
HOO-BOY! A platformer game about the adventures of a candy boy hailing from Candy-Land.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terrible platformer with sluggish controls and unfair level designs where sometimes you can't see where you're supposed to land until you take a leap of faith. Game starts fine, but the difficulty spikes at the last few levels (around 20) with non-intuitive level designs that require pixel-perfect jumps and accurate movements around moving death traps. Character slides off the edge of platforms (developer is unaware of basic game designs required to create a good platformer such as removing round collisions when your rectangular platforms have rounding edges), character movement stutters at any set frame rate (30, 60, 144, or unlimited fps) and offers uninteresting visuals.
[h3]Hoo-Boy[/h3] — игра платформер 2D о приключениях где главный герой леденец. [h3]Понравилось:[/h3] + Достижения Steam; + 25 уровней; + Враги и ловушки; + Кастомизация персонажа; + Пасхалка; + Поддержка контролера; + Настройки игры; [h3]Не понравилось:[/h3] - Некоторых уровнях минус нервы; (23, 24 и 25 уровень). [h3]Оценка:[/h3] 4/10
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Languages: English, Hungarian, Polish, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Ukrainian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
It's a pretty standard platformer with an annoying sliding mechanic that slides you off the edge, which makes the game a lot harder than it should be, especially at the later levels. The game has multiple soundtracks which is nice as the music doesn't get boring, although it would be been great if I were able to switch the music or not having the music reset whenever you die as this gets irritating pretty quickly when you have died as much as I have. I've spent more than twice the amount of time on the last five levels than the first twenty which took what little fun I had out of the game. While it's not a bad game, it's not something I enjoyed, especially the last few levels.
6/10
Hoo-Boy est un petit jeu de plateforme sympa ou vous incarnez une sucette ! Dans son ensemble, c'est un bon jeu ! ✰ Les décors et l'ambiance sont réussis ✰ Les parcours restent assez basiques mais intéressants ✰ La bande-son est apaisante et relaxante Le jeu n'est globalement pas très difficile (mention spéciale au niveau 22 qui m'a pourtant fait râler une bonne heure :p )
Скучный платформер, мне не зашло
Прикольная игрушка.
Hoo-Boy is a classic platforming game that looks very casual, but gradually becomes very, very hard in the later levels. There is a lot of timing and precision jumping in the later levels of this game. If you're an achievement hunter looking for an easy 100%, or you get frustrated easily from difficult games, this isn't for you. Otherwise, keep reading: The gameplay isn't anything to write home about: You jump on platforms and springs, avoid obstacles(including moving ones), and collect coins. There are no special moves, just left/right and regular jump. You also have full control of your horizontal movement while in the air, which is something I found the game actually took into consideration in a couple of levels, in how they designed the challenges. Can be played with either keyboard or controller. I played with keyboard for 5/6 of the game, but did switch to controller for the final part(mainly because I just got one), and I found it to be slightly easier to control, but not a world of difference. The gameplay is responsive, even if the controls and movement set are both very minimalistic. It's possible to unlock a couple of different characters, and even some cosmetics, though I feel most of that comes so late in the game that you won't actually get to experience those a lot before the game is done anyway. One of the extra characters is necessary to get all of the coins, if you're a completionist or achievement hunter. This feels sort of like "baby's first game", but for that it's rather polished and good. I definitely enjoyed myself most of the time(though I found one particular level to be a bit over the top in difficulty). I could find absolutely nothing special or unique about this game, but that doesn't mean it's a bad game either. It's a bit rinse and repeat - and a lot of games are. All in all, it's decent enough game that it's worth paying for(at least on sale) and playing, if you enjoy 2D platformers with a bit of a challenge. 100% in 5 hours. (Someone better at platformers could probably get through it faster.)
ほんわかとした雰囲気のした2Dアクションゲームです。私がアクションゲームが下手なだけなのか分かりませんが、 後半のステージにかなり苦戦を強いられました。ですが、理不尽な難易度ではないのでタイミングなどを冷静に分析していけば クリアできます。 全実績解除まで約1.5時間、アクションゲームが得意な方はもっと早くできると思います。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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