
Collect the best vehicles in the Hot Wheels™ universe, build spectacular tracks and dive into breathtaking races.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.6Kreviews | 79% | — | $3.7M |
| $39.99 | 11.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Faltou uma pista do tubarão mas tirando isso é bem daorinha
[b](As a preface, I played the entire singleplayer campaign on the Switch, and bought this version out of curiosity regarding the visuals and load times for comparison's sake)[/b] A decent arcade racing foundation hampered by some baffling design decisions. For a start, the decision to put all the cars into a single class, making 99% of them [i]utterly worthless[/i], raises an eyebrow. As does the decision to put all the cars into a single pool of random lootboxes, making it increasingly difficult to avoid dupes. Why are the CPU cars so absurdly overtuned, even on [i]medium[/i] difficulty? Is it because all players start with 3 lootboxes, meaning the devs had to account for the player potentially starting with the best car in the game? The decision to only use 5 generic environmental locales for all tracks, as well as using the same brightly-coloured plastic components for every single track in the game, means that there's very little to make each track memorable in its own right and prevent them from all blurring together in the player's memories. This makes playing through the singleplayer campaign [i]especially[/i] repetitive, as I'll get into below. In addition, the singleplayer "City Rumble" campaign is full of strange decisions all of its own. Why are the only events on the map standard races and time trials, with basically no variation? Why are the "boss fight" races just regular races with annoying track hazards? Why do some tracks have 2 time trials, while others have zero? Why are multiple tracks featured 4+ times, while others are only on the map once? Were the devs [i]really[/i] so proud of Garage Yo-Yo that it warranted being on the campaign map [i]five times[/i]? Why does the same course have two time trials next to each-other on the map? Why does the one with the [i]harder time[/i] need to be completed [i]first[/i]? Honestly, the whole thing just felt extremely slapdash and bloated, and wasn't even remotely worth seeing through to the end. With that all being said, is the game still [i]fun[/i], though? Well, yes -- yes it is. As I said at the beginning of this review, the basic foundation the game is built upon is pretty good, it's just that everything piled atop it is severely flawed and prevents the overall package from reaching true greatness. As such, it's definitely worth a look [i]at a heavy discount[/i] -- just don't expect the singleplayer offering to hold your attention for long. 6/10 -- A [i]very[/i] tentative yes. Heavy discounts only.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese +2 more
| $29.99 |
| 872ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game for around 2 dollars, while it was on sale. Even then, I wouldn't recommend this game to anyone. Drifting is the main mechanic of the game, and it's also the most annoying aspect of it. You have to be machine-level precision to avoid bumping into walls while drifting, even with the best vehicle combinations. Also, the microtransactions are unnecessary to say the least. The game is somewhere near $60 by default, so hyper-specific collabs give me the impression that the devs were milking the game, rather than trying to improve the player experience. This game had a great foundation, but, in my eyes, it failed to uphold it. This game is a 6/10 from me.
No skippable intro and logo. Download a trainer for this game (wemod), because the further you progress, the more brazen and cheating the AI becomes, even on normal difficulty. It gets to the point where even with the infinite nitro cheat, you can lose. I dread to think how overpowered the AI is on hard difficulty. Auto-leveling and rubber bands. Even if you have a car with the highest stats, an AI car that's inferior to you in every way will beat you in a hurry. I've witnessed many times where, even with the infinite nitro cheat, I barely managed to close the gap, much less overtake. Physics, collision, and pinball ragdoll are for us, but hard rails are for the AI. When turning, walls are needed to stabilize your position and complete the turn, but the player's geometry is designed in such a way that you can get stuck in a wall, but not the AI's. If you ram the AI, it won't hurt them, but if it rams you, you might fly away, spinning wildly around your axis, or you might do a 180-degree turn. You need to take into account inertia, the turning curve, the amplitude, and obstacles, but the AI doesn't. The game features monster trucks. In the hands of the AI, this is the most cheating combination, but in the hands of a player, it's the worst combination, because you can easily fly away with a half-thrust from another small vehicle. Bottom line: Buy only with 75% discount. UPD: The game quickly becomes boring due to the paucity of gameplay mechanics and techniques. The main mechanic is to activate the nitro after a turn.
