Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Launch date: July 30 at 10 AM PDT / 5 PM UTC How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos. RECRUIT YOUR DUDES Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes. ‣ Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes. ‣ Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger. ‣ More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover. SYNERGY! TACTICS! MAYHEM! Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics. ‣ Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes. ‣ Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you! ‣ Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act. ABSURD CHALLENGES Face escalating enemy waves—from toddlers to wolves to gorillas to gods! ‣ Conquer boss fights that test your team’s synergy (and your sanity). ‣ Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all! FEATURES ‣ Strategic roguelike autobattler full of game-breaking synergies ‣ 42 Unique Dude Types to recruit and build out your team ‣ Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run ‣ Three Tiers of Challenge, each with additional unique enemies and epic boss battles ‣ Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team ‣ Infinite replayability and absurdity
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
Most likely between $441.2K and $7.1M. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $9.99 | 87% | approximately $1.8M |
| Steam | $14.99 | 89% | approximately $1.9M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Steam | Ukraine | UAH 335.00 | ≈ $7.49−25% | |
| Steam | Russia | RUB 660.00 | ≈ $7.62−24% | |
| Steam | China | CN¥54.00 | ≈ $8.05−19% | |
| Steam | Türkiye | $8.55 | ≈ $8.55−14% | |
| Google Play | United States | $9.99 | ≈ $9.99 |
−% is against $9.99 on this store in the United States.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best TR #7, worst BR #81 · 11 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Sep 14 → 8.14/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Google Play · Top Paid · United States has just 11 day-to-day chart moves that followed a price cut, against 2,070 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.