難度下完成了 60–70% 的全角色/物品金星。我真心喜歡這款遊戲的核心玩法,但要求打倒 50,000 隻 Toddlers 的成就實在是平衡得太荒謬了。 即使你在每一場遊戲中刻意選擇有 Toddler 的戰鬥,一場能遇到的數量依然非常少,累積速度極度緩慢。在我投入了 60 多個小時、近乎通關全內容之後,我的擊殺數居然連 4 萬都不到。 在玩家已經精通並通關了遊戲幾乎所有內容之後,還強迫玩家進行數十個小時無意義且重複的刷數,這根本不是有趣的挑戰,而是純粹在浪費玩家的時間。 請將這個成就的目標數字調降至合理的範圍。只要這個成就獲得修正,我很樂意將評價改回好評。
How Many Dudes? Is a "Deckbuilding" rogue-like that encapsulates the genre in a flavorful, funny way. Your goal? To recruit Dudes, and to go on some absurd missions and beat up whatever there is thrown at you, a Gorilla? Ducks? Horse sized ducks? How about a tiger? After beating some stuff up, you can earn cool relics that empower your dudes, and take risks and rewards with it. The first tier is pretty easy, and allows you to learn and experiment with the game I haven't gone to second tier yet as I am 100%ing the first tier. But the game is so fun, and for $10? You can't beat it, What are you waiting for dude? How Many Dudes does it take to purchase this game? the answer is ONE!
Fun at first but gets old really quick, runs basically boil down to the dude-selection in the first ~10 rooms, afterwards its 90+ rooms (runs are like an hour+) of basically no meaningful choice, since the shop is based on the aforementioned dude-selection, sure there is RNG in the order of the relics you get but not in what relics, at the end of a run you will have most if not all of the available dude-specific relics.
很快就没意思了,有些兄弟注定就被人一拳一个,你也没有效果理想调整的办法,因为强化兄弟的遗物就那么些,只能“集齐”而不能“选择”,每种兄弟的极限就是设计好的最终的那个样子。看到军医、牧师、忍者之类的就只好笑笑,你知道他们弱,但你对他们的弱没什么办法,美食和装备的最用更多是滚雪球,对拉高下限帮助面很狭小。最低档难度还能说放放消耗品撑一下,高难度下某些兄弟组合选不出来就可以直接退了。而且低难度解锁的角色能在下一个难度出现,解锁的多了反而让高难度变难了,更感觉玩法设计能力有些稚嫩。能提供一两个下午的娱乐时间,但留在库里有些小后悔。希望丰富选择,增强能对兄弟做出的调整的幅度。目前中评偏下。
Unfortunately, the game gets boring very quickly. The depth of the game feels somewhat artificial to me. It gives you the impression that you are playing different builds with different items, when in reality, the main thing that differentiates your runs is the Dudes themselves. What makes this worse is that, in the long run, you will eventually get all the character-specific items for each Dude anyway. For the price of the game, I would definitely expect the Dudes to have different subclasses or meaningful alternative build paths. The first ~30 rounds are fun because you are still experimenting and trying to figure out which combos work together. After that, however, I basically just pick the hardest fight available and buy the next relevant item for whichever character needs it. That completely takes away the incentive for me to play another 120 rounds. The decisions about which enemies to fight also don't feel deep enough. There aren't enough situations where I genuinely have to consider which opponent I should choose and how that decision will affect my build later on. Because of this, the game doesn't really feel like an auto-battler to me. It feels more like Cookie Clicker with auto-battler elements. The battles are automated, but the decisions you make beforehand simply aren't deep enough to support the genre. After the first 30 rounds, I no longer feel like I'm actually building something or making meaningful strategic decisions. I'm mostly just clicking the next optimal option. Overall: The core idea is fun and the first few hours are enjoyable, but for a game at this price point, I expected significantly more strategic depth. More meaningful subclasses, genuinely different build paths, and much more interesting decisions when choosing opponents would make a huge difference.
To preface this review, I love the game, great music and the gameplay is tight However after a few (20) hours of gameplay the game would, on boot, create driver timeouts on my AMD card that would eventually ripple onto every game and eventually black screen my whole OS. Three days of troubleshooting, DDU/ACU while offline and ♥♥♥♥♥♥♥ around bios and settings and the same factor remains that this starts happening when the game boots and triggers a catastrophic driver corruption that usually need a clean reinstall of said drivers. I'm not sure if its something in my settings or my save but Its currently unplayable for me in its current state which is quite sad since I quite loved the game so my negative review is for the people with the same specs that I do/RX 5000 series card users.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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