此游体验尚可,唯憾无速度表,初玩时屡撞墙垣。熟稔之后,油门踩满全程无虞,畅意甚浓。通本体地图已得百四十余车,除却DLC,尚二十车未集。奇者,小车备氮气却无刹车灯,闻之皆惊(无妨,吾自贴之可也)。 然此游殊不推荐入手,以其可玩之内容甚寡,且豪华版无法补购——吾有本体,欲玩另三地图,尚需另付五十余金。较之下架之地平线4终极版,相形见绌矣。以键盘游玩,并无滞碍,然DIY车辆与赛道,操作殊为不便,移植之功甚劣。多人模式几成空城,偶入之,唯二外服玩家,观其Steam资料,原是故友,一者别车,一者疾奔,吾竟成彼辈戏耍之资。此游唯荐与亲友同屏共玩者耳。
it runs fine on steamdeck not sure why it says unsupported
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ gud game
Игра, в которой ностальгия по машинкам серии прет из всех щелей. Мечта любого школьника 2000ых - все машинки в 1 месте и ими можно управлять и раскрашивать. Геймплей - Классические аркадные гонки по трекам на различных машинках марки (от реальных аналогов, до акул и резтновых уточек). Управлять машинками приятно, заносы скопированы из мобильной Asphalt, а эффект скорости добавляет экшена. Разнообразие в трассы вносят различные препятствия, бонусы ускорения, а также переворот трасс (в эти сегменты машинки держатся на магнитах). Из типов заездов - обычные гонки, заезды на время и с натяжкой можно притянуть заезды с боссами (На трассах появляются участки, где сидит босс, например паук, и плюет паутиной. Таких боссов 5). На этом все. Разнообразия очень мало, отчего игра быстро надоедает. Также имеется возможность раскрашивать машинки и обустраивать квартиру (стены, колонны, ступени, мебель и т.д.), что повлечет за собой незначительное изменение в окружении, так как все заезды проходят в этой самой квартире. Графика - Приятная картинка и цветкор, машинки выглядят хорошо, ровно как и треки с окружением. Аудио - Звук моторов машинок очень приятный и для каждой уникальный, однако саундтрек крайне скуден и начинает повторяться спустя час. И хоть он и подходит происходящему, так как весьма драйвовый и энергичный, был выключен ввиду однотипности. Минусы: 1) Однотипность заездов. 2) Невероятно раздражающие препятствия не трассах: паутина и дракон. 1 раскидана по всей ширине трека и при подъезде паучок еще и стреляет ей в тебя, а 2ой может просто закрыть пасть отрезав возможность продолжать гонку. Это самый большой бред который можно было добавить. 3) Характеристики машин и боты. Характеристики ни на что не влияют, ибо даже на максимально улучшенной машине разница во времени трека будет минимальной, в сравнении со стоковой ее версией. Отчего возникает вопрос - для чего нужна прокачка? С этим связаны и заезды с ботами на высокой сложности - они всегда догоняют, даже на самых худших машинах и всегда стартуют с азотного ускорения, которое игроку выдается в рандомные гонки и то крайне редко и не пойми по какой логике. 4) Как описано выше - крайне скудный саундтрек. 5) Гринд и рандом. Его здесь больше, чем заездов. В игре 100+ машин и узнать какие - невозможно, так как нет какого-то аналога салона, есть только коробки, из которых в 70% случаев будет падать мусор и дубликаты. За режим карьеры их дают, но как только гонки заканчиваются - нужно идти в быстрые заезды и гриндить, гриндить, гриндить. При этом, если не выпала адекватная машина, которой приятно управлять, то это Ваши проблемы. Итог - У игры было все, чтобы стать отличной, но, то ли малые возможности, то ли отсутствие идей и желания помешали этому свершится. Игра не плохая и пойдет для покатушек на пару вечеров, но не более, к сожалению. 7 машинок детства из 10
There is a lot to like about this game, but mainly it's a hell of a lot of fun. I'm playing on the Steam Deck. No need to change any settings, it plays perfectly straight out of the box.
Hot Wheels Unleashed, is one of most fun racing games I've ever played. Gameplay and graphics make it feel like you're actually playing with toy cars, and I think the in-game physics are similar to Rocket League, which is great because it allows you to fly around freely in certain parts of tracks. I completed all the achievements, but some of them were really challenging, especially "What do I do with so many?", For that one, I kept farming gold in Quick Race and Multiplayer, opened blind boxes, and dismantling the cars I got until the achievement popped. In Time Attacks, some tracks have incredibly tough "Unleashed times", meaning you have to race absolutely flawlessly; even the smallest mistake can cost you the win by just a second. The Multiplayer wasn't stable at all. Even with a good internet connection, other players had lag, their cars kept teleporting, and they were ramming randomly. If you want to 100% the game's achievements, I recommend getting the GOTY version when it's on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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