
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.43/day in the week to Jul 30 → 43.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 128.3Kreviews | 97% | — | $25.4M |
| $9.99 | 41Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
с кайфом
короче пришел в дом друга и вырезал там всех и потом сел играть
Es un juego con mucha adrenalina que vas a disfrutar si te gusta lo dificil, gran historia y soundtrack
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish
| $1.99−80% |
| 2.1Kratings |
| 90% |
| #92 |
| not modelled |
| $9.99 | 1.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ejzak
I heard of this game through the music I had the chance to encounter in other games and I finally decided to give it a try. [h1]"Give me some basic info about the game..."[/h1] You're a guy who sneak to kill everyone in a building, each levels consiste to the same. Kill, kill and KILL ! The game is pretty short, you can finish it in around 3-5 hours for the first time and depending on how you struggle on the levels. That's short but the game offers you a really interesting gameplay where you can play in different way, you can be passive getting in the levels like a spy or you can also be agressive. Depending on the situation you need to sometime change your maner to play. The enemies are pretty much the same with some variety like dogs, boss and stuff with cutscenes. There's checkpoints pretty often and hopefully ! [h1]Is the design yummy ?[/h1] I'll follow with the design of the game. Hotline Miami is obviously a top view shooter game in a pixelated world which is interesting, I really liked the vibe of the main menu of the game and the house that you spawn everytime between each levels. But the way how character are design aren't really for me, I like Richard (a chicken masked guy) but that's about it. I don't specially like how humans look into this game lol. The enemies are pretty simple and easy to identify but also pretty repetitive, I'll get on that later. [h1]What about the musics ?[/h1] Well... That's why I played the game, the music are insane, there's not alot of them in this game but I really appreciate them. It feels pretty experimental and I really like it. The songs play a part for this game. The first time you see the main menu, it feels that you're high, but in a good way. [h1]What are the problems with this game (atleast for me) ?[/h1] The game offers a really interesting core gameplay, but the more you play it, the more you feel that it is repetitive. The differents levels change for sure but the group of music used for the levels which is a shame with such good musics, the enemies are the same with different gun for the big part of the game. You enounter different type of gun but again, you'll see and use the same one for the most part of the game. Also I'm not a master about analyzing lore and specially from this game since I just played it for the fun. I haven't really get the main story of it and it feels that the animations between levels are once again pretty much the same. You have a phone call that orders you to go somewhere for killing and some transition with you speaking to peoples in stores and that's pretty much what I can say. [h1]"STOP YAPPING !! SHOULD I PLAY THIS GAME ??"[/h1] Yes, you should give a try, specially when it's on sales. It's not a huge game that you're going to spend thousands of hours in my opinion but still worth to play once.
9/10 my favourite mask is panther cause fast
Короче имба
Давай считать, Что я немного волшебник... 10 волшебников из 10
Excellent game, I'm going to look for a psychologist now 10/10.
Fun game, deep writing and confusingly good storyline. Got all achievements for it. To whoever is reading this, don’t try to 100% hlm 1 like I did
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $744 | 8 | 62% | $4.99 | |
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $25.4M | 36.5K | 92% | $23.99 | |
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| $25.2M | 312.5K | 90% | $4.99 | |
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| $25.1M | 20.1K | 79% | $21.99 |