
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这类挺好玩的
非常好玩的策略游戏,让我从8点玩到7点
能不能开个创意工坊呢?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $3.4M | 11.6K | 79% | $13.99 | |
| $3.4M | 9.6K | 96% | $7.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.5M | 9.9K | 96% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 17 | 88% | $14.99 | |
| $2.1M | 4.1K | 89% | $19.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $713.5K | 1.4K | 77% | $14.99 | |
| $462.4K | 955 | 66% | $24.99 | |
| $999.1K | 1.6K | 79% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
好玩
地图不必要的大得离谱,好多关卡点都多余。。。但整体来说,还蛮好玩的
不是很好玩,劝退了
这款游戏前期游戏内容是很丰满的,后期却十分枯燥,即使上了科技10倍速也觉得慢,收集要素十分奇怪,需要多周目才能收集全是很正常的,但是战术的收集不仅需要多周目,而且还需要控制敌军占领地区,通过不断循环占领和被占领才能达成,就让人很心烦了 在剧情方面,主线剧情的深度对于战争这一主题是不深刻的,哈耶克对于玩家而言,实际并不熟悉,在剧情方面并未对哈耶克的形象进行过多刻画,反倒对王子的形象刻画较多,从而导致哈耶克的死亡对于玩家而言没有什么波澜 支线剧情比较少,但是部分支线剧情是能引起人的共鸣的,要是有后续剧情就好了,比如等待儿子归来但自己却失去了生命的老盔甲匠人,原本嘲笑邻居没有忧患意识,自己躲进地堡后躲避战争还痛骂邻居,但最终却因为邻居女儿的哭声而放弃了自己的地堡的地堡修筑者,还有因为缺乏医疗设备而求助主角小队的医院。那句“接下来是我的战争了”确实很动人,不过支线剧情也确实比较少。 对于ROGUELIKE而言,这部游戏的流程太长了,而对于一部剧情RPG而言,这部游戏的流程又太短了。目前,个人还剩下职业和战术两项没有全收集,但是是否重开确实蛮让人纠结的,毕竟如果能够继承之前的属性,这倒还好,但却无法继承上一局游戏的全部内容,就有些让人头疼了,何况下一局游戏中还包含重复的收集内容,当然,这归根结底是因为游戏本身的游戏性不够丰富导致的,游戏本身的游戏性不足以支撑使人再开一局,各种装备、职业的搭配并不能像同类游戏中的搭配那样引发奇妙的质变,比如暗黑地牢中的四小丑队、以撒结合中道具的多种组合,反而由于职业的不平衡,最终也就都4炸B好使,也就是说在游戏中做收集要素失去了游戏本身的乐趣,反而变成了为收集而收集。 综上所述,该游戏是及格的,游戏前期非常有乐趣,并且非常紧张的,而游戏中后期则逐渐无聊,包括游戏的剧情也比较平淡,最后真相的揭露也完全不意外,倒不如让王子阵亡,让哈耶克活下来并因为部落矛盾起冲突,但支线的只言片语却是非震撼,深刻地表现了战争给人民带来的伤害。
游戏还不错,就是后面困难就已经很离谱了,一个12级的偷猎一个狙直接秒我后排,很难想象地狱怎么打。打了120小时,通了简单和普通,遗产全10,能力和属性高一点,这还是进去就被秒,那感觉都拉满遗产才可能过困难,有种逼着我刷遗产的感觉。
通关后删除了存档,感觉像是做了一场梦一样,选困难难度重开也打不起兴趣了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.