
Collect the best vehicles in the Hot Wheels™ universe, build spectacular tracks and dive into breathtaking races.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.6Kreviews | 79% | — | $3.7M |
| $39.99 | 11.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人给予这部作品 7.5/10 分,属于“推荐游玩”的范畴。整体来说,这部作品的车感很好,赛道千变万化体验极佳,也满足了玩家“开盲盒”的需求,虽然车辆数量非常有限,但不失为一部值得小车迷们游玩的佳作。 小车迷们的狂喜 这部游戏非常好地抓住了老风火轮迷的心理,小车的模型做得极其精致,在屏幕里转着看小车都能看好久,比手上拿着的实物更加精致。同时,游戏还引入了受许多玩家追捧的盲盒模式。除了可以拿游戏币直接买小车之外,还可以花费游戏币抽取盲盒。而盲盒中可以开出“超级宝藏”小车(类似于隐藏款),真的是要消耗老玩家不少护肝片。 优秀的娱乐型赛车体验 作为赛车游戏,竞速体验是重中之重,Milestone S.r.l.由于开发过《急速骑行(Ride)》系列、《WRC》系列和《MXGP》系列,在这方面经验十足,本次也交付了一份令人满意的答卷。 车感方面,本作采用的是爽快的娱乐型驾驶体验,只要玩家操作得当,可以用漂亮的漂移过弯攒满氮气,并在直道上急速推进,速度感和爽快感绝佳。赛道中有许多可以飞车的地方,而玩家也可以在滞空时间做出各自翻滚特技,一套动作行云流水,观赏度极高,同时操作又相对简单。 在地图方面,这部作品也下了很大的功夫。虽然是迷你赛车,但许多赛道长度可观,单圈2分钟以上的赛道数量很多。而在赛道中,有许多有趣的变化,比如路线会自动改道、玩具蜘蛛向赛道喷射能抓住赛车的蜘蛛网、磁铁固定车辆在天花板上跑等等,一场比赛跑下来突发事件层出不穷,需要玩家背板或者保持良好的精神应对,爽快感很强。 过少的小车数量 个人认为这部游戏最大的问题来自车辆数目过少,首发只有66辆小车,相比于《极限竞速》、《GT》系列动则几百辆有太大的差距。主要是风火轮系列出了这么久实体小车,数量应该都快破千了,游戏中只给66辆着实诚意不足。 同时,估计制作组担心玩家过快地将小车收集齐,有意将赚取金币的速度放得极慢,一场比赛大约就获得40~60金币,而买一个盲盒需要500金币,买好车的明盒则可能需要1200金币。因此,基本玩家玩到通关也完成不了多少小车的收集,对于小车收藏迷们来说无疑是过于肝的。 整体来说,虽然车辆有限且难获得,但这部游戏对于喜爱风火轮的朋友绝对是必玩的佳作,希望未来的DLC或者续作能引入更多小车
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese +2 more
| $29.99 |
| 872ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hot Wheels Unleashed is a fun little racing game with solid driving physics and some pretty cool tracks. Of course, the "gotta catch 'em all" vibe kicks in when you’re trying to collect all the cars 🙂 It’s a great pick-up-and-play kind of game, though it can get a bit repetitive toward the end since the tracks start to feel pretty similar. But if you just dip in now and then, it’s a fun way to kill some time. [h2]Achievements[/h2] [b]Required time:[/b] 20-25 hours [b]Difficulty (in my opinion):[/b] 3 out of 10 [b]DLCs required for 100%?:[/b] Yes, 3 (Loony Tunes Expansion, Monster Trucks Expansion, Batman Expansion) To get 100% of the achievements in Hot Wheels Unleashed, you pretty much need to take first place in all base-game races and beat the harder times in the time trials. Setting the AI to easy makes the races a breeze. The time trials, however, get pretty tricky later on, but every track has shortcuts that make even the toughest times easily achievable. For the DLC areas, you’ll need to win at least one race and do a bit of driving on the new tracks. Additionally, you’ll need five multiplayer wins. I’d recommend teaming up with a friend to farm cash on a short track in multiplayer mode. Why? Because the grindiest achievement is farming 25,000 Gears. You’ll probably only get around 10,000 through the campaign. By farming cash online, you can buy tons of cars and dismantle them for Gears. While this is technically possible offline, it takes way longer and is far less efficient.
i would rather cut my balls clean off with a rusted machete and then killing myself with that said machete than playing a ♥♥♥♥♥♥♥ timed race ever again in my life
I got this free on EPIC and found it so fun when I saw the GOTY version was on the Holiday Sale I couldn't resist getting the whole package on STEAM breaking my never buy racing games rule. I found this so fun and full of nostalgia I just had to pick it up. I don't normally buy racing games because I typically get bored fast, lose at multiplayer and never finish the base game. I've already beaten half the map and gotten first in online racing. The amount of customization for cars, tracks and your basement is great! Keep in mind it is what I would call an Arcade Racer. The actual race mechanics are not deep and will not scratch true racing or simulation type of experience but what it lacks in that regard it makes up for it in fun. Honestly it's a 10/10 for me. Runs great on my aging PC, looks great and is fun as hell.
I am the sorry excuse of an adult enjoying playing with toy cars. Do I regret it? Hell no! Do I recommend this game ? Hell yeah!
Like many others have pointed out, the “Easy” difficulty is pretty much “Toddler mode.” It’s far too easy and doesn’t provide any challenge – it ends up feeling more like a chore than a game. On the other hand, the “Medium” difficulty is way harder than it should be and honestly feels more like a “Hard” difficulty. I initially thought maybe my car choices were the problem, but nope, it’s just how the difficulty scaling works. One thing I think would improve the game significantly is the addition of car classes. If only specific classes of cars could enter certain events, it would add a lot more strategy and variety, keeping things fresh and interesting. Overall, the difficulty imbalance makes it hard to stay engaged for long periods, but with some tweaks, this could really be a solid experience.
This game's difficulty is extreme. I would bet that most people bought this game for their kids or intended it to unwind and enjoy a quick race but hell no, this game's difficulty makes you hate the game. The track design and the cars are really nice but who wants to play something this difficult? Not me!
This game doesn't really capture the feeling of playing with Hot Wheels, I think. It really just feels like they tried to make Forza or Trackmania again, and the issue is that that's not really what Hot Wheels are about. The AI is incredibly rubberbandy, the track designs are incomprehensible unless you play on them a billion times, and the time trial times are insane!! The fact that you have forced time trial goals in a game's campaign where they really want you to lose is honestly miserable. Also the Batman and Looney Tunes levels in the game feel just about as shoehorned in as the Escapists and Worms courses in Golf With Your Friends. Suggestions for how to make a better Hot Wheels game: idk man just make the cars cheaper and stop trying with the video games. mattel i want to buy your toys they're just so expensive please
Game came as part of Humble Choice. Didn't even get to the aggregious microtransactions. Game feel and physics are abomniable, the cars feel like they're on ice, and the AI is more ♥♥♥♥♥♥♥♥ than the first NFS Underground. Utter trash.
was working just fine for me until the latest update :/
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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