
Manon has found a new notebook that goes deeper in the life of her family. Discover this new chapter of looK INside and enjoy the memories of a French family from 1960 to nowadays through unique puzzles based on empathy and aesthetic sense.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
looK INside - Chapter 2 is a very good point & click game where you play as a girl named Manon who find another book of his family. You interact with pictures and page to know even more about her family. The puzzles are quite simples and cool, the ambiant is cozy and the graphics are nice. It worth it and for his low price, I highly recommend it!!! 💗💗💗
Difficult to say whether it's a good game or not because a bug literally made it impossible to progress. At this point, I'd say no, since there are unfixed bugs and issues. Concept-wise it's quite interesting. The practical part falls short.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, German, Dutch, Japanese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Sinopsis[/h2] Look INside – Capítulo 2, es la continuación de esta saga Point & Click de investigación narrativa, donde seguiremos profundizando en la vida de los diferentes integrantes de una familia francesa desde los años 60 hasta la actualidad, a través de los recuerdos que la pequeña Manon ha encontrado en un segundo libro familiar. La información vuelve a estar dispersa a través de las páginas del cuaderno, teniendo que organizarla para descubrir a quién corresponde. [h2]Jugabilidad / Apartado técnico[/h2] Las mecánicas del juego siguen la misma estela de la primera entrega, una serie de páginas o escenarios, cada uno compuesto de múltiples elementos con los que tendremos que interactuar para ir encontrando pistas y partes de retratos. Muchos secretos e interesantes y originales rompecabezas que tendremos que resolver si queremos encontrar toda la información que contienen las páginas. En esta ocasión, no tendremos que organizar el árbol genealógico ni averiguar los nombres de cada individuo, pues se conservan de la primera entrega. Si bien, deberemos adjudicar a cada personaje los nuevos retratos encontrados, correspondientes a otras etapas de sus vidas, algo bastante sencillo, pues se parecen bastante. [h2]Valoración[/h2] Esta 2ª entrega de Look INside sigue cumpliendo con los estándares de calidad que encontramos en el 1º título, sin embargo, dejando a un lado los nuevos puzzles, que están bien formulados, falla al no incluir nada nuevo e interesante. La parte de investigación, identificar a cada personaje, organizar el árbol familiar o adjudicar nombres queda en un segundo plano, puesto que se conserva del 1º capítulo. Esto resta gran parte de la gracia al juego y podría haberse solucionado habiendo planteado la historia de otra familia diferente. Supuestamente, se espera una 3ª entrega o capítulo, sin embargo, hace ya unos años del lanzamiento de este juego y desconozco si el proyecto sigue vivo. Una pena, pues el juego es decente. ✔️ [b]Positivo[/b]:[list] [*]El diseño general es encantador y su banda sonora relajante. [*]Ofrece cierta variedad de mecánicas y rompecabezas, así como libre albedrío para completar las diferentes secciones del juego a nuestro gusto. [*]Precio razonable. [/list] ❌ [b]Negativo[/b]:[list] [*]Ofrece poco contenido novedoso respecto al 1º capítulo. [*]Los personajes que aparecen en esta entrega son los mismos, por lo que la historia avanza mucho menos y la parte de reconstruir el árbol genealógico pierde su sentido. [*]Información inexistente acerca de una siguiente entrega, pudiendo haber quedado abandonado. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 2 horas juego base/ 2-3 horas para 100%. 🎮 [b]Steam Deck[/b]: No lo he probado. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]6,5/10[/h1] [quote]¿Quieres ver más reseñas de Look INside? Te dejo el enlace: [list] [*][url=https://steamcommunity.com/profiles/76561198371637369/recommended/1119710?snr=1_5_9__402]Look INside - Chapter 1[/url][/list][/quote] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☑ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Great game, creative and very interactive
I agree with most of this; the first chapter was much better. The second chapter felt crammed, mainly because there are fewer sections, with multiple puzzles crowded together. I don't appreciate that. I wish they had taken more time to expand the sections and provide more depth to the story, rather than telling it in just a few pages.
Game broke multiple times. Elements stopped working. Buttons disappeared. I had to exit and renter multiple times in order to finish the game. Worked through this for almost two hours and found out I missed a handful of things and would have to restart the game if I wanted to experience them and gave up. I liked the charm and story of the first game but this one just feels so much less. It felt shorter at least on real story and depth and the game being even more broken then the first was a bad sign. I gave the first a pass as I only had to reload once but I can't recommend a game that has to be re-loaded multiple times to finish. TLDR Games somewhat broken and not as good as the first chapter.
