
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 7.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3Kreviews | 89% | — | $1.5M |
| $7.99 | 1.1Kratings | 86% | #8 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's taken me 110 hours to 100% this game.... if you're into auto-battlers then this is a must-play .... and if you don't know about auto-battlers, this would be a great one to start with
Great game ruined by an absurdly grindy achievement I am writing this negative review in hopes that the developers reconsider the balance for the "Baby Boomer" achievement. I’ve played for over 60 hours, completed every single other achievement, and earned Gold Stars on 60–70% of all characters and items across various difficulties. I genuinely enjoy the core gameplay, but requiring players to defeat 50,000 Toddlers is ridiculously poorly balanced. Even if you explicitly target Toddler encounters, you barely fight any in a standard run. Progress is painfully slow. After 60+ hours of full dedication and clearing almost everything else, my total count is still under 40,000. Forcing players to engage in tens of hours of mindless, arbitrary farming long after they have already mastered all content is not a fun challenge—it is pure disrespect for the player's time. Please adjust this requirement to a sane number. I will gladly change this to a positive review once it is fixed. 優秀的遊戲,卻被極度不合理的成就刷數破壞了 我寫這篇負評是希望開發者能重新考量「Baby Boomer」這個成就的平衡性。 我已經遊玩超過 60 個小時,解鎖了除此之外的所有成就,並且在各難度下完成了 60–70% 的全角色/物品金星。我真心喜歡這款遊戲的核心玩法,但要求打倒 50,000 隻 Toddlers 的成就實在是平衡得太荒謬了。 即使你在每一場遊戲中刻意選擇有 Toddler 的戰鬥,一場能遇到的數量依然非常少,累積速度極度緩慢。在我投入了 60 多個小時、近乎通關全內容之後,我的擊殺數居然連 4 萬都不到。 在玩家已經精通並通關了遊戲幾乎所有內容之後,還強迫玩家進行數十個小時無意義且重複的刷數,這根本不是有趣的挑戰,而是純粹在浪費玩家的時間。 請將這個成就的目標數字調降至合理的範圍。只要這個成就獲得修正,我很樂意將評價改回好評。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值拉跨的不是我兄弟,是路人。什么叫路人?就是你既不是我的朋友,也不是我的兄弟,也不是我的敌人,我们不是一家人。
boring
局外成长纯一坨,只有用低难度的这个角色通关了,你在高难度才能用这个角色,并且各个角色平衡太抽象,很难想象战地医生凭什么和牙科医生同台竞技,还是早点开创意工坊吧
[h1] 《多少兄弟?》简评[/h1] [h2] 无限滚雪球不断增值的兄弟~ [/h2] 《多少兄弟?》是一款卡通画风的内容稍显怪诞的休闲肉鸽like自走棋游戏。在游戏之中,我们将招募兄弟们,组成各有不同的兄弟大军与各种千奇百怪的生物们进行战斗,获取胜利的同时收获金币、装备、消耗品、遗物,逐步壮大我们的兄弟大军,在双方不断攀升的数值中占据鳌头,牢牢把握战场的主动权,在不同的难度中获胜达到金星。游戏整体上的玩法轻松休闲,兄弟、遗物种类丰富,值得一玩。 [h2] 核心玩法及亮点 [/h2] 整体上的游戏玩法是偏简单的,之前最早看的主播的实况就感觉很有趣了,开局进行简单的战斗,看着我们的兄弟们和各种动物鏖战,然后发布公告选择我们要招募的兄弟,对局之中,加上普通兄弟我们一共有六种兄弟槽位可用。之后就是无尽的在二选一的战斗对局中任选其一,不断地战斗,直到最后的boss战,并通关各种难度的挑战。 游戏的构筑方式其实还是多样的,虽然不免后期觉得同质化,兄弟的种类丰富,也就表示我们可选组成的构筑较多。每一场的战斗结束我们都会获取标有的金币,有时候也会有可选的兄弟加入,低难度的话个人觉得可以多选带回复的以及带嘲讽的高血量兄弟抗伤,后手考虑招募有伤害的。 在战斗之中,我们还可以获得遗物以及装备,装备一般在击败每一个章节的boss之后获取,相当于直接镶在你选的兄弟身上使用。而遗物则基本上是全局的,除了有一些标明了效果是在第一个序列的兄弟获得,同时也有一些人物专属的遗物。遗物多拿,金币的话买复活液和遗物就行了,消耗品可以等一些降低消耗品价格的遗物出来之后在购买,会便宜不少。 游戏的事件还是相对不错的,虽然不太随机,但很够用。基本上事件无外乎金钱投资、遗物离场带回新遗物、给金币换遗物、训练兄弟等,基本上还是比较基本的加成事件,有时候也会有战斗这样的事件,基本上这些事件都是依托回合数来进行的,通常在一定的回合数之后获得奖励。 [h2] 短板以及不足之处 [/h2] 平衡性一般,尤其集中在最后几波,感觉怪物数值倍增 金星角色才可以进下一个难度,有点奇怪 后期有点同质化了,应该要做一些变动,不然有点无聊 一把消耗的时间太久了,后面真的很烦躁 [h2] 总结 [/h2] 总的来说,这是一款相当不错的肉鸽like自走棋游戏,游戏的整体节奏比较平缓,游戏时间略长,玩起来爽感还是有的,构筑上略显丰富,兄弟种类较多。当然也存在一定的问题,这些问题还是比较突出的,不过游戏的可玩性确实足,整体上很好玩,还是非常值得一玩的。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Peak game i love it fav game
This game is very fun the first few playthroughs. It has great quality behind the UI, the ideas for the characters and powers, the sound design and UI. Unfortunately, it falls extremely flat after that. Runs are very homogenized. Although there is a big variety in characters and items, at the end, I see no variety in my compositions itself: They always have a healer, a tank and a mix of supports and DPS. There are no events or items strong enough to make my comps stray from this pattern. And other feedbacks are right, runs do take too long for how monotonous they are. Overall a charming, very well made game, which will sadly be forgettable in the long run.
Fun at first but gets old really quick, runs basically boil down to the dude-selection in the first ~10 rooms, afterwards its 90+ rooms (runs are like an hour+) of basically no meaningful choice, since the shop is based on the aforementioned dude-selection, sure there is RNG in the order of the relics you get but not in what relics, at the end of a run you will have most if not all of the available dude-specific relics.
How Many Dudes? Is a "Deckbuilding" rogue-like that encapsulates the genre in a flavorful, funny way. Your goal? To recruit Dudes, and to go on some absurd missions and beat up whatever there is thrown at you, a Gorilla? Ducks? Horse sized ducks? How about a tiger? After beating some stuff up, you can earn cool relics that empower your dudes, and take risks and rewards with it. The first tier is pretty easy, and allows you to learn and experiment with the game I haven't gone to second tier yet as I am 100%ing the first tier. But the game is so fun, and for $10? You can't beat it, What are you waiting for dude? How Many Dudes does it take to purchase this game? the answer is ONE!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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