
The stars aren't quite right and there is no one left to ask why. Navigate a desolate snowscape in your lone vehicle, keep your systems running and discover the fate of the expedition that came before you in this short retro survival horror experience.
Modeled estimate, not a reported figure. How we estimate →
About
The mission is straightforward: head out across the ice, visit a series of decommissioned research sites, and recover old survey data on the region's habitability. The previous team already did the hard work. You're just picking up what they left.
Except the instruments show things that don't add up. The stars aren't quite right. And there is no one left to ask why. Whatever happened here, the snow hasn't buried all of it.
ARPC reminds you not to leave the mission area.
ARPC has issued you a retrofitted Antarctic off-road vehicle. Outfitted with a mechanical arm and vital instrumentation, it's the only thing standing between you and the cold.
Balance fuel, heat, and power usage to keep both you and your vehicle operational.
A vast open Antarctic snowscape with stations to explore
Vehicle-driven survival where rationing fuel and managing temperature is essential.
Navigate using your vehicle's onboard instrumentation and use it's mechanical arm to interact with the environment
Horror built on atmosphere and paranoia.
A short experience intended to be finished in under two hours
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Well, while it has its weaknesses, I decided to give it a thumbs up. But it was close. What to expect: You are in an arctic-like cold dark environment. Completely alone, you and your vehicle. All thats between you and death by the harsh environment is your vehicle and the fuel in its tank. The tasks/quests themselves are straigthforward, you drive from point to point, navigating with your map, gathering stuff, repairing stuff, and so on. Pros: The atmosphere. I just like the atmosphere of being alone, in the dark. Trying to survive. And what I *really* appreciate is, that there is no strange "mystery-threat" or "monster from outer worlds" or silly cheap jumpscares, no, the danger is to freeze to death, the danger is to lose orientation, get lost, run out of fuel. So - for me - that feels so much more 'immersive' and 'real' than the 10th "super dangerous monster hunting you" oder "a higher supernatural power"-nonsense. A good atmosphere is all you need. I really like it. Cons: Bugs and Gameplay. I had several bugs which were quite annoying. I got stuck in an invisible whatever and couldnt move - had to reload. My vehicle got stuck and couldnt move but I also could not get outside to look why or what happened - had to reload. A door/cabinet was bugged so I couldnt open it - had to reload. And Gameplay has its... quirks. I understand that the fuel consumption is at such immense rates for gameplay reasons, but it just feels off and reduces the immersion. Same for the overheating-stuff. Get it, its for gameplay but it just feels unealistic or somewhat immersion-breaking. Why would someone build such a mess of a vehicle... I just think there could have been better ways of introducing shortage, pressure and so on than by introducing some strange (and somewhat nonsense)-limitation of your vehicle like a range of only several 100m... (like - just an naive thought - instead of a strange motor-overheating, having only limited electrical power, so you can use not all equipment at once or for a long time, because it will drain your battery or whatever.) So overall... I like the idea, I like the concept, I like the atmosphere. But the implementation (regarding technical state and gameplay) is not on the same level. Despite that, I give it a thumbs up - not least to avoid discouraging the developer. I want more games like this - next time with the same atmosphere and concept but even better game mechanics ;)
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Hours played at review time, across 22 reviews with recorded playtime.
Conceptually this seems very cool. Planets have appeared from nowhere and corporations are rushing to make their claim on the new natural resources. The creative direction kind of loses me from there. There are documents placed which are clearly supposed to make you think that there is life on the planet and yet there is no creature in the game. I can only assume the devs put these there to make the player THINK that there is a creature so they feel more on edge. Which is a rather cheap tactic. Even the environmental language of the game [spoiler] (furniture barricading rooms, cans of cat food being eaten, large gashes in the floor, windows broken out, signs pleading for the mining to not happen?) suggests that yes there is something going on here but the game ends with nothing reveals. The evil corporations leaves you to die and you can escape on the rocket if your key card hasn't bugged out and can still be picked up. [/spoiler] There are numerous bugs which I won't hold against it but they do nonetheless make the process of playing the game annoying. Areas and items have a tendency to reset but only under certain conditions? Reloads don't seem to cause it but dying and respawning does. The fences which blocks of the bridge will magically reassemble itself for instance. Its a fun experience when it works, but the creative decisions seem lacking...
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Where this game's players are, estimated from review languages.
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