
HOMESICKNESS is a point-&-click psychological horror indie game exploring the nuances of nostalgia. Play as Theo, trapped in CHILDREEF’s daycare, descending floor by floor; surviving the remnants of time. Use the Kids' multi-tool, listen to obscure tapes, and make your way to the lot. She's waiting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HOMESICKNESS is a solely developed point-and-click free-roam psychological horror game that delves into the depths and nuances of nostalgia and primitive online media.
Step into the shoes of Theo as he explores the empty, desolate halls of CHILDREEF, making his way to the lower floors. With the Kids' Multi-tool, uncover hidden exits and find your way down as you attempt to make sense of what is happening.
Explore, collect items, find special tools for survival, and overcome what awaits in the seemingly empty corridors of CHILDREEF.
With each game over, things begin to change. Previously visited paths become blocked, and disorientation starts to set in.
Keep an eye on unseen corners; you are not alone.

You play as young Theo, awakening in a place long forgotten. In his possession is a lone tape, left behind by a loved one who holds a place in his heart.
The remnants of the tape serve as your only guide, leading you deeper into the daycare of CHILDREEF. As you listen to the tape's fragmented messages, clues begin to emerge.
The voice that speaks on the other end is the one that will guide you. She waits for you to come, on your way down.
Point-and-click free-roam exploration spanning three segments, where every corner must be checked; every item has a purpose.
Varied mechanics for each threat, each centered around a different tool at your disposal.
A deep dive into the nuances and symptoms of nostalgia, portrayed through an abstract, surreal lens.
A flexible, carefully crafted 2000s aesthetic that reinforces the core themes and atmosphere of HOMESICKNESS.
Lite gameplay randomization; with every death, room functions shift, previous exits disappear, and items appear in different locations.
An emotional, psychological story, woven into every aspect of the game.
Expansive post-game content, directly expanding on the main narrative; once you finish the game, there will still be much to discover.
Accessibility options and a highly customizable UI; playable with both mouse and keyboard or mouse only. The game does not rely on sound, though audio enhances the experience.
Optimized performance, ensuring smooth gameplay on most mid-range modern computers.
A minimum of 1GB of RAM is required to run the game.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The aesthetics of this game are absolutely awesome. I can tell how much effort and passion went into the design of everything. My biggest gripe with the game is that the gameplay loop is beyond tedious. Just in the first chapter alone, I was frustrated with how often the teletubbies appear. They aren't particularly dangerous and they don't make me feel scared, especially after the first 3 times they show up. The first chapter hints at a much scarier foe appearing but I honestly could not be bothered to continue because of the issues of the first hour. It's also a bit of a yapfest and slightly pretentious. I don't really find myself being able to care about the characters when I'm too busy charging my gameboy and looking up or leaving a room just because some jerk told me I couldn't stay. Freeze tag is annoying to deal with because it isn't scary and happens too often.
This is the first game I’ve seen that truly understands the meaning of liminal spaces and dreamcore - ESPECIALLY in the third chapter. What an absolute trip.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I really ♥♥♥♥♥♥♥ liked this game chooms This is a point and click exploration game that has an early 2000's aesthetic with the main protagonist THEO going through a place called CHILDSREEF, I'll not spoil anymore of the story but needless to say the game was alot of fun to play and stream- Though there were times where the game felt almost downright unfair- but I believe due to the simplicity of the CLAYBODIES that inhabit this world I'd say that you can make it through the skin of your teeth. This game sadly wasn't all too scary. I rate this game a 10/10 on the story 8/10 on gameplay 10/10 on aesthetics/graphics 6/10 on horror so overall about a 8.5/10 I would recommend, definitely one of my favourite games that could be explored more in the future
Best visual style I've seen in a long time. I really hope this game gets the attention it deserves and becomes popular someday. Thank you for making this
Very effective at achieving its intended atmosphere. Genuinely unsettling in parts. Doesn't do a lot of new things, but takes a lot of the experimental concepts indie horror has been going for and produces a very polished experience. The randomization keeps failure from making the gameplay stale. You can't min/max or pathfind based on your previous failures. You simply must get better at the core gameplay loop. Honestly very surprised nobody is talking about this
*mostly small mechanical but still SPOILERS ahead* -Seems strongly inspired by I Saw the TV Glow, and successfully works as a nostalgic amalgamation of late 90s-early 2000s tech and those ♥♥♥♥♥♥ pizza place restaurants everyone has been to at least once. -Where Homesickness falters is in the mechanical implementation of its art; surely every audiovisual element of the game contributes to the atmosphere and the themes and all of that good stuff, but mechanically, I don't see any reason why the first two levels needed to consist of finding the exact same items to unlock one door and play one mini game on a computer in order to get a code for a door. -I am not of the opinion that everything MUST contribute to every facet of a game for it to be worthy of inclusion, but the mini-games that repel the monsters are pretty nondescript as it is, so I question why the computer game specifically had to be included twice over. -An exception to the latter point is the lingering enemies, which need to be erased in the notebook. This is a neat trick, but it also suffers from not being properly implemented in any other way, robbing it of significance; were the notebook to be mentioned even in passing in the dialogue, this could've been mitigated. -I think the environments are extremely indistinct, noisy, and properly crunchy (the audio is a perfect VHS throwback, almost painful to listen to in the best way possible), and this should not be taken as a slight against the game; in fact, I consider this to be the single most indelible aspect of Homesickness. The lasting impact of the audiovisual quality that stems from mechanics is something this game has in spades. -For as critical as this review is, I consider Homesickness to be a success. I was not disappointed, and I strongly want to vouch for this game, particularly to anyone interested in a late 90s exploration of childhood and nostalgia through an eccentric maze of confusion and yearning.
this game is SICK
amazing fnaf-like point & click game, but I'm broke so I had to refund it after playing through half of the first floor :( Only problem with the game is the price, which imo is quite high, however it is very unique (I haven't played a fnaf fangame with mechanics exactly like it, I have played maybe one that has the "listen to instructions then follow them" trope, if I correctly recall it was Dormitabis, an enemy says numbers that you have to enter correctly or you die, which isn't super similar but it's the closest I could think of, so yeah definitely unique, I'm just gonna recommend getting it on sale if your short on cash
wow
The game has a great artstyle and a good concept, but I got to the end of chapter 2 and I just couldn't complete it. The game's voice acting is fine for what it is, but I feel like maybe a bit too much exposition starting out. My main issue was that one of the randomly generated codes contained three numbers that looked either like 8s or 9s, with how low-res the game is combined with the font I just couldn't make it out and before I could try all combinations I got killed by the constant onslaught of enemies which can all attack at the same time. I just couldn't be bothered to replay it from the start to look through empty rooms again and again.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21K | 121 | 91% | $4.99 | |
| $61.5K | 343 | 63% | $12.99 | |
| $186 | 3 | 67% | $1.99 | |
| $68.4K | 267 | 80% | $7.49 | |
| $49K | 357 | 90% | $4.99 | |
| $43.8K | 274 | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4K | 115 | 90% | $4.99 | |
| $13.4K | 190 | 73% | $3.99 | |
| $13.4K | 132 | 96% | $6.99 | |
| $13.4K | 257 | 53% | $3.99 | |
| $13.4K | 109 | 71% | $6.99 | |
| $13.4K | 518 | 81% | $1.99 |