
A 3D open-world vehicular boss-hunting game set in the ruins of a dead civilization. Inspired by Shadow of the Colossus, explore dusty low-poly landscapes and engage colossal foes in high-speed, cinematic combat.
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About

The world is dead. No one really knows what happened here, only that time has left it empty. Yet, something dangerous still remains You are a young revolutionary sent to a distant planet to recover an ancient power while your movement falls apart back home.
Explore vast low-poly landscapes in a heavy, yet powerful hovercraft. Movement is fast but deliberate. Master low friction driving through your journey
Hunt towering entities across open terrain. Boss fights blend precise driving and careful aim. Put your driving skills to the test
A PS2-era inspired world about collapse, belief, and what remains after everything fails.
Details:
Narrative Elements
2-4 hours
Techno Soundtrack
15 Bosses
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Fabulous game. I like the inspiration a lot and I feel a lot of the developers personality in the gameplay and direction. I think the bosses are very creative and the world is nice and big helping to make the player feel extra small. Can't wait to see what else soomr makes in the future <3
Loved the game. Gameplay was hard to control but when you manage the control its very fun to play. Atmosphere and music is very shadow of the colossus like. Edgy story but the game's aesthetic is worth to read and play.
So I finally got my hands on a Playstation and played Shadow of the Colossus for the first time. Obliviously I yearned for more of it as it was such a great game (and me being a lover of boss rushes). Unfortunately for me there wasn't many games like it... To my surprise Hovercrafts x Nihilism debuted just a few days later :) Going with the vibes, it's SotC mixed with Ergo Proxy -especially the hover sail- and it's done well. I enjoyed the atmosphere while looking for the bosses. Both the "tracker" and boost are improved. And the most importantly, the bosses are good. Earlier ones are understandably easy but oh boy they pick up the pace after a while. Some of them even got me at the edge of my seat and clenching my teeth with frequent close calls. I really had fun fighting them and now I'm yearning for more, again. [code]Recommended by: [url=https://store.steampowered.com/curator/38893669/]Experiences Worth Experiencing[/url][/code] (also you might want to check out the sensitivity settings if you're having a hard time at dodging)
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Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
I'll start by just saying that this is a great game to play in just a weekend or other short period of time. The bosses are the highlight and this is essentially a boss rush so that hits the mark. Most are fun and have patterns that push you to learn the unique controls of the game. It was a good time. Just some bullet point critiques: -That story falls apart unfortunately in terms of being interesting. -The environments become less natural in the end game areas and look my like floating minecraft buildings. The beginning environments start relatively strong. -I really wish seeking out the boss was more of a journey. With more varied environments to traverse. And just a couple of overworld hazards, like the sandstorm, would have made my driving feel more deliberate. Dont get the wrong idea though, the game is worth playing to experience the boss battles. They arent overly grand or anything but it is fun if you like encountering unique... entities in this unfamiliar world.
Un juego muy entretenido para su precio, se resiente que tenga un único tema musical pero tanto la exploración como los bosses están bien implementados para los controles. Si tuviera que protestar por algo es que el decimo jefe me pareció el mas poderoso y los siguientes hasta el boss final fueron demasiado un tramite, salvo que hubiese un patrón que no fui capaz de aprender. También la predicción de proyectil en el decimo boss puede solaparse haciendo que no veas venir proyectiles cuando el enemigo hace el ataque sobre ti mientras hace la primera fase de ataques También me recordó a Evangelion, a lo cual decir, eche en falta que se acompañara el juego con después de la conversación previa y antes de cada fase de exploración un pequeño dialogo del capitán de la misión o lo que sea para que acompañe un poco de lore a la experiencia general
Cool Game, cool Style, nice mechanics, music on point ( a bit more vairity would be good ), its an vibe for its own!!!
Good stuff, Would like to see more from the author. Had fun, and will probably replay in a year or two. Vibes above all with some interesting boss segments that were actually rather hair-raising. Hope to see more, indeed.
Diving into Hovercrafts x Nihilism was a fun experience. The story itself is enjoyable, and the boss fights are there. Some fights can be cheesed easily, and most of them are pretty balanced or easy i think. Going to boss arenas can get boring easily since you cant really take a good look at the scenery or breathe in the atmosphere like you can do in Shadow of the Colossus, but the main loops of both games are pretty much similar. I really wish the developer would've added more to the environment and polished the overall looks/vibes of the game to perfection, but it is what it is. If it didn't feel like doing chores after some while, the game would've been a solid 8-8.5/10; but for now i think my score is 7.3-7.5/10. Also props to the developer for quick hotfixes.
This could be an incredible hidden gem with a few small changes to the controls. The biggest issue is that steering is digital, despite using an analog stick. Even a slight nudge on the left stick will rapidly increase your turning speed from 0% to 100% at a fixed rate. You need to rapidly tap the stick to keep the ship from oversteering and sending you into a tailspin. Steering also moves the camera, meaning you have to constantly re-adjust your aim while moving around. I also dislike the boost mechanic, which forces you to stare at the bottom of the screen and ignore the interesting scenery.
Boosting in this game makes me ♥♥♥
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Players by region
Where this game's players are, estimated from review languages.
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