
Voyage into the wide world of Eral as an explorer, trader, or privateer. Defeat your enemies on land or at sea in deep but straightforward tactical combat. Unravel the secrets behind Dominio's betrayal – or sail off in search of your own adventure.
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Languages: English**languages with full audio support
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Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful Tactical RPG with immense depth of class/item customization and puzzle filled dungeon exploring. It has near endless amounts of weaving different classes, abilities, weapons, armors, etc. You can pick from two classes to combine. Use rare unlocks to let you further that to pick 2 more abilities from 2 more classes. Pick 3 passives from any class in the game regardless of actively using said class it comes from. As well as craft/find/unlock hundreds of items that can be further customized with crafting items to change how they function or what damages they do. You want your crossbow to heal when you shoot someone? Go for it. The games traversal system is also incredible with the ability to slowly expand a fleet of ships and engage in ship vs monster or ship vs ship. Naval combat allowing you to either cannon or board ships. Sometimes even allowing you to take over enemy ships after combat to add to your fleet. As well as slaying various sea monsters! You can even find your own little ports to funnel money into and build up yourself. Letting you make your own little port home. If you wanna get extra crafty with it, the game has a built in "Build-Mode" where you can free place any blocks/items available in the game. It's mod toolkit for the game but can be freely accessed in game anytime with Shift+~ and typing b. Just don't be too tempted too cheat in items and ruin the experience for yourself! The game is sent to the moon with EVEN more classes items and content when you factor in the amazing mod community. Mod packs from Wave or Prominence completely overhaul the game and turn it from 20-40 hours to easily 100+ hours. The community actively works together as to make cross-mods as compatible as possible. I alone in my save file now have over 100 mods installed and have had zero issues. An absolute must play if you are a fan of min-maxing endless builds or games like FFTactics.
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clearly a product of love. I felt like I was playing a game from my childhood. Really suggested for lovers of exploration and old tactics games. The class system and crew building are lovely.
Initially I did not recommend this game to controller users due to the strange control scheme. While I still believe they are a bit clunky, I've figured out how to make the most of them. You'll still have to use the mouse for certain features (such as checking your specific current morale value), the usability is drastically improved if you set your stash display type to 'Grid' rather than the default of 'List'. You cannot scroll the list view on controller, so using it limits your carrying capacity significantly!! Aside from this, this game is a lot of fun. I was impressed by the scope of everything, and the mechanics seem pretty deep with plenty to dig your teeth into. A lot of reviews mention FF Tactics but I also got a lot of Divinity Original Sin 2 feelings from this game, though I'd say it still seems unique enough to be difficult to put into easy boxes.
Fantastically addictive game. Travel isn't an arduous labor, there are plenty of ways to generate economy and each "stage" of the game opens up possibilities to do different things. Mathias Westlund did about half of the music which is a big plus for me, as I like many of the games he's done the music for. Very few things are extremely tedious and the pixel graphics are super refreshing to see for someone that grew up on NES. Minor quibbles would be the ending itself is a little lack luster. The exp system can be somewhat frustrating given that you have to make a character kind of suck to train them up into the next class, if you're cross classing. But it's just a mechanic of the game and it's fine. It probably makes less of a difference if you adventure out earlier. I probably wont play it again as the story is fairly straight forward, but I got nearly 70 hours out of it and $20 and I think it's well worth the investment.
the gameplay may be good, and while I don't mind the primitive graphics, there is no excuse for the horrible UI which makes it hard to access even some basic info like character race.
<3
5 party members. many classes.
Shining Force meets Uncharted Waters: New Horizons.
8
good
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