
Dive into a realistic experience of the Backrooms, without jumpscares, getting lost in impossible spaces and feeling like something is watching you. The uncertainty of not knowing where you're going will make you want to quit… Will you be able to make it to the end?
Modeled estimate, not a reported figure. How we estimate →
About
In Hotel 188, there are no monsters chasing you or cheap jumpscares. The fear comes from somewhere else: the atmosphere, the silence, the sound of your own footsteps… and that constant feeling that something doesn’t quite fit.
You wake up in a place you don’t recognize. Time doesn’t move forward, the rooms feel the same but different each time you return to them, and the only path is forward... even though you have no idea where “forward” is. Soon enough, disorientation becomes part of the journey. You start to get lost, doubt yourself, and wonder if you should keep playing or take a break. This is the real experience of the Backrooms. It’s not just about looking, it’s about feeling it deep inside.
Hotel 188 is not just about walking aimlessly. Along the way, you’ll find small puzzles that aren’t just there for decoration. They are part of the world, integrated into the environment, forcing you to think, go back, and observe more than you thought you needed. They’re not impossible, but they are designed to get under your skin, just when you thought you understood what was going on.
Every sound, every flickering light, every room that seems the same but isn’t… everything is crafted to make you feel that this “hotel” has a life of its own. And the worst part is, you don’t know if it wants you to leave… or stay.
Hotel 188 is for those who seek more than just a typical horror game. It’s for those who want to experience the true anxiety of the Backrooms, get lost in them, get frustrated, and still keep exploring. Because you know that somewhere in this maze, there’s an exit… or is there?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Simplified Chinese*, Japanese*, Russian**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, a good puzzle game with creepy vibes, set in a liminal environment inspired by the Heathrow airport hotel so commonly seen in liminal space games. It's decently challenging and has a good atmosphere to it. My only two criticisms are as follows: 1) the puzzle with the portraits with the eyes that light up was a bit odd, as the clue provided felt kind of unhelpful (though this is admittedly subjective and could just be a reflection of me being a dumbo); and 2) the anomaly stage was a bit weird too as at one point one of the default features in the environment seemed to change partway through, which was highly confusing (I don't know if that was intentional or a bug, but it was very bizarre). But other than that, Hotel 188 is a decent game and well worth a try! https://www.youtube.com/watch?v=6gXDy05d5O8&list=PLA-B0nG-hT0A&index=1&t=119s
A fun little Backrooms-like adventure with some creative level design and a few good puzzles. Has some sound problems but they aren't significant enough to ruin the atmosphere.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Из Игр данного жанра, эта очень понравилась) рекомендую! единственный минус, слишком быстро проходится. ╔╦╦═╦══╦═╦╗── :¨·.·¨: ║═║║╠╗╔╣╦╣╚╗─ `·. 188 ╚╩╩═╝╚╝╚═╩═╝─
It's good. A few jump scares. No real entities that chase you, nothing happens that results in a game over or restart or anything. I don't think "dying" is even possible in this one. I like that it has a bit more of a focus on puzzles compared to some other games. So, as much as I like walking sims, this was a nice change of pace. A lot of other backrooms games lean really hard into the poolrooms, and I like that this one doesn't as much. Haven't seen many that focus as much on 188. Level 3 in the game is an 8-stage anomaly hunt. Heads up if that isn't your thing. It wasn't terribly difficult, and there's a good guide available here on Steam. The environment overall felt a bit small, and I didn't really get a feeling of being lost in a large liminal space like I do with other games. But the game otherwise had enough that this wasn't a big deal for me. I also don't like that there's no way to save progress. There is a level select, but I haven't checked if it persists between playthroughs. Overall I recommend it for the good design, lack of traditional entities, and somewhat different take on the concept. Well worth the price ($6 full price as of this review).
chegou na terceira fase eu broxei, slk sem necessidade de ter incluso um Hospital 666 ali
El juego me gustó. Destaca por su apartado gráfico y su atmósfera. Yo lo pude jugar todo en "épico" y se ve hermoso. Lo bueno es que es corto (lo terminé en 3 horas y media aprox).
Not bad at all. I liked it. The asking price is fair I think. Just to mention right out of the gate, there are no entities. We'll say "technically" no entities, as whatever does exist isn't going to be chasing you like the backrooms wire monster or partaking in jump scares. It's more creepy from a distance or coming across something (seemingly inanimate) in a hallway that wasn't there previously. Psychological horror instead of the overdone entity horror. I think where this game shines is in its first two levels. (There's 4 total.) They're the most maze-like and have the largest areas to explore. Large in this case is going to be relative, as the 4th level might win the "largest" category through technicality since it has a few giant open rooms to its name. I think the 3rd level was the my least favorite of the bunch. Not bad, but there's some amount of recycling done. The other 3 levels on the other hand were more unique in their design and implementation, and the 2nd level in particular was easily the strongest in terms of puzzles, map design, and satisfaction in exploration. The puzzles were decent. I liked the majority of them. Some aren't necessarily obvious at first, but after you reflet on them for a bit in trying to figure them out and what's going on, they generally do end up being fairly intuitive. With that said, there's also virtually no hand-holding in this (with a couple of exceptions like in the first puzzle), so at times it will require some degree of experimentation on the part of the player. Also, when I say no handholding, that also includes any kind of guidance. There's no explicitly stated objectives, where you need to go, where you're trying to get to, or guidance given on what you may need to do to solve the bulk of the puzzles. If I were to offer some constructive criticism to the developer... If all 4 levels had the same amount of depth to them that the 2nd one had, I think it would have made for a stronger title overall. Although I imagine the amount of work that would have been needed to do something like that would be fairly substantial. I don't mean to imply any kind of laziness, of course; just that you can feel or sense which levels and areas had more inspiration in their design and execution than in others. The game is neither gigantic or long, but it certainly was enjoyable. Given the glut
Players by region
Where this game's players are, estimated from review languages.
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