Ist ok. Genauso wie Chapter 1
Super cute; loved the puzzles and the story. Some of the puzzles were a little too challenging or not straight forward enough for me, but still enjoyed it. Minor complaint that some of the achievements require you to restart your game if you didn't get them first time going through the puzzles... don't make me drink any more beer :'(
looK INside – Chapter 2, developed by Unexpected and published by PID Games together with Dear Villagers, continues the distinctive narrative puzzle experience introduced in the first chapter of the series. Rather than presenting players with a traditional adventure filled with large environments and complex mechanics, the game focuses on intimate storytelling through puzzles hidden within illustrated objects and memories. It builds upon the concept of exploring a family’s past through an interactive notebook, gradually revealing connections between relatives, events, and personal histories. The result is a thoughtful puzzle adventure that blends storytelling, observation, and logic into a quiet but emotionally engaging experience. The story again centers on Manon, a young woman who discovers another mysterious notebook connected to her family’s past. Each page of the notebook contains fragments of memories represented through illustrations, photographs, documents, and symbolic objects. As Manon explores these pages, players uncover clues about the lives of her ancestors and begin piecing together the relationships between them. Instead of following a straightforward narrative with clearly defined chapters, the game reveals its story gradually through discoveries made during puzzle solving. Each solved challenge unlocks new portraits, names, and connections that contribute to the growing family tree, allowing players to slowly reconstruct the genealogy of the family across multiple generations. Gameplay revolves around a series of interactive puzzles presented through detailed illustrated scenes. Each puzzle is designed around everyday objects or symbolic imagery that represents a memory from the past. Players might manipulate elements within a drawing, decipher patterns hidden in documents, interact with board games or travel memorabilia, or rearrange items to reveal hidden meanings. These puzzles rarely rely on traditional mechanics such as inventory systems or extensive dialogue. Instead, they encourage players to observe visual clues carefully and interpret how different objects interact with each other within the scene. One of the most interesting aspects of the game’s design is how each puzzle functions as both a gameplay challenge and a narrative fragment. Solving a puzzle does not simply unlock the next level but reveals new characters within the family tree. As players continue to progress, the tree gradually fills with portraits and names, each representing a person whose life contributed to the broader family history. The process of assembling this genealogical structure becomes a central objective of the experience. It encourages players to think not only about solving individual puzzles but also about how each newly discovered character fits into the larger story of the family. The puzzles themselves vary in style and complexity. Some rely on straightforward pattern recognition or logical sequences, while others require more creative interpretation of visual elements. In many cases, the player must experiment with different interactions before discovering the correct solution. This approach makes the gameplay feel organic and exploratory, as if the player is genuinely investigating personal artifacts rather than following a rigid set of instructions. At times, however, this design can lead to moments where the solution is not immediately obvious, requiring patience and careful observation. Visually, looK INside – Chapter 2 stands out through its hand-drawn art style, which gives the game the appearance of a living sketchbook. Each puzzle scene resembles a page from an illustrated journal, filled with small details that respond to the player’s interaction. Objects animate subtly, drawings transform as clues are revealed, and the environment evolves as memories are uncovered. This artistic approach reinforces the idea that the player is exploring preserved memories rather than traditional game levels. The illustrations carry a warm and nostalgic tone, making the act of uncovering family stories feel personal and reflective. The audio design complements this visual style with a gentle and understated soundtrack. Soft piano melodies and ambient music accompany the player’s exploration of the notebook, creating a calm atmosphere that encourages thoughtful puzzle solving. Sound effects are minimal but effective, providing subtle feedback when objects move or puzzles are solved. The overall soundscape enhances the meditative quality of the experience, allowing players to focus on the story and the visual details without distraction. One of the strengths of looK INside – Chapter 2 lies in its ability to transform simple puzzles into a meaningful storytelling device. Instead of relying on dramatic cutscenes or lengthy dialogue, the game communicates its narrative through interaction and discovery. As players gradually reconstruct the family tree, they begin to understand the lives, relationships, and moments that shaped Manon’s heritage. This slow process of discovery gives the game an emotional weight that many puzzle titles lack. Despite its creative design, the game does have a few limitations. Because the puzzles rely heavily on visual interpretation, some solutions may feel ambiguous, which can occasionally lead to confusion or trial-and-error experimentation. Additionally, the game’s overall length is relatively short compared to larger adventure titles. A single playthrough can often be completed in just a few hours, depending on how quickly players solve the puzzles. However, the experience is intentionally compact, focusing on atmosphere and storytelling rather than extensive gameplay systems. Another minor drawback is that the pacing may feel slow for players who prefer more action-oriented or mechanically complex games. looK INside – Chapter 2 is designed as a contemplative experience where observation and reflection play a larger role than speed or challenge. For those willing to embrace this slower pace, however, the game offers a unique and rewarding journey through memory and family history. Overall, looK INside – Chapter 2 succeeds in expanding the concept introduced in the first chapter by delivering a creative blend of narrative exploration and visual puzzle design. Its distinctive art style, thoughtful storytelling approach, and clever use of everyday objects as puzzle elements create an experience that feels both intimate and imaginative. While it may not appeal to players seeking traditional adventure mechanics or long gameplay sessions, it stands out as a memorable example of how puzzles can be used to tell deeply personal stories. Rating: 7/10
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