
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏性与剧情深度都是上佳,剧情文案很有水平,各种职业可玩性丰富。游戏前期可能有点难度,后期队伍成型后基本可以爽快碾图。每次开局扔骰子都能玩半天哈哈哈
好玩是好玩,就是平衡性不咋地,全肉工程师加个肉盾,再来个输出和一个辅助就无脑全过,没有什么其他的策略性,甚至于一些角色完全没有出场机会,平衡性太差了。
一代感觉特别煎熬、消磨意志,内容完全重复,纯靠稀缺资源拉高难度。二代内容变多了,有基地、战斗还能开枪了,一大群人枪战乍一看感觉好刺激。可是玩到中后期却发现,整个流程居然不如一代好玩。。。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏很好玩,也看出很用心,设计的小游戏十分有趣,但是槽点也挺多的。 1.半即时战斗模式两边不讨好,这种类型的游戏还是完全设计成回合制比较好也更有策略性(点名暗黑地牢) 2.职业设计,其实没必要那么多的,很多职业根本没有可玩性也过于重复,导致最终阵容就那么几个可选,可以试着适当精简一些,多在每个职业上花点心思,而不是一味的堆数量。 3.糟心的武器系统,因为武器获取过于随机且擅长武器所给的好处并没有那么大,导致运气不好的话一局游戏有一半以上时间用不到擅长武器,一个狙击手扛着机枪着实有点不伦不类了,辅助职业为了频繁丢技能选择两手空空也很怪异,并且也导致大部分武器没上场空间。 4.略显稚嫩的属性系统,除了力量和敏捷,其他属性都跟伤害无关,好多职业的推荐属性并不一定是最合适的,很重要的智力属性废词条太多(战利品+、经验获取+),而且因为智力开局过于重要,基本锁死了两个主角中必须有一个开局主智力外加和选择和智力有关的职业(不然就是赌人品,期望前期早点来个智力队友),其实可以把每个职业的主要属性都外加一个+伤害和命中的词条,类似WAR3那样的,智力英雄加智力属性的装备除了智力属性自带的词条外,还会额外加伤害,这个加成可以略低于力量敏捷这样的战斗属性,但不能完全没有吧。 5.中后期略显疲惫的回防,好不容易占领资源产出地块,每周就那么点时间,疲于奔命的处处回防,经常主线和阵营声望都没法刷,一周时间全浪费在回防上面了,虽然有花钱抵挡一次攻击的功能,但也只是抵挡,不彻底消灭进攻的敌军,下下周依然要花钱抵挡,我宁愿让我分兵,每周支付给AI部队一部分物资,让AI帮我去回防。 以上是我想到的,挺喜欢这游戏,写得有点多,期待还有续作
其实这个游戏的玩法只能说是一般,build成型之后就开始无聊,至于高难度嘛,也是前期难得很,后期很无脑。玩法有点臃肿,打开详细属性里面有20多项,我觉得至少一小半用处都不是很大 。 但是这个游戏的剧情是真的很出彩,整个故事有很多现实世界的影射,斯卡利亚有利比亚和叙利亚的影子,霸主的旗子就是白头鹰,萨其尔是经典的星月旗,整个主线也很现实主义,女主一腔热血想要改变祖国,但是她接受霸主的援助,早已在暗中标好了价格。我没玩过一代的游戏,但是打到后半段我大概能猜出女主的结局了,大结局之前阿卜杜拉的自白既是暴君的辩白,但也有昔日革命者的真情实感,这种复杂性才让故事很鲜活。 另外一些支线寥寥数笔也勾勒出了很精彩的故事,比如一个修地堡的被邻居嘲讽,他想着政局不稳出了变故,他就在地堡里开香槟嘲笑邻居的短见,但是真的等到变故发生,他从地堡的通风管道能听到邻居女儿的哭声终究是没法狠下心来,但是他这一去就无法复返了。再比如一个人贩子的基地,最开始人贩子还记录抓了4个人和他们的健康状况,但是越来越不耐烦,到最后死了两个残了一个(残的还是个孩子,细思极恐)的时候他们就懒得记录了。
游戏设计很有创意而且美术风格独到,但是美术和音效资源肉眼可见的贫瘠,存在大量素材复用。除此之外,俘虏不能重新天赋树加点,装备强化和组队操作逻辑奇葩,组队和卡车装配不能保存阵容,每次队员疗伤以后都要重新分配,这些小作坊的粗糙感实在太多。最最让人不爽的是制作组无处不在的恶意小巧思,大部分事件成功的收益远比不上失败的代价,而且如果你发现八九十概率成功的事件突然失败了,那必然给你安排了一个非常恶心的负面效果,你觉得很有趣是吗?
为什么有如此多的重复和大量的垃圾时间,roguelike的机制也很单调,犯了很多目前中国的游戏通病,一堆毫无意义的重复内容,无比拖沓的节奏
刷刷刷的游戏,可以用来打发时间,但也仅限于打发时间了
就是后期有点枯燥。其他的无懈可击
刚玩很上头,后面就会发现build还是太浅了,导致战斗又臭又长。在中期如果可以快速提升实力,加快节奏会好一点。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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