
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏类型我很喜欢,但是有些设定无法接受 1、只能开1个存档 2、游戏内时间正常流逝除非按ESC,既然已经有了跳过一段时间的按钮,在营地操作和停止移动时间暂停比较合理 3、低等级图经验惩罚甚至没有经验就算了,还不能跳过探索,里面战斗也不能跳过,大量的重复操作 4、目前剧情玩到一半,剧情发的队友直接剧情杀,在前期资源紧缺的情况下我投入了大量资源升级他的技能,这是一个巨大的劝退点
胜利了吗?大约的确胜利了吧。 本作相比于第一代更具有游戏性,搜集物资,寻找最佳路线抵达目的地,并进行资源管理,各种琳琅满目的设施看着挺多让人感觉“学习”不过来,但其实本作都会慢慢做指引,所以不用担心这一点。 本作普通难度通关24小时左右就可以通关,有很大的游玩性,缺点可能就正如大部分游戏一样的通病,那就是可能前几个小时觉得挺新奇,后面就觉得重复,但是值得一提的是,我从开始到结束其实并不觉得过于重复,本作看的出来制作组花了大量的精力去通过增加事件,增加文本量,丰满其世界观,拓宽其趣味性,所以就会有种“我已经到这一步了,我还想看看下一步是什么样”的体验。 本作剧情来说,我不知道其他人有没有和我一样的感觉就是,虽然可能大家都猜得到后面结局是什么样的,但是真正面临最终boss的时候,以及回过头来,主角干的那些事情,其实就形成了一种巨大的反差,这种反差感一直持续到从与大boss对话到结束后的过程,其后劲其实巨大。因为这很难不让人反思,主角一路革命过来,我们革命了什么?我们为谁革命?我们怎样革命?我们革命后呢?有心的玩家如果通过游戏内的巫婆占卜,就可以得知,主角未来最终的结局(也就是打最终关)会带来一片杀戮,除了杀戮还是杀戮,而这一点,可以从最终关的背景可以看到,无数的难民在抱怨,在逃避战火,战争机器不会停下,因为根本的矛盾并未得到解决,因为从始至终,游戏内根本没提到过,革命的纲领是什么?怎么样去指导革命?所以革命军,其实至始至终都是在做一个简单的事情,用原始的方法去解决掉与自己不利的事情,包括不限于游戏内部分革命军小队烧杀抢掠,净干些初生事情,主角团看似赢了,其实输麻了,哦,对了,至于为什么游戏内霸主国一开始包括到结束都支持革命军,我觉得这里面的隐喻不言而喻,之后的结局可以参考目前现实世界的某些国家。 本作大家有时间还是可以玩一下,值得一玩。
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $3.4M | 13.3K | 90% | $10.49 | |
| $3.4M | 9.5K | 96% | $7.99 | |
| $3.4M | 42.3K | 72% | $4.99 | |
| $3.4M | 4.8K | 85% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 17 | 88% | $14.99 | |
| $2.1M | 4.1K | 89% | $19.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $170.2K | 1.2K | 77% | $4.99 | |
| $713.5K | 1.3K | 77% | $14.99 | |
| $461.9K | 955 | 66% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
痛饮!马桶水!(
慢慢来。
20250716 游戏体验还是蛮可以的。:steamthumbsup:
Gamplay is great and unic. Heritage points in new game + make me play again :)
捡捡垃圾还是挺上头的,就是稍微绕点路一局下来70-80个小时都正常,在肉鸽里都非常夸张了。 然后资源的获取非常不线性,前期几百块钱经常遇到很好的卡车蓝图、角色根本买不起,后期有钱了却遇不到。 后期练度卡得要死,养成非常肝,容易腻。
好玩,就是要一点时间
好游戏啊,不带国产tag也是好游戏
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.