
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好的游戏 剧情延续上一作的反战,上一作主要是描述战争下人民的困苦,这一作的剧情有点狭隘和倾向性,没能更好的展示战争的残酷。不过这和游戏性无关。 对于肉鸽元素来说,流程过于长了,打一把要很多个小时,而且体验完一遍后很难让人再次体验第二遍,所以肉鸽方面有点不足。 但是整体游戏流程还是比较长的,具备经营和养成元素,游戏粘性还算不错。 陆续更新2年,算得上是诚意满满。 好评,推荐体验。
好玩爱玩
1
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $3.4M | 31.1K | 90% | $4.49 | |
| $3.4M | 9.5K | 96% | $7.99 | |
| $3.5M | 3.3K | 97% | $29.99 | |
| $3.4M | 2.7K | 78% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 17 | 88% | $14.99 | |
| $2.1M | 4.2K | 89% | $19.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $713.5K | 1.3K | 77% | $14.99 | |
| $462.4K | 956 | 66% | $24.99 | |
| $999.1K | 1.6K | 79% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly don't know why I initially bought this game, but I don't regret it. I guess you could think of this as a Civilization game, but a LOT less nuanced, but with a story. Go across a map visiting waypoints and then scroll to the right as you defeat enemies and perform various dice rolls. I am not about to say that this game is a masterpiece, but it does have a somewhat appealing and addicting gameplay loop. Honestly, the dialogue is clunky and pretends to be poetic or philosophical and I found it to be really annoying. Occasionally seeing my characters randomly say "Seek life and die. Seek death and live!" made me grimace each time. Tagged as a roguelike, it does have a mechanic in the game to make each subsequent run easier, but it's quite a lot of work for not that much of a reward. My one run was about 70 hours. After all that time of hunting squads and dumping 20 levels into increased starting stats, it turns into +10 starting stats. Which is a lot in the short run, I suppose, but I figured it'd be a 1-for-1 exchange there. All in all, I'd give this one a 5 out of 10. The gameplay loop does a lot of heavy lifting. If the story was better, longer, or a written a little better, I'd have liked it a lot more.
面白い部分はあるけど全体的に自分には合わないゲームだった。 音楽は良い感じ。 1ステージが長くプレイ時間がかかる割にあまりゲームが進まない。現実の時間は結構経っている。 歩きっぱなしにはできるけど、道中にアイテムが落ちているのでクリックして拾わないと素材とかが不足する、罠も紛れている。 アイテムを拾うのに近くまで行く必要がある。 メインストーリー以外の道中のミニイベントも文章をちゃんと読んでいないと選択肢の正解がわからなくなることもあるので気が抜けず疲れる。 移動速度も戦闘速度も今のソシャゲには基本的にある速度×2、×4などが欲しくなる。 負傷の種類が3種類あり治療方法もそれぞれ違う、放置しているとステータスが下がるので面倒だった。 銃とレベルで上がるステータスの関係が理解できなかった、強さが体感できなかったので戦闘を楽しいと思えなかった理由の一つ。 試行錯誤するには時間がかかりすぎる。 じっくりやるのが気にならないのなら楽しめるのかな?自分にはこれやり続けるならほかのゲームしたいという気持ちが強くなってしまった。
游戏玩法上很快就感觉无聊。里面任务,产资源点分配不合理,任务之间经常隔着好几个区,还很容易落在那种政府主力等临时增加难度的地方,也经常就和主线方向背道而驰,打着很坐牢。特训效果不明显但耗费非常多资源。很多职业没特点,平庸,强项甚至没那种热门职业的弱项厉害。保存也很奇怪,默认在开始探索后,而不是探索完成后,不止一次我探完退出忘保存,再打开还得重新打一次
Наконец то я нашел ***котик в цифровом варианте. Как же было приятно пропадать в ней по 10 часов подряд, постоянно пробуя различные сборки солдат и собирая эту самую команду под максимальный баланс характеристик для скиллчеков. Однако всем эту игру посоветовать не могу: геймплей может вполне оттолкнуть, и на 100% её будет закрыть той ещё задачкой (не в плане сложности, а в плане того, что достижения на сложность засчитываются отдельно на каждую, и это очень огорчает). Также у неё довольно репетативный геймплей - лично я на всех ставил доп. способности на авто, и оставлял себе на изготовность только ульту. Менять это необходимо, если против тебя выйдут условный инженер с дронами, два повара (сколько ранов мне из-за них пришлось перезагружать), и если есть чем им в принципе противостоять. Как любитель 2д геймплея (Darkest Dungeon, Iratus, Warsaw и эта игра не дадут соврать), могу её посоветовать лишь таким же любителям менеджмента бесконечных ресурсов, пробованием различных классов и противостоянию нескончаемым бандитам, отморозкам, дикарям и прочей швали республики Скария. 7 из 10.
确实好玩。而且便宜
好好玩
[h1] 归家异途2 [/h1] [h2] “成分复杂的缝合怪” [/h2] 归家异途2是一款Roguelike角色扮演游戏,但却缝合了其他游戏玩法,成分可谓是相当复杂了,策略玩家狂喜,模拟玩家狂喜,**玩家也狂喜,都狂喜了2333 作为续作,2的画面美术有很大的提升,战斗体验和养成体验也更加有趣起来了,但整体节奏还是偏慢,适合喜欢慢热的好兄弟。数十万字的游戏剧情,完整描绘了斯卡利亚的战争与革命史,量大管饱物美价廉值得一品。 [h2] 游戏内容 [/h2] 你将扮演贸然归国参加战争的女大学生拜娜妮,回到十年前梦开始的地方,初代主角的故乡:斯卡利亚,穿越笼罩在反抗暴君阿卡杜拉的战火,组织并领导一支东拼西凑的游击队,在强大敌人占据的西部地区艰难前行,穿过绝望与厮杀,并最终开辟出属于自己的革命道路,去寻找那一束光!本作有36种可供解锁的角色职业,搭配截然不同的天赋、属性和战斗技能,组建一支独具特色的游击小队。重机枪,喷火器,或是火箭炮,自由升级并装配自己的车辆载具,并随着探索逐步深入,迎战愈发精锐的敌方机械化部队,战斗爽!各种遭遇战带来的随机性和不确定性,让玩家做选择题,也是对玩家适应能力的考验。 [h2] 总结[/h2] 整体还是不错的,是一部合格的肉鸽独游,推荐兄弟们以休闲模式游玩! [